Walkthrough for
Introduction
The Adventures of Maddog Williams in the Dungeons of Duridian
(henceforth to be referred to as Maddog Williams) is a game developed by Gamecrafters. The
full version can be downloaded from their site at www.gamecrafters.com, provided that you send them a little email saying that you have downloaded
it. All this info was provided for those people who may have simply wondered `What the
heck is Maddog Williams?', or perhaps for those who actually thought the game was about a
real, mad dog. In case you are one of the former or latter, go and download it. It's
something like a text adventure which isn't done by Sierra. The graphics are pretty good,
especially for a game dating all that way back. (1992, a few million aeons in computer
terms.)
Walkthrough Information
I tried to make this walkthrough as easy to understand as possible.
Here're some different types of text I use to indicate different actions.
| Text used | Action |
| <TEXT HERE> | i.e. <GET ROPE> Type this into the command line on the screen, and usually, press `enter' after that. |
| Text here | i.e. Walk around until an elephant falls
on your head. Just DO it. (not meaning to copy Nike.) |
| * | i.e. <GET JUG>* Take special note that the action might not be able to be carried out because of some reason or the other, or something out of place. |
Last but not least, I am in no way affiliated with the creators of the game. I just wrote this walkthrough because while I was playing the game, I sometimes found it hard to get past certain areas, even when the hints (downloadable from Gamecrafter's website) were exhausted. And upon surfing the net, alas, there weren't (and aren't, still) any walkthroughs! I suspect that it is because the game isn't very well known. Anyhow I have made one now, so you all can find it if you search real hard, or go on over to my webpage. I have walkthroughs for Eco Quest 1 and Leisure Suit Larry 3 there too, in case you're interested.
Walkthrough (yes, finally.)
Maddog's House
After you've woken up, walk to the dresser. <OPEN DRAWER>,<GET
SOCKS>. Go to the shelf. <GET SWORD> and walk downstairs. <GET
BREAD> from the table, walk to the other side of the room and <OPEN
CABINET>. <GET CUP>. Exit to the left. Walk to the big fat oblong
thing with a key sticking out of it (aka a beer server) on the counter and <GET
DEVICE>. Next go nearer to the black box next to it, <OPEN BOX>, <GET
COINS>. Exit the house by going out of the door in the middle of the screen.
Marinor
Walk west of where you are. <GIVE BREAD> to the elf, and <GET
BOTTLE> when he gives it to you. Go east past your house and kill the pirate. I
don't think this is necessary but you should do it for practice, there will be many more
monsters in the later part of the game. Go south, then west and enter the pub. <GIVE
SERVER> to Pete. <ADJUST SERVER> to make it fly a little farther.
Whoops! Now they're after you aren't they. <CUT ROPE>. After you're thrown
out of the bar, go west. <BUY AXE> from the man, then walk over and <GET
AXE>. Walk south, then west. Go to the wagon (near the tree) and <GET
ROPE>. Travel east, then south and enter the hole in the tree. You have to save the
girl. If you look carefully there's an entrance to a passage if you walk immediately up
and to the left, you'll enter the passage. Walk for a while and you will find yourself
behind the statue of Malthazer. After the evil monks have talked, <SAY NO>.
Return to the torture room and <FREE GIRL>. <GET AMULET>, and
when she's left, <GET ROPE>. Exit the place and go to the wagon screen, then
walk west and cross the bridge. You should be at the screen with the quicksand. <CHOP
TREE> and <PUSH TREE>. Don't cross it yet, go north. Save your game,
you might get lost. (By the way you should be saving your game by yourself without me
reminding you, just that now it is extra important to save. Yeah.) Go north, west, north,
west, and keep on going in this pattern till you stumble upon a clearing. On the way, at
random, there might be a forest screen with mushrooms on it. <GET MUSHROOMS>.
Don't worry if you faint, you won't die. At the clearing walk east, you will see a door. <SAY
FRIEND SOFTLY>. Go in and <SHOW AMULET> to the gnome. Follow him in,
and when he offers it to you <GET FLASK>. Then exit and go west, to the
clearing. Now to find your way back. Save your game again. Go south, east, south east etc
and you should soon stumble upon the screen north of the one with the tree. Now go one
screen south (that's the one with the tree and quicksand) and cross the log. Be careful.
In the following screen, just keep on travelling north until you reach some ruins
surrounding a well. <GET PAIL> and <CLIMB DOWN WELL>. After
reaching the platform, <PUT AMULET IN HOLE>. The door will open, enter.
Caves
Go into the left opening and continue west till you reach a screen
with significantly lighter sand in the middle of it. Type <GIVE MUSHROOM TO
MONSTER>, but don't press `enter' yet. Make for the entrance to the next
room, and when the monster grabs you quickly press `enter'. It will let go of you and you
are free to go. In the following screen, and ogre will come and attack you. Kill him, then
go to the north end of the room and <GET STAFF>. Return to the screen with
the parchment, using the same trick on the monster again to cross. Now go to the opening
on the right. <CLIMB UNDER BRIDGE>. In the next screen, walk to the bolted
door and <PULL LOCK>, <GET LOCK>, <OPEN DOOR>, <GET
BOOK>. Travel north. You now see two paths, one to the north and another to the
east. This is where there is a little random kick in the game. To check which path you
have to take, travel north first. Take a peek at the gate on the left hand side of the
screen. If there appear to be cobwebs inside, skip to the next part *. If there
AREN'T cobwebs (you can always walk there and type <LOOK THROUGH GATE>)
then <PULL LEVER> and exit through the newly opened gate. * If there ARE
cobwebs exit the room and go to the door on the right instead. Walk to the thing on
the floor, <GET HEAD>, then go to the broken statue and <PUT HEAD ON
SNAKE>. The statue should slide away and now you can descend the flight of stairs. Both
ways round, you appear at the following screen. See the two pools of water? One
contains a flammable liquid, and the other is pure water. At each of the pools, <SMELL
WATER>. If Maddog chokes after smelling the water, that is the flammable pool. If
he doesn't, that's the pool of water. Determine which one contains pure water and go right
up to it. <FILL PAIL WITH WATER>. Go to the middle of the screen and <PUT
OUT FIRE>. After it's been put out, you can choose whether you want to <FILL
PAIL WITH WATER> again, but at the flammable pool this time, or you can just
forget about it and simply enter the mouth. Both ways round you will be able to end the
game. The new room is a maze. It is totally random, so there's no way I can give
instructions on how to get out, but it's pretty simple. Just look for an opening somewhere
else and exit. When you finally get out of the maze, you will find yourself face to face
(well, almost) with a cyclops. Type <DRINK WATERS OF CHANGING> but don't
press `enter'. Now walk into sight, and before he comes and wallops you into the
ground quickly press `enter'. You will turn into a rock and get kicked to the village.
Village
Wait for a while, don't worry, you'll return to normal in due time.
Walk north and <OPEN DOOR> to the pub. Enter. Walk up to the mantel, <GET
MATCHBOX>. See the old guy sitting in the bottom-right hand corner of the screen? <GIVE
STAFF>. <GET LAMP> when he gives it to you and exit. Once out of the
pub go north. <KNOCK DOOR> on the middle one. <SHOW AMULET> when
he wants you to. At this point, if you didn't get the flammable liquid then go
east, you should see something floating in the water. <GET JUG>. If you
did, just skip what I just described. Go to the pub screen again and go east. Follow
the steps down. Save your game, we don't want you falling off the mountain. Slowly make
your way past this screen. At the next one, there will be a hairy little thing walking
around on the floor. <RUB REPELLENT ON BODY> and you will be able to cross
safely. Keep on travelling east till you reach a mud pit. At this point, <POUR JUG
ON MUD> if you have the jug, and if you chose the flammable liquid instead, <POUR
WATER ON MUD>. Next, <LIGHT MUD>. Continue east. On the next screen, <RUB
LAMP>. A dragon will come and save you. Just before it flies off the screen, save
your game. This is probably the most important time to save it, as you'll see next. Next
will be an arcade sequence. You're supposed to fly around on the dragon and shoot at other
dragons using the `shift' key. My general hints for this sequence are, fly at the top of
the screen, when the dragon comes duck, when he passes you, fire him in the butt. That
should get you through it. After landing, keep on going north till you enter the castle.
Castle
Just a pre-note, there are going to be lots of doors to be opened from
now on, and obviously I'm not going to keep on going <OPEN DOOR> so just open
it if it's in your way, you don't need me to tell you. Kill the guard, then <SEARCH
BODY>. You'll get some money. Go west, north, then up the stairs to the west. Kill
the guard again and remember to <SEARCH BODY> for some keys. <UNLOCK
DOOR> then <OPEN DOOR>. Follow the girl out of the room, there's
nothing to get here. Return to the first screen you saw when you cam into the castle, and
this time go east. In the study, <GET APPLE> then go north to Serak's
bedroom. <UNLOCK CHEST> and <GET SCEPTER>. Now walk over to the
mirror on the right hand side of the room. You will be asked some questions. I can't
really remember exactly how they were phrased, and don't even know the answer to some. In
case they ask you one of those questions to which I don't know the answer, just exit the
room and try again. Hopefully this is enough to sustain you.
| Question regarding... | Answer |
| Scepter | Star |
| Person kept in tower chamber | Faith |
| Birds flying around castle | Vulture |
| Malthazar's servant demon | Bragg |
Anyway, once you've hopefully answered all the questions, the answer is <MALTHAIC POWERS>. Once you're done, go all the way to the west wing of the building at the screen with the staircase. Go north through the door. You will be in a room with a hole in the floor. Save your game and jump over it (near the middle, where it sort of sticks out). It may take many attempts, but ultimately you'll succeed. <TIE ROPES TOGETHER>, then <TIE ROPE TO TORCH>. <CLIMB DOWN>. Exit to the right, then north. You should now be in the throne room. <PUT SCEPTER IN HOLE>. Yikes! You're in...
The Dungeons of Duridian
First a few notes. You'll be meeting a substantial number of monsters
here, so just do the usual thing - kill them! Don't bother searching them, after all, if
you were a big hungry mutant lizard-crocodile thing who carried a three-pronged fork and
lived in a dungeon waiting for people to come and kick your butt, you wouldn't carry a lot
of money. Trust me. Another thing, there are many chests around the place. I suggest that
you save your game before opening them, because at random they might be good or bad. Good
might mean a hundred gold coins or an elixir which will boost your health, bad might mean
some fiery creatures come out and chase you (though they disappear after a while, and
they're pretty cute too) or a ghost comes out and grabs you inside the chest for a little
fight, then throws you out half dead. Anyhow, ever heard of the RESTORE feature? Yeah. Use
that often. (In case you haven't figured out, the sequence is <OPEN CHEST>
(if it's something bad it will happen now, if it's not, then) <LOOK IN CHEST>.
If it's money, <GET COINS> and if it's an elixir, <GET ELIXIR>.
Simple enough.) Keep on travelling the obvious way (there's only one way to go) and <PICK
STONE> when you see them along the way. They're quite obvious. You should get five
of them. If you haven't, backtrack and find them. Once you reach the room with the metal
chain hanging from the ceiling, <HANG PAIL ON CHAIN> then <PUT STONES
IN PAIL>. In the next room, <OPEN CHEST> then <GET CONTAINER>.
Continue onwards. You might see a fountain, but it's bad so don't bother with it. Continue
until you reach a room with a descending spiked ceiling. Quickly walk in front if that
little crack in the wall to the left. <DRINK TONIC> and you will shrink, walk
through the crack and you're safe. In the next room, you'll have to walk on the lines of
the floor to escape death. Just walk on the lines! Save frequently. After that, you'll
enter a room with a pool. This is the safe pool, you can drink from it if you want but it
isn't required. Proceeding south will bring you to a corridor. Avoid the grate on the left
with your life. Go into the prison cell. <GIVE SOCKS> to the poor guy. Exit
west, and then walk south. You should be near a pool with some rocks in it, with a gem on
a pedestal in the middle. Be careful now - jump to the stepping stone on the right. Once
you have landed, <GET GEM>, and walk into the water. You will be pulled
underneath and thrown to another screen with an octopus sitting at the bottom of it. A bit
of skilful manoeuvering should be able to steer you away from it and into the exit on the
left. Once out of the pool, continue west. <OPEN CHEST> and <GET
ARMOR>. <WEAR ARMOR>. Cool eh? Now when you walk down the stairs you
won't be harmed by the arrow. Continue through the dungeons until you reach a place which
seems to have pillars sticking out of the floor. Save your game. You'll just have to jump
your way out of this! Just remember to save often and don't get discouraged. You'll soon
make your way to a chamber with a beam coming down the middle of it. <PUT GEM ON
PEDESTAL>. Travel north. <OPEN COFFIN> and <GET IN COFFIN>.
Once you're out, <OPEN DOOR>. Go east and you will encounter a dragon. Save
your game. The thing is, you need to get the breastplate from behind its tail, but you
have to kill it first. <EAT APPLE> or <DRINK ELIXIR> if your
health is too low. Then press `F1' to go into combat. I don't know about you, but I don't
seem to be inflicting pain on the dragon when I go right up to him and start whacking.
Instead, (perhaps this is some error in the game) when I stand quite remotely far away
from the dragon such that it doesn't breathe fire on me and start whacking at random,
maybe after turning round a bit, I just start to see his health bar decrease. Anyway, once
you get it killed go back there and <GET BREASTPLATE>. Exit the room and
continue west. There you will see Serak torturing a man. Walk towards him and he'll injure
you, but fortunately for the breastplate you aren't so harmed. After he leaves, <FREE
MAN>. Walk over to the left torch and <TILT TORCH>. Follow upstairs
along the winding staircase, and you'll end up in Serak's bedroom. Looks familiar doesn't
it? Now hurry, after he has entered the mirror, <BREAK MIRROR>. That's the
end of the game! Congratulations.
Afterword (or was that an epilogue...)
I hope you found the walkthrough useful. You can always find it at my
site (http://members.tripod.com/~lambine) and I am thinking of asking the creators of the game, Gamecrafters, to
perhaps even put it on their site or something. If you find anything wrong (or perhaps, if
you are really bored, typos) you can always email me at woewoe@yeayea.com. I would always be open to remarks etc. Thanks for bearing with me.
Joycelyn Yik
June 1998