The Star Trek saga
takes another turn into the Klingon history with Klingon Academy. The storyline
does
not take place
during the current Star Trek time frame but back in the days of Capt. Kirk when
the only
enemies to worry
about where the Klingons and Romulans. While you may wonder why they don't look
like Worf (to
quote Worf "An unfortunate time period in the Klingon evolution and
history we have tried to
forget") but
more 'humanesque' the kill-destroy-honor attributes that make a Klingon scream
for Kaless
are still there.
However, don't ask me why Chang is the only Klingon that looks right.
The game
specifically drops you as one of the 100 students entered into the prestigious
Klingon Acad-emy
on its eighteenth
term. There are no drop outs and those who fail do so either dishonorably in
com-bat
or by shaming
their house. The only way to graduate is to survive so don't die or risk the
lives of
yourself, your
crewmen, and even your family.
This guide is
written as a non-spoiler. That means that I won't ruin the game for you after
you leave the
Academy (you'll
see ;o) ), just tell you how to get through it. The storyline in KA is just too
wonderful to tell
away without
experiencing it so after the point that you graduate from the Academy you won't
be getting
the storyline or
anything that'll give it away. I can assure you that with a great game and
storyline as the
one in KA you will
thank me for it. To make sure you are playing the game properly (with as little
bugs as
possible) I
recommend (HIGHLY!) that you download and install the patch to 1.01 for Klingon
Academy
http://www.interplay.com/; furthermore you can
read what the patch changes here. This guide was also
written using
version 1.01 of the game so please bear that in mind if you're playing 1.00 and
something
weird happens
that's not covered in this guide. More than likely it is nothing more than a
bug corrected by
the 1.01 patch.
If you're feeling
'unsure' of your worthiness OR want to know if I've stumbled onto any bugs ;o)
walk over to
the Basic
Strategies section - you'll learn some new stuff =o)
In order to
assure, however, that you will learn everything you need the first eleven
missions have a bit
more graphics on
them; this is due to the fact that these missions will teach you everything you
will need
to complete the
game as well as exposing some reoccurring bugs in the game. If you're
absolute-spank-ing
new to the Star
Trek genre then I highly suggest you play through the first eleven missions a
couple of
times over so you
know exactly what you are going to do. After the thirteenth, it's all
non-spoilers baby!
Mission 01: Into
the Breach
Primary Objectives
Destroy Monitoring
Station
Cripple Probe Net
Maintain Element
of Surprise
Defend Jamming
Cruiser
Secondary
Objectives
Scan Probe Net
Alright cadet,
time for your first simulation. After your debriefing from the General you will
be within the
simulation ready
to do a mock attack against the Federation neutral zone. Your actions and
succees
during this
mission will help the rank of your staff and your overall reputation along the
cadets. Do not fail!
Once you enter the
simulation, Thor Mak (one of Worf's ancestors) will hail your 'ship' and give
you your
primary and
secondary objectives. As a Klingon, your goal is to succeed in all of them.
Once Thor Mak
has finished,
cloak your ship and then warp out of the system towards Beta-Ceti.
After you enter
the field, order an all stop and wait until you get the go-ahead. Before fully
keep tapping
the scan button
and locate all the Federation Mines. Keep an eye on how far away they are from
you and
then locate the
main probes - they will be shaped like a satellite.
Once you have it,
come in cloaked and scan each probe until you find a Prime Probe. Destroy each
Prime Probe in
order to bring down the net. Keep an eye out for the mines and make sure you
stay
farther than
15000k away. Once you locate the first Prime Probe open fire.
When you get close
enough to destroy it (or about to destroy it), the Federation Starship Banting
should
show up and either
attack you or go directly for the Jamming ship. Open fire on it and take it out
as soon
as possible, all
the meantime keeping track of when you are getting close the mine's firing
range.
Check often
because the Banting will try to lure you into the mine field. Order an
emergency full reverse if
you get too close
and cloak immediately.
Once you have taken
away all the probes and mines open fire directly on the NZ-027. Keep as 'close'
as
possible while
staying just out of reach. Once it's gone the victory and honor is yours.
Mission 02:
Containment
Primary Objectives
Clear Regas System
Clear Thaxius
System
Warp to Theta
Omicron
Secondary
Objectives
Respond to
Distress Calls
Call for
Assistance
With the
Federation's sensor net down it's time to go in and start taking care of the
perimeter past the
neutral zone. In
this mission you have to learn how to communicate well with other captains and
coordi-nate
attacks with them.
Vainglory is the death of a true warrior - never forget that.
Once again Thok
Mak will communicate with you and give you your full mission briefing. This
time you will
be traveling to
various systems: Regas, Thaxius, and Theta Omicron. You'll also have to respond
to
distress calls and
call for help when you need it - even if you don't. You need to finish all the
objectives,
both primary and
secondary.
Warp first to the
Regas System. You'll have to deal with a statellite and the Starship Carver.
It's another
Orbeth EC class
(refer to your classroom guide!) Starship but it's a bit more aggressive than
the previous
one.
Remain cloaked
until you come within Phaser / Photon firing range. Once you get there let out
your Pho-ton
(aim as close as
you can to the hull!) because the Starship will have its shields down! Get as
many
cheap hits as you
can! Once it starts manuvering, follow it around and destroy it. Finish off the
satellite
and make sure
everything is destroyed. Head to Thaxius.
As soon as you
enter the system scan and then get the enemy ship's tactical info; you'll have
to face off
against the
Starship USS Hernandez. The ship is faster and has more defense than you. If
you want to try
to go it alone aim
for its impulse drives and try to slow it down. I do suggest that you CALL FOR
HELP as
soon as you scan
the enemy ship. Wait for the Yuthwl' Hech to show up and as soon as you see the
Hernandez's ship
under fire attack (you'll know because its shield values will start
fluxuating).
Once the ship is
down for the count take out the probe. You will receive a message from another
ship
which is under
fire. Go help!
Both you and the
Yuthwl' Hech will arrive and go up against the Miranda CL class Starship Tian
Nan Man.
Tian Nan Man will
like to fake a ram and then full stop, so keep an eye out for that. Open fire
and let it all
out but keep your
engineers running your ship at a defensive attack positition. Once the enemy is
down,
head to Theta
Omicron to finish your mission. Congratulations, Cadet - a job well done!
Mission 03: Cry
Havok
Primary Objectives
Strike the
MacArthur System
Strike the Nimitz
System
Strike the Bradley
System
Strike the Patton
System
Rendevous in
Punjab
Secondary
Objectives
Call for
Assistance
It is time to
continue the expanse into Federation space. While the strategy has been
progressing as
planned the
illusion of a large attack force must be created. To do so you must launch
multiple attacks at
different areas.
The illusion will provide us with the ability to further expand into Federation
space without
their even knowing
it.
Thok Mak will hail
your ship and give you your new primary and secondary objectives. You will also
pair
up with your first
two escorts, the Pipeq and the Chuvon. If you answered the call for help from
the previ-ous
mission, that
ship's captain will be piloting the Chuvon - and he is a great fighter.
Use your VOS to
form up your escorts and then cloak. Head over immediately to the McArthur
system.
You will find two
Okinawa FF class starships in the MacArthur system ready and willing to attack.
Send
your two escorts
to attack your first target and then target the other ship to tackle it in
one-on-one combat.
Avoid getting
rammed! Once either of the two ships is destroyed, three more starships will
arrive.
Once this occurs,
contact the fleet. They will tell you to continue on your objectives; you would
be best
advised to follow
orders.
The Nimtz system
is going to be empty; no enemies. Proceed to the Bradley system where you will
come
across the
Alstair, a passenger cruiser. Do not hail them - instead, choose to not attack
and warp out to
your next
objective; you should have received the coordinates for the Patton System after
finding Nimizt
empty or after
beating MacArthur.
Within the Patton
system you should come up against the Miranda CL, Bulldog FRT, and 6Y-6000
class
Starships. The
Bulldog FRT will try to avoid conflict so concentrate on the other two ships.
The two es-corts
can handle the
Miranda CL while you take out the 6Y-6000. Once that's finished concentrate on
the
Bulldog FRT then
warp out to the Punjab system.
Mission 04: Dogs
of War
Primary Objectives
Patrol & Clear
DeGaulle
Patrol & Clear
Eisenhower
Patrol & Clear
Bernard
Loyalty to a
Comrade
Report to
Schroeder Drydock
Secondary
Objectives
Call Strike Fleet
in DeGaulle
Call Strike Fleet
in Bernanrd
Avenge the tlHoy
There are only
five of you left from your class; the previous engagements have been failures for
everyone
but you and your
group. The success of the illusion tactic is working well but the illusion has
to be contin-ued.
Keep patrolling
the sections and destroy / clear out all enemy ships.
Thok Mak will
again give you all your mission objectives for this time but remember that the
list will
change while in
mission so always pay attention to the mission objectives!
Don't forget to
always cloak when entering new star systems.
Your first stop,
DeGaulle, is fairly simple. There will be a large federation convoy there that
is too heavy
for you to handle
- immediately call the Strike Fleet and proceed to the next objective.
You will find two
starships, both Orbeth EC class. Stop where you exit warp from and immediately
(if your
hull and shields
are near max) decloak and into a battle-defensive with 30% power going to
damage
control. Have your
two escorts take out the farthest ship while you concentrate on the closest
one.
Check your scan
periodically to see if your escorts have finished off their dinner. If they
have order them
to back you up and
take care of what's left. Proceed to Bernard.
Immediately
decloak once your reach Bernard. 3 Clysdale FRTs and one Miranda CL should be
present
in your area
quickly so prepare for combat. While you are going at it you will receive a
distress signal
from the Helsey
system.
Call the strike
fleet immediately but stick around to destroy the ships with the help of the
fleet. Once that is
done proceed to
Helsey.
Once you arrive at
Helsey there will be two starships; one will engage you and the other one will
retreate
(one Akula DD and
one Constitution CA class ship). Open fire on the ship that engages you and
then
follow at full
speed towards the retreating enemy. Destroy it and head to the Schroeder
Drydock. Another
glorious mission
accomplished!
Mission 05 :
Stirrings of Treason
Primary Objectives
Warp to Kiros
Identify Melkor
Use Sensor Package
Return to Gareth
Nar
Secondary
Objectives
None
Even though the festival
is going on, General Chang has dire need of you. He needs you to go spy on a
possible coup
attempt against the Klingon Empire. You are the only one he can count on.
You will be
piloting a prototype warship with more than enough ammo to finish the job -
however, you
won't need it.
Once you arrive to
the system immediately scan all ships until your crew tell you which one has
the traitor
onboard. Keep
quarter impulse and scan the other ships regularly to see how far away you are.
Try to go outside
the asteroid belt and then back in from a distance when you have a beeline to
the ship.
When you reach
3500 k or so (by proper usage of the All Stop in combination with quarter
impulse) you
will automatically
scan the ship.
Melkor's
conversation is shown before you and the message will be automatically recorded
and sent to
the General.
Once the scan is
complete, slowly exit the asteroid belt staying clear from the other enemy
ships. If you
get warning or
danger from any of them immediately either stop or if they keep getting closer
move out of
there. As soon as
your warp is back use it and escape.
You will dock back
up and return the ship to its rightful commander. Congratulations on another
glorious
victory!
Mission 06 :
Fields of Death
-note:
you must complete the secondary objectives BEFORE the primary objectives!-Primary
Objectives
Destroy Regula 1
Facility
Destroy Enemies in
Regula
Rendezvous with
Cargo in Regula
Escort Base Cargo
to Resten
Destroy Federation
Pursuers
Secondary
Objectives
Destroy Scouts in
Petras
Rendezvous Fleet
in Janus
With the previous
tactic a resounding success it is now time to establish a fortified supply line
within key
parts of
Federation Space. The supply ports will be built using modular pieces that can
be transported
but not at
anything higher than Warp 7 in order to avoid damaging the parts.
As you report for
duty in your new ship (four phasers but only 1 photon torpedo; however the
defense is
excellent when
used at Battle Mode - Defensive!) Colonel Poktral will contact you and your
escorts and
give you your
last-minute assignments - take out the sensor fields that are detecting the
cloaked convoy
vessels.
It's going to be a
bit confusing at first because you have to finish your Secondary Objectives
BEFORE
your primary
objective - remember that!
Once you enter the
Petras system you will find two Constitution CA class ships. Open fire on the
nearest
one with your
escorts to soften it up and as soon as the second ship warps in have your
escorts break
and attack while
you concentrate on the softened ship.
Warp to Janus at
Warp 6. You will meet up with the fleet and receive the formal orders to attack
the
Regula 1
facilitate and decimate all enemies. By this point you must be loving all that
trash talk from
Poktral! That dude
is awesome! This guy CONDUCTS the kick tail express!
The Regula 1
system has a heavy attack science station on it as well as 2 Constitution CA
class
starships but you
and your escorts won't be alone. The fleet will be there to back you up so just
keep an
eye on your rear
and avoid any serious damage.
Afterwards your
mission objectives will be expanded to protect the VoD, a Saber FRT class cargo
ship.
You will have
several options on where you wish to conduct the defense (you will eventually
have to de-stroy
all 3 Miranda CL
class ships). Refer to your KA booklet for more information on each of the
spacial
environments you
get to choose from; it is difficult to give a proper walkthrough for each
section since
each player may
have developed their own strategy - but I would suggest EVERYONE to STAY AWAY
FROM THE NEBULA!
Mission 07 : And
Death Rained Down
Primary Objectives
Strike Non-Human
Convoy in Somme
Strike Non-Human
Targets on Ypres III
Return to Resten
Secondary
Objectives
Destroy or Disable
any Federation Craft
The main weakness
of the federation is that it's a conglomeration of species that are not under a
single
banner. It is to
our advantage that we start sowing seeds of discontent among the species, as
well as
show our force. Quick
strikes against the more cantankerous planets will move the inhabitants to
doubt
and question the
federation. Once you are in your ship, Poktarl will contact you again. There is
a convoy
heading for Ypres
III that is carrying supplies and it is currently in the Somme system. Have
your two
escorsts form up,
cloak, and head for Sommes.
Once you enter the
system have your escorts stay on your wing and scan all the ships; stop when
you find
the 800 FRT class freighter.
Scan it and your comm will tell you that its database can be hacked and
information
retrieved; take note that you need to destroy the comm relay to cause the
sensor net on Ypres
III attack enemy
and friendly craft (as well as each other). Wait a little bit more and warp to
target (any of
the three
freighters). Don't worry about any of the enemy starships.
Have your escorts
attack your target as soon as you arrive to your target. There is a decent
chance of
destroying it
quickly but odds are that you will chase them to a Gas Giant that is nearby.
There are two
ways to hande it;
either go inside the Gas Giant and destroy the ships at the possible cost of
yourself and
your escorts or
wait outside until any of the ships exit the Gas Giant and are visible via
sensors again.
If you wind up
entering the Gas Giant, keep your max/min speed between 100 kms and 1/4 impulse
(by
using 2-4-4 on VOS
and then the [ key to drop the minimum a bit). Have your damage control to max,
disable your
security and weapons, and bring your sensors up to 20%. Once the ship is in
range, fire
away on it. Hit
the "S" key often to see where you are and the status of other ships
(if possible). Most of
the time they will
blow up as you chase them so it really is better to just wait.
Either way, you
have to destroy all three of them before continuing. Cloak, repair any damage
(do NOT
leave without
being at max shields and full repairs!). A little trick is to ALT+TAB to
minimize the game and
then wait. The
timer will not go down and your ship will heal, even when you are in combat. In
other words,
everything EXCEPT
the repair system stops. THIS ALSO AFFECTS ESCORTS BUT NOT ENEMIES!
Your first target
on Ypres III is the destruction of the Communication Satellite; it should be
the very first
target that
appears after hitting the "S" key. If not, use your VOS to target all
and then keep cycling until
you find it. Move
up to it (within 1500k) and then uncloak.Open fire and two shots should handle
the
satellite.
Immediately cloak and go back away from the satellite; all the satellites will
start firing at one
another.
Now here is where
it gets interesting: ideally, only 1 Universal DN class starship should appear
to defend
the planet;
however, I've had a Miranda CL class starship show up also to assist the
Universal DN class
so.....here are
the two ways to handle it.
1- If you only
have to fight the Universal DN class ship, fight is as you would normally but
bump up your
damage control to
40%. The Universal DN class can take a beating and keep'on ticking. If you made
it to
this point with
BOTH of your escorts down, I suggest you restart.
2- If both ships
show up order your escorts to fire on the Miranda CL class craft while you
remain
cloaked. Avoid any
confrontration with the Universal DN craft until the Miranda CL is destroyed.
Then
engage it with
your two escorts.
If there are still
satellites on the planet you can try to lure the craft(s) to get caught in
their fire but it is
extremely tricky.
If your damage goes down too low don't forget to ALT+TAB!
The final part of
the conflict is rather easy but extremely tricky and HARD! Personally, this
should NOT be
as difficult as it
is but the game has an internal bug when targeting planetary subsystems (I'll explain
this!)
that will show the
target regardless of your location on the planet, meaning you can find your
target and
fire away at it
and do NO DAMAGE to it at all!
First, target
Ypres III with either your F key or using 8-1 on VOS. Then, using 8-2 on VOS
select your
subsytem (all of
the targets EXCEPT the Terran plant are to be destroyed) and a red square
should show
up somewhere on
your planet's subsystem.
The bug kicks in
at this point, so what you may want to do is enter the planet's atmosphere to
about 5000
- 350k from the
ground and fly around the planet, all the while stopping and shooting, until
you find the
right spot. You
know you found it when the damage it takes drops by 10 points with each blast.
You can
ALT-TAB here too
to recover (keep an eye on your escorts!) if you need to. Just proceed slowly
(same as
if you were inside
a Gas Giant) and have your damage control up. Keep it up and you will destroy
all the
planetary targets.
Once this is done warp back to Resten and your mission will be accomplished.
Mission 08 : Guest
of the Empire
Primary Objectives
Destroy Escort
Ship
Capture Ambassador
Secondary
Objectives
Destroy Ambassador
Ship
The attack of
Ypres III was another strategic success and now the ambassador is leaving his
planet to
'speak' to the
Federation concerning the attack and their status with the humans. It is the
perfect time to
'invite' the
ambassador to enjoy some Klingon hospitality and perhaps sway him.
This is a quick
mission. You won't have any escorts but you will be backed up by Poktarl and
the rest of
the troops. Cloak
up and warp to the Hyndman system. Target the Hornet, an Excelsior BCH class
craft.
Immediately warp
close and then uncloak/open fire. Try to defeat the enemy here; otherwise he
will es-cape
to the Tambor
system and get caught in a Tholian Web. Destroy him if you haven't already and
IMMEDIATELY cloak
and do NOT engage Tholians!. Set your VOS to pick up all ships and all
celestial
and keep scanning
"S" until you find the warp signature of the ambassador's ship.
Immediately warp out
to the new area.
Poktarl will fill
you in on the situation that's arised and you will be in charge of capturing
the Ambassador.
Hang back while
cloaked and let the rest of the troops attack. When the Tholian Kenesorel craft
backs
away from the
Ambassador's ship immediately warp to target / full impulse and remain cloaked
as you
charge your
transporters. Fire away a couple of shots to bring the crew count down and then
send in the
marines to CAPTURE
SHIP. Once the ship's defenses hit 0 the Ambassador will be in your grasp. Warp
back to Resten and
the mission will be accomplished.
Mission 09 :
Sacrifice
Primary Objectives
Strike Non-Human
Convoy in Somme
Strike Non-Human
Targets on Ypres III
Return to Resten
Secondary Objectives
Destroy or Disable
any Federation Craft
The Tholians have
begun to attack Klingon outposts. We need to know what is going on and why they
are
doing so. Report
to Poktarl imemdiately for further instructions. You will receive instructions
on several
systems to scout.
The guards within each system have stopped responding to any communications and
its up to you to
investigate.
You don't have as
much time as you did in previous missions but this one is fairly
straightforward. Stay
cloaked at ALL
times. Once you enter the Goncho Tiheng and pemo Dod systems you have to only
do
the following
things: set your VOS to 8-6-5 and target all ships and objects, then scan
(6-6). In Gongho
Tiheng there are
two hulls that need to be scanned and only one in pemo Dod. Stick around in
pemo Dod
for awhile until
you receive a distress call from the mI'qIpe system.
Once you enter the
system the Tholians will automatically locate Poktarl and will send him back to
their
planet to be tried
for his attack. This sucks because Poktarl is the MAN but...ah, well, it's only
a
simluation.
A word of warning:
there is another serious bug in the game that will PROHIBIT you from continuing
if the
following
conditions are NOT met; if this happens read this list to see if you have done
the following:
1. You must remain
cloaked throughout the mission
2. You must not
warp towards any of the three Klingon ships within the qu'Ned system
3. You absolutely
must not allow your escorts to fire upon any Tholian ships
If these
conditions are NOT met the game will NOT let you finish. I have personally
wasted three hours
trying to figure
this out!
Mission 10 : A
Prayer for the Dead
Primary Objectives
Destroy all
Federation vessels in Mentrax
Destroy all
Planetary defenses in Seldiak
Do not attack the Conference
Secondary
Objectives
Destroy all
military and industrial targets on Seldiak II
Fire only on
Federation targets
Destroy Federation
targets in Seldiak II but not the conference
With the
information we have received from the ambassador we now know that there is
indeed a lot of
tension between
the Federation and its allies. We must continue our show of force to let the
other spe-cies
know that the
Federation does not have everything under control and that it does not control
Klingon.
Meet your new Brigadier
General and receive your instructions; too bad the Federation can't enjoy a
glorious death.
Cloak, form up, and warp out to the Mentrax system.
Stay cloaked when
you enter the Mentrax system until you get close enough to fire on the
Constitution CA
class ship.
Command all your escorts to attack your target and once that can of whoopping
is empty
open up another on
the Akula DD class ship. Once both ships are destroyed clear out any and all
Fed-eration
targets before
warping out.
Welcome to the main
part of the Selidak system. Captain Sulu will greet you with a "get out in
thirty
seconds or
die" message but who cares? Whip out your keg-o-whoop and order your
escorts to attack
your target - the
USS Excelsior. With perserverance you will win - as well as constant
bombardment of all
your weaponry.
After the Excelsior is down concentrate your firepower on each remaning ship.
When you kick a
dead tree stump a lot of little bugs will come out and annoy the crap out of
you; that's
exactly what these
attack shuttles are. They don't take damage well but are armed with photon
torpedoes.
Order your escorts
to break and attack and pick off each tick. There's going to be about 20 of
them so
work fast!
Now you're going
to have to deal with the same crap you put up with during the last part of
mission 7 so
just go back and
read it in case you haven't gotten the hang of planetary subsystem attacks. And
yes, the
same bug from
mission 7 will pester your progress.
The only
significant difference is the timeframe that you have to work with. Within 3
minutes a Gorn heavy
attack craft will
arrive - you will be ordered to return to Resten immediately. Do not fight the
Gorn, it is
basically
invincible compared to you. Don't be upset if you can't destroy every planetary
location - just
keep trying.
Mission 11 : Dare
the Impossible
Primary Objectives
Destroy
Battlestation
Destroy Shipyard
Destroy Material
in Orbit
Destroy all
Federation Ships
Secondary
Objectives
None
It is now time to
being our attack against the Federation. There is a large battlestation that is
blocking our
progress; warp to
Brigadier K'mak's location and receive your instructions; as soon as your
troops join
up, cloak up, and
warp to Abel.
Welcome to the
Abel system. Pick the USS Lucas as the ship you're going to unleash your
parasatic
tendencies on and
immediately follow it until you get in range. If the game goes like it did on
me, they will
be constantly
going into the ring. DO NOT FOLLOW THEM IN but rather follow them from the
OUTSIDE.
Your escorts are
EXTREMELY STUPID and have a tendency to think that since they're cloaked it
also
makes them
intangible to all space debris; even when their hull drops to 2.
You don't have to
capture both ships but the USS Lucas has less marines readily available than
its coun-terpart.
Capture the Lucas
(11 marines onboard) first and then defend it from the USS Hakiki (30 ma-rines
onboard)- but try
to capture both.
The best way to
approach this part of the mission is to find the USS Lucas first by powering up
your
Sensors; once you
got it warp to your target and immediately switch to Battle-Standard mode. Your
now
decloaked and
shielded ship will draw the Federation ships AWAY from the ring, which is what
you want.
Concentrate your fire
on the USS Hakiki until it's destroyed then order your troops to Cease Fire.
Drop
down any of the
shields of the USS Lucas and then send in your full transport compliment (30 or
25);
cloak up and keep
watch - fairly soon the ship will be yours. Make sure you stick around for
Bridagier
K'mak to tell you
it's ok to go take on the Battlestation!
Warp out to the
Cain under cloak - do not leave Abel without cloaking! Once you arrive
immediately hail
the USS ship(s)
and decide to go in and try to hail the battlestation so it will lower its
shields. Follow the
ships in while
cloaked but start boosting your power to transporters. Once you get the signal
from your
away crew
immediately beam them back before the ships explode.
With the
Battlestation's shield gone open fire. Have your escorts Attack your Target
(the only good thing
they're at) while
you concentrate on its Primary and Advanced weapons, then Secondary. Taking out
the
Primaries will
stop that pesky phaser barrage and everything else is just icing =o)
Destroy the
shipyard nearby on the planet Cain 1 and any ships that are floating around
(they aren't
manned). Once you
clear this section completely out your mission will be accomplished -=o)
Mission 12 :
Treason Exposed
Primary Objectives
Warp to Taharak
Identify Melkor's
Ship
Use Sensor Package
Return to qo'NoS
Secondary
Objectives
None
Once again the
General has selected you to pilot a prototype B'Rel class ship in order to spy
on Meklor.
However, this time
this little ship can fire while cloked so you will have an advantage - and
you'll need it.
Once you arrive in
the sector it's going to be more difficult than the previous attempt. Determine
the way
that the ships are
arranged defensively first; there are a couple of ways to get in though:
1. You can try to
make a wide arc around the system until you can see Meklor's ship and the ship
above
it; head up until
you are directly in the same area as the ship on top.Give the ship some time to
loop out
(approaching
slowly!) and then directly place yourself within 3500 and the sensor package
will self-activiate.
2. In some rare
instances you can try to work your way directly to the front of Meklor's ship -
but be warned
that this hardly
ever works but it is possible.
3. Loop beneath
the area that Meklor's ship is and try to sneak in slowly underneath.
Any of these ways
(although some more dangerous than others) will get your target. However, you
will get
detected as you
exit the star system this time. You can either try to outrun the ships (all of
them with you
having a lead of
50,000mk) or keep your eye on the bigger ships until they give up on you and
then attack
the smaller ships.
An alternative is
to skeedadle over to the nebula and hide. Let the celestial object destroy the
ships for
you. Your EMC will
be helpful in here. Once you either escape honorably or destroy all your
enemies, the
mission will be
accomplished.
Mission 13 :
Genesis
Primary Objectives
Engage all
Federation Crafts
ENSURE DELIVERY OF
GENESIS DEVICE
Secondary
Objectives
Destroy Research
Facility at IO
Assist K'porak at
Saturn
Destroy Shipyard
at Mars
It's now time to
head to Sol and open up a can of Vigilante Justice on Capt. Kirk and the rest
of the
smooth-heads. You
are going to have to fight in several sections: Jupiter, Mars, the Moon, and
finally
Earth - although
not neccessarily in that order.
In order to create
the perfect wartime scenario, the worst possible situation - all out mayhem
while going
after the main target
- is employed. You won't know when or how Chang will call you up and change
your
directives so keep
an eye on it.
IO: As soon as Chang
sends you to IO, warp out at full speed. Your objective here is to destroy the
Re-search
Facility that is
located on IO's surface and all other Federation craft. There is going to be a
couple
of Miranda CL
class ships and maybe a couple of Akula DD and Missouri class ships thrown into
the
mix. You can
either attack the ship(s) directly or you can have your escorts break and
attack; the escorst
will keep the rest
of the ships busy and buy you time to bomb the Research Facility. Keep in mind
how
much time you have
- the bug that shows your target even if you're not near it will appear again.
Protect K'porak: Chang will immediately
send you off to Saturn and help protect cadet K'porak's ships -they
are under extreme
heavy fire. Have your escorts Break and Attack; your task will be to keep that
trigger happy
finger blazing and attack EVERYTHING around you - try to bring as much
attention to
yourself and your
escorts as you can. The more attacks the better ;o) Once either Chang calls you
or all
enemies are
destroyed you'll proceed to your next objective.
The Shipyard at
Mars: There's a Yamato class ship waiting for you - as well as a possible
Miranda CL
class as backup.
This time all you have to is just destroy the shipyard that's on Mars's
surface; you don't
have to destroy
all Federation enemies. Order your escorts to Break and Attack to keep the
Yamato
class or Miranda
CL class busy while you blow up the shipyard. As soon as this is done Chang
will
contact you for
your next mission.
ENSURE DELIVERY OF
THE GENESIS DEVICE: This is the pinnacle of the mission; the unleashing
of the Genesis
Device upon planet Earth. If you've seen the movies, you know what this is - if
you haven't
here it is: the
device will reshape all molecules on any given planet and either devolve,
evolve, or
transmugate into
another species. The release of this device on Earth will finally destroy the
enemy and
bring all other
species under our hands.
Individually
assign escorts to guard freighters but keep one or two free. The USS Enterprise
should show
up - this is your
final match. While it's not needed to blow up the Enterprise (all that needs to
be done is
unleash the
Genesis device on Earth) it is VERY fun to blow up Kirk, so here's how - use
the ALT+TAB
technique to
charge up when you're low; have your one or two free escorts attack the ship
while you aim
for the Impulse engines.
The engines will slow the Enterprise down from nailing your ships and from
moving fast enough
to get you too ;o) . Cloak / decloak as you manuever around the ship and be
pre-pared
to take some
damage; keep in mind that while Kirk can fight with a ship he has no problem
send-ing
an away team to
destroy you from the inside out.
Remember, you
don't have to destroy Kirk - all you need to do is just make sure the Genesis
device lands
on Earth. Once
this is done, the mission is accomplished - and you have just finished
graduation - of
sorts. A civil war
is about to erupt on Klingon with three main forces: Chang, Melkor, and Gorkon.
Your
graduation will be
suspended as you take on your new post as a captain under Chang's leadership.
Mission 14 : The
Lines are Drawn
non-spoiler begins
at this point
Primary Objectives
Rendevous in Chaj
Daq
Destroy Enemies in
Chaj Daq
Rendevous in
Gorth'nar
Rendevous in
Korrok
Destroy enemies in
Korork (same as Korrok)
Escort to Qitlh
Vas 4/4 (this # = amount of ships safely escorted)
Protect Jaghjech
Secondary
Objectives
None
Rendevous and
Destroy Enemies in Chaj Daq: There will be a Klingon Freighter under attack
from a
Suspicious class
Klingon craft. Once you engage it, it will cloak often so disable your security
while your
shields are up and
add more power to your sensors (or use your preset "Hunt for Cloaked
Ships") to
detect the ship's
location.
Hopefully, you've
learned some 'leading' - that is firing your projectile some distance in front
of or on top of
your target so
that it will hit enemies that are far away. Don't forget that if you hit it
while cloaked you'll hit
the hull directly
and score mega damage off your target. The defeat of the enemy craft will
fufill this objec-tive
and you'll be able
to continue promoting interstellar Vigilante Justice on Gorth'nar - with the
freighter
following you.
Rendevous in
Gorth'nar: NO enemies!!! Woohooo! Store up that can of Vigilante and proceed to
detect all
friendly ships. You'll meet up with Jaghjech and after some pure-blooded
Klingon banter (no
half-breeds or
Romulans here!) Jaghjech will join up as an escort and bring with him two more
Freighters
to up the total
count to 3. Cloak up and head off to your next objective.
Rendevous and
Destroy Enemies in Korrok (Korork): I don't know how this
happened but Korrok
and Korork are the
same place but the names where typed wrong...so <feh> just warp there. An
Insurrec-tion
and Relentless
class ship will arrive. Use your Battle Allocation - Defense and attack both
ships - use
Break and Attack -
to keep them busy. After a little while two more ships will arrive to assist
you and
Jaghjech. Mount up
your forces and destroy the enemy ships - mission accomplished.
Mission 15 :
Lateral Thinking
Primary Objectives
Locate Kat'va
Repair Facility
Destroy Kat'va
Repair Facility
Protect your
Escort
Secondary
Objectives
None
Locate Kat'va
Repair Facility: This part is tricky - within the jo'Hodin system you
will find enemy ships;
your goal is to
hammer the ship(s) 'just right' so at least one will turn tail and flee. You
have to follow the
ship(s) warp
signature (select scan for all objects) and proceed after it You'll wind up in
the qu'Org sys-tem.
Destroy Kat'va
Repair Facility: Once the magic mystery bus is found you'll have a couple
of options -you
can either
manually destroy the mines or have paid attention to Thok Mak earlier.
Hopefully you
listened.
Stay cloaked and
proceed to scan everything - including the Repair Facility. Use your subsystem
on the
Repair Facility to
locate its comm array. Keep this item targeted and manuever your way (cloaked!)
through the mines
and enemy ships. Once you get close hit it from its bottom to get a clear shot.
Of
course your
enemies will open fire - screw the escort (just don’t let them kill him). As
soon as you destroy
the comm array
cloak and get the heck out of there.
Your comm officer
will tell you that <eventually> he hacked the mines and are causing them
to attack
everyone BUT you
and your escort. Hang back, repair, and watch the show.
Mission 16 :
Mortal's Chiefest Enemy
Primary Objectives
Raid Convoy in
nuHoD
Raid Convoy in
puyDete
Raid Convoy in
wey'ltlh
Return to QuQ Heym
Base
Secondary
Objectives
Destroy Jaghjech
Raid Convoy in
nuHoD: Don't worry about your missing escort; you have a lot to do. Hail the
QuQ
Heym base anyways
to get a reply and move on. Your first target is the HongeDo, a freighter. Stay
cloak
and sneak up on
it; target its warp engine and keep it from warping out. If it does warp out
just let your
comm track the ship
to the puyDete system.
Raid Convoy in
puyDete: There is a B'rel class ship waiting for you here; standard cloak hunt
again.
You can
alternatively fire all your weapons to disable its shield and send a boarding
party in to disable its
shields and warp;
be warned that due to its cloaking/uncloaking this can be fairly tricky.
After you finish
off the B'rel, a Romulan Gladius class starship will arrive; either disable its
primary weap-ons
array or try to
stay behind it at all times in order to avoid dealing with its heavy firepower.
Once the
Romulan ship is
gone, repair whatever you need to fix (ALT+TAB! ALT+TAB!) and warp to wey'ltlh.
Raid Convoy in
wey'ltlh / Destroy Jaghjech: Your missing escort finally shows up but you'll
have to
fight him. Choose
the third option to have a fair fight in which you won't be outmanned and
outgunned. His
ship is a bit
faster than yours so beef up your defenses a bit to compensate or target its
impulse engines
(I find that
sometimes it takes more time to destroy the impulse engines than the hull....).
Otherwise, just
handle it like
you're fighting an Akula DD class ship and victory will be yours. Don't forget
to warp to the
QuQ Hyem base.
Mission 17 :
Fortress Fallen
Primary Objectives
Warp to qvaQ
System
Escort SoQo to Starbase
Engage Starbase
defenders
qvaQ Starbase must
survive
Secondary
Objectives
None
qvaQ System /
Escort / Engage: All of the fighting and objectives takes place smack
in qvaQ. First,
SoQo does have a
bit of defense but is otherwise pretty weak. While you don't have any escorts
this time
around you are
being followed by a fleet. Stick close to the SoQo and concentrate your attacks
on any
ship that gets
dangerously (phaser firing range and stays there) close to it.
Your main
obojective is to just get the ships through. Once the SoQo makes it in the base
will eventually
fall into your
hands. There will be an added plus to your ship after the mission's over =o)
Mission 18 :
Kut'luch Rank
Primary Objectives
Protect Six Fleet Ships
(9/9) [this denotes how many ships / out of nine you've protected]
Engage Enemy Ships
Rendevous at QoJup
Secondary
Objectives
None
No need to detail
where to go here folks; this is just one can of Vigilante Justice after
another. You've got
to protect six out
of the nine (at least) fleet ships and destroy or stall all enemy ships. Keep
an eye on
whatever is
getting close to your Fleet Ships and remember that, while you can, you may not
save all of
them - doing so is
fairly tricky.
Try to shoot as many
different ships as possible in order to keep their interest in you. Also, if
you see one
of your ships
getting ready to go down think before going to save it - the minute you go
engage that one
enemy ship the
others may attempt to blow up everything else!
Finally, keep in
mind that you do not have to destroy all the enemy ships; as soon as the Ion
Storm breaks
your Fleet Ships
will warp out of the system - keep providing protection until they warp out and
then warp
out yourself to
QoJup. Mission Accomplished.
Mission 19 :
Circle of Power
Primary Objectives
Patrol & Clear
Qayngo
Patrol & Clear
Veygh
Capture Melkor
Ship
Investigate
tlhug'on
Capture Gorkon
Mobile Repair Base
Escort Mobile Base
to chunl'Hug
Report to
chunl'Hug to end mission
Secondary Objectives
Mobile Base
obtained through force (will be failed...)
Mobile Base
obtained through diplomacy
Make sure you note
what type of ship you are now piloting and adjust your tactics accordingly!
Patrol & Clear
Qayngo: There are two Relentless class waiting for you. Show up with your
escorts
cloaked and take
them out. You may want to take one of the out and reserve the second one for
capture.
It would provide a
helpful third wingman (assuming the ship would repair itself properly);
however, if both
ships are to be
destroyed you can capture the Bulldog Frigate. Take note of the information
you've
gained.
Patrol & Clear
Veygh: Ooooh this is fair...two K'T'inga class and one Warrior's Anger class
ship...you
are kind of
outgunned from the getgo here. Use your wingmen and either attack the Warrior's
Anger first
(or just disable
its impulse) and destroy the other two K'T'inga or you can have them chase you
around
each planetary
object (just select a planet and warp to it); everytime you do one ship should
follow and
you may be able
pick them off one at a time. You've got to destroy all three ships before
proceeding.
Investigate
tlhug'on: You'll be greeted by an old friend; the right answer is #1. After
speaking with him
you will talk to
another person. The third answer is correct (trust me, you don't want to fight
this thing - but
if you want to try
answer #1 again), and when asked again repeat the third answer (again, #1 if
you want
to fight....).
Finish it off diplomatically and then warp off to chunl'Hug - and again you'll
gain a new crew
member =o)
Mission 20 :
Hunter and Prey
Primary Objectives
Strike Qeping
Strike DovID
Strike qovo
Capture Romulan
Escort
Return to
chunl'Hug
Secondary
Objectives
None
Strike Qeping: You have two ships
to tango with - a Relentless and a K'T'inga class. Take them out one
of a time with the
superior firepower of you and your escorts (attack my target). For desert,
polish off the
Dry Dock. Avoid
capturing ships or using any away teams sense you will need them later.
Strike DovID: Nothing here but
easy pickings. Have your escorts cease fire and take out these bad
boys yourself -
leave a couple flying around though. Have your troops break and attack OR
attack your
target and target
a freighter that's far away.
There is a very
good reason for doing this - YOUR ESCORTS ARE DUMB and there are targets inside
the asteroid belt
and that screams "BLOW UP MY ESCORTS". Keep them FAR away and
personally
disable the
targets (mining bases) on the rocks.
Strike qovo: You are going to
find some Romulans here - and they're not pleased to see you. After their
taunting
("your father smelt of elderberry!") open up a keg of Vigilante
Justice and take out all the ships
except the R.S.E.
Tribune - this one you want to capture. After all is said and done you will
have captured
a Romulan
Ambassador. If you try to warp you'll find that you can't because of a tracking
device on the
Ambaassador; it
can take up to fifteen minutes to find it and you will probably have to fight
off Romulan
ships in the
meantime, probably by way of a couple of Centurian class ships. Once it's found
warp out.
Mission Accomplished.
Mission 21 :
Cataclysm
Primary Objectives
Engage Shak'urian
Carriers
Engage Romulan
Battleship
Warn General Chang
Warp to QoJup
Secondary
Objectives
None
Engage Shak'urian
Carriers: Once you enter the tal'lhnor Gates system there are going to be a LOT of
ships. Listen to
what your science officer has to say about who's who. There are two ways to
identify the
two Shak'urian
ships you have to destroy:
1. Methodically
scan each ship until you see the carrier description and attack it.
2. Uncloak and
warp to a nearby celestial object. The two ships should follow.
The two ships are
Hunter class and are weaker than the ship you and your wingmen pilot so take
them
out.
Engage Romulan
Battleship / Warn Chang / Warp to QoJup: This ship is going to be your
leftovers.
Hammer the shields
down and get a team in there to permanently disable the shields while you fire
on the
primary and
advanced weapon systems. Have everyone else just keep blasting at it. Once the
Starhawk
is destroyed you
will have a cutscene; notify Chang ASAP and follow his orders to warp to QoJup.
Mis-sion
Accomplished.
Mission 22 : The
Search
Primary Objectives
Patrol chotegh
nglyev
Patrol tonelth
Patrol Quwotlh
Secondary
Objectives
Recruit Melkor
Ship
Save Chang Ship
You've got another
new ship - pay attention to what it is and adjust your tactics properly!
Patrol chotegh
nglyev: Easier than it looks. Hail the nearest ship and select the first
response - all four
ships will join up
with you. Use the stealth allocation to prepare your new AMFP weapon a bit
faster.
Patrol tonelth: There are two more
Shakurian Hunter class vessels in this area that spew little ships
(Claw Fighters).
Concentrate all your heavy firepower against the Hunter class ships and then on
the
Claw Fighters.
Once the pesticide is done, cloak up (charge that AMFP!) and warp out.
Patrol Quwotlh: You will find more
ships here; however, they are decoys - do not hail them like you did in
chotegh nglyev.
Instead sneak up on them (one Accusser class, and the rest are B'rel) and open
fire.
Gorkon's crew
should show up and aid you as you battle Melkor's ships and any incoming
reinforcement.
Just remember the
overpowering firepower is on your side - pick the ships off one at a time and
don't
forget to order
your escorts to attack your target!
Pick any response
when prompted and the mission will be accomplished.
Mission 23 :
Desperate Measures
Primary Objectives
Oversee the Return
of the Fleet
Gather Ships for
Chang
Find Chang in
Tal'Thnor
Secondary
Objectives
None
Oversee the Return
of the Fleet: You'll start off in the yuyWong system with some Shak'urians (two
Alpha CVB class) attacking
the fleet. Immediately attack in the manner you know that's full of Vigilante
Justice. Once
that's done you will receive a transmission - pay attention! You will also
automatically
Gather Ships for
Chang at this point.
Find Chang in
Tal'Thnor: The beauty of getting close to the last level in this type of game is
that you
have a fighter's
buffet - nothing but battle. You'll find a mix of Romulan Ships (1 Senator, 2
Imperium) and
some IKM ships (an
Accusser Class and sometimes some backup in the way of B'rel). Once you defeat
all the ships that
are in the area you will get a message from someone that's quite pissed.
Mission 24 :
Tricks of the Trade
Primary Objectives
Patrol the
tIhoqInu System
Patrol the
qeIh'agh System
Return to the
DoHInup System
Respond to
Distress Call in Jungetlh
Destroy all
Enemies in Jungetlh
Secondary
Objectives
Investigate
Britannia
Destroy Federation
Colony
Clear Brittania
Patrol the
tIhoqInu System: There will be a freighter here - scan it and you'll find
out that it is having
shield problems.
You can destroy it or let it escape - it doesn't matter. Once this section is
clear warp to
qelh'agh - which
is empty but you'll find a listening post that leads to Britannia - you'll have
Patrol the
qelh'agh System
completed.
Investigate
Britannia: There are a ton of defense satellites around Britannia. Take them out
with your
phasers and / or
AMFP. Make sure to get close cloaked, decloak to attack, and recloak / retreat
to heal
any wounds.
Once you take care
of the planetary defenses go after the mining colony on the planet. Once the
colony's
life is low,
several Federation ships will arrive. You can either fight them or let them
evacuate - either way
you win but I do
have to admit that I prefer fighting ;o)
Return to the
DoHInup System: You will receive a Distress Call in Jungetlh; respond
to it. You will find
out some
interesting information and get into a fight with a large amount of Klingons
and Romulans. Your
best chance is to
take advantage of the sun's corona and have the ships follow you. If you play
it right with
your speed and
damage control several of your enemy ships will destroy themselves; use the
corona's
effects to allow
you to visibly find any cloaked Klingon ships easier. This particular section is
extremely
tough and trying;
don't be surprised if you find yourself playing it more than once.
Mission 25 : taH
pagh taH'be
Primary Objectives
Secondary
Objectives
Engage Enemy Ships
near Qo'nos 2
Engage Enemy Ships
near Qo'nos 3
Kill Jaghjech
Kill Melkor
Defend Qo'nos
Starbase
Destroy Romulan
Heavy Taskforce
Before entering
this mission, you have a choice on an response to Chang -pick the second answer
both
times.
All Objectives: Lock 'n load ladies;
this is going to be a slobberknocker. Every objective in this mission
is secondary but
treat them as primary - they must be completed. You'll have to deal with a
heavy mix of
Klingon and
Romulan warships.
This is basically
a free-for-all and there is no real strategy here; rely on all the skills you
have learned.
If you do come
under extremely heavy fire warp to the Klingon Homeworld and hide behind the
Starbase
while you repair
(kinda like a protective gas station) - or just ALT+TAB! Once you have to warp
to the
Klingon Homeworld
use the Starbase to lure enemies to you - the Starbase will decimate them.
If you want to
take Jaghjech and Melkor one-on-one get that out of your mind. They will find
you but more-over
it does not matter
if you destroy them as long as someone gets them. This changes your priority to
'survive'. You
proably will have to fight Melkor; try to hit him from above and avoid
capturing his ship - even
though it's
supposed to be fixed in version 1.01 there are still reports of people's KA
crashing up while
capturing Melkor.
Personally, it hasn't happened but hey - who knows?
Once every butt
has been whipped sit back and enjoy. Congratulations on a major-league
interstellar butt
whooping.
Basic Strategies
Overall Basic
Strategies:
Do not even think
about playing this game without going through the game's guide first. Even
though it is
big, it really
covers everything. Read up on the VOS, piloting, and the meaning of each VOS.
Everything
else is there as a
reference to use while you are fighting.
You may find
yourself having a hard time in the beginning; don't feel upset. Just try to get
through it and
even if you miss a
couple of objectives play through it again in skirmish until you get it right.
Memorize your Helm
and Engineering VOS commands - you will use these the most.
Even if you have
the 1.01 patch you may still run into some bugs. Report them at http://www.interplay.com
Klingon Ship
Piloting Basics:
Always pay
attention to the briefing and debreifing - they will eventually tell you when
you are getting a
new ship and what
it is. Adjust your piloting skills accordingly.
Your best fighting
tactic is going to be to hit, cloak, and move - then repeat.
Your escorts are
STUPID. Avoid entering celestial objects with them because they will more than
liekely
die in the
process.
When you have to
capture a ship, you can use the VOS 3-3-3 to order all escorts to help out.
However,
they feel that the
ship has to lose ALL shields before beaming troops over. Sometimes, however,
they get
it right. In order
to avoid their zeal losing your objective use 3-3-6 to order them to cease fire
when enemy
hull damage drops
to 20.
Your shields will
automatically drop and raise when you beam an away team.
If the enemy ship
has 10 defenders, send 25 (i.e. 30 with 5 on standby) in order to capture it or
else you'll
be sending them in
like 5-5-5 or whatever and this gives the crew time to recoup.
UNDOCUMENTED BUG
(GOOD ONE!) There is a wonderful little bug that works in your favor; whenever
you ALT+TAB the
game time will stop BUT the ship's (and your escort's!) recovery system will
still work
so you will heal
while everything else stops. I've found this works best when you have set your
Damage
Control to max.
I've also noticed that some enemy ships will also recover so keeping your
Damage
Control to max
ensures that you recoup faster. An enemy ship that has an away team on it will
also re-coup
so be careful when
you do it.
Read the book's
guide on Celestial Objects and learn to use them in order to camuflage your
ship and to
help aid in
destroying enemies: i.e. you're getting followed by a large set of enemies -
lure them to an
asteroid belt and
let the rocks destroy them.
I personally have beaten
the game using nothing but pilot view and auto firing. However, that's also
be-cause
I knew where my
ship could fire from (aft, etc. etc.). If you're unsure of where your ship
fires or just
prefer more
control use the Gunnery mode - but practice!!! It can be extremely difficult!
Undocumented Bug
Section:
Apart from the bug
listed above, there are also a couple of bugs that show up in this version;
most of
these deal with
mission completion.
In mission 9 there
is a serious bug that will prohibit the mission from completing. Full details
are listed in
its page.
There is a bug in
the game that will display your planetary target even if you are all the way on
the other
side of the
planet. If you are shooting at the planetary target but no damage is coming off
(approx. 10
points per shot)
you're not there. Rotate around the planet until you find it. This will be a
major pain in the
butt later on.
Even if you
completed the objectives for a section do not exit imemdiately. Wait a couple
of minutes to
see if you get
contacted by any superiors; if you exit before they contact you the mission may
either end
or get stuck.
GoodLuck