-------------------------- Front Mission Walkthru/Faq -------------------------- By Mew (mewpoke1@hotmail.com) Icq: 45576980 Version 0.1 Date 19/7/00 Just because I wrote this Faq... doesn't mean I can read Japenese... This faq is best view with the following options: 800x600 pixels, small font WordPad, Courier New font, size 10 ------------------------------------------------------------ This walkthru guide was made and copyright 2000 by Mew. If you're gonna put it at your web site, do so WITHOUT MY PERMISSION, but you must tell me your site's url. This is my hard work so please don't change anything in here. You should share this Guide with your friends you can. Enjoy! ------------------------------------------------------------ _____________________________ Game Imformation: Game: Front Mission Type: Strategy Created: 1995 Platform: Super Nintendo Creator: ? Rating: Very Good 8.5 _____________________________ ------------------------- Table of Content 1) Version History 2) Story 3) Characters 4) Walkthrough 5) Level/Exp. 6) Parts/Weapon List ------------------------- ------------------ 1) Version History ------------------ V 0.1a - First version. Nothing to say. 19/7/00 -------- 2) Story -------- A war between the USN (enemy) and the OCU begin because of the Larcus Incident. The USN blows up the Factory (or whatever it is) and blames it on the OCU. An year later, the game begins... ------------- 3) Characters ------------- Roid - The Commander of the OCU. He is good Short and Long attacks, and is the most (You) powerful Pilot. You get to name him whatever you want. Another thing is that he's in all of the missions, that means he gets the most experience points. Try to have him kill the Mech (s) that only has a little bit of life left so that he can gain easy experiences. Sakata - Your first partner in your first mission. He can be very strong if you train him well. He joins your team on the second mission. Natalie - Useless. She is only useful on the missions where you can use all of your Panzers. She joins you on the second mission. Keith - One of the most powerful fighter. In the first mission, he has a gun. Do not put guns on him, have him fight so that his "Double" skill is used. He can also learn the most skills, for an fighter. J.J - Not very useful. He also joins you on the second mission. Fredrick - Useless. He's a reporter reporting on the crashed plane in the third mission. He joins you because he gets attack by the USN. Yang - Powerful fighter. I use her a lot during battle. She joins you if you beat her in a battle at Grey Rock Paul - You can get him at Grey Rock. Pewee - He drives the Supply Car. Not very strong duel to the weapon on the Supply Car. Hans - A spy. She is good at long range attack. She joins you at Freedom City. Bobby - He joins you at Peseta. Porguna - A good fighter. He joins you at Peseta. Yeehin - A spy? for the USN. He joins you OCU frontbase Ralph - A normal fighter. You can get him by defeating him at the Coliseum of Fort Monus. more to come... --------------- 4) Walkthrought --------------- Under construction. ------------- 5) Level/Exp. ------------- This part is kinda hard to understand. I'll expain as well as I can. Experience Points: You can get more experience points in battle. How much experience points you get depends on a few thing, Who you're fighting, where you're fighting, and where do you hit the enemy. If you hit an enemy and destory one of his/her Mech's arm/leg/body/etc., you get more exp. point. If all you do was attack and damaged an enemy, you won't get as much. How do you know what kind of experience points you gain? Depends on what you're hitting with, you will get that kind of exp. points. There are four different catergorys they are: Fighting - How good he/she is at fighting. Short - How good he/she is at short range attack. (Using Guns) Long - How good he/she is at long range attack. (Using Missiles) Agility - How good he/she is at not getting hit. For example: If you attacked the enemy with a gun, then you get short experience points. If you attacked the enemy with a punch, then you get fighting exp. points. Level: You level up when you get a certain amount of experience points. For example, you level up to level when you get more than 500 exp. points (all together). Roid got these stats: Level 16 Fight 238 Short 2607 Long 965 Agility 798 Total 4608 more to come... -------------------- 6) Parts/Weapon List -------------------- This section will tell you where you can get what. DF - Defense Power - The higher the better HP - Health Power - The higher the better Out - How much was taken out from the engine Weight - Weight - How much it weight PARTS: BODY Name COST DF HP OUT WEIGHT --------------------------------------------------------- Zenith 340 11 33 130 24 Zola 3A 340 11 30 140 22 Pavot 340 11 36 120 26 Galvo 400 13 42 130 28 Husky MK. II 400 13 39 140 26 Gizeh 400 13 45 120 30 Vapor 450 16 48 120 24 Tempest 450 20 36 180 32 Galvo SV 460 18 48 160 30 Zigle 6B 460 18 42 160 26 Pavot II 460 18 54 140 34 Husky MK. IV 480 20 51 165 30 LEFT ARM INT. WEAPON Name COST DF HP HIT WEIGHT AT HIT --------------------------------------------------------------------------- Zenith 160 14 24 60 18 9 82 Zola 3A 160 15 22 62 16 8 83 Pavot 160 13 25 58 20 10 81 Galvo 200 15 25 62 20 11 82 Husky MK. II 200 17 24 63 18 10 83 Gizeh 200 15 26 61 24 12 81 Vapor 220 16 30 70 23 4x3 72 Tempest 220 22 24 60 26 12 84 Galvo SV 250 22 36 64 26 14 82 Zigle 6B 250 24 30 66 24 12 84 Pavot II 250 23 33 63 25 14 80 Husky MK. IV 250 24 39 65 26 15 82 RIGHT ARM INT. WEAPON Name COST DF HP HIT WEIGHT AT HIT ---------------------------------------------------------------------------- Zenith 160 14 24 60 18 9 82 Zola 3A 160 15 22 62 16 8 83 Pavot 160 13 25 58 20 10 81 Galvo 200 15 25 62 20 11 82 Husky MK. II 200 17 24 63 18 10 83 Gizeh 200 15 26 61 24 12 81 Vapor 220 16 30 70 23 4x3 72 Tempest 220 22 24 60 26 12 84 Galvo SV 250 22 36 64 26 14 82 Zigle 6B 250 24 30 66 24 12 84 Pavot II 250 23 33 63 25 14 80 Husky MK. IV 250 24 39 65 26 15 82 LEGS Name COST DF HP MOVE WEIGHT --------------------------------------------------------- Zenith 260 13 26 12 20 Zola 3A 260 14 24 14 18 Pavot 260 12 27 12 22 Galvo 280 15 32 14 22 Husky MK. II 280 16 30 14 20 Gizeh 280 14 32 12 24 Vapor 300 18 28 16 20 Tempest 300 20 36 12 30 Galvo SV 320 20 36 14 26 Zigle 6B 320 22 30 16 24 Garole 320 18 42 14 30 Husky MK. IV 340 20 39 16 26 COMPUTER Name COST FIGHT SHORT LONG AGILITY --------------------------------------------------------- AIIC 160 0 30 2 0 Zera 160 8 8 8 8 PHEHC 160 14 7 9 2 Licorne 180 10 10 10 10 Rayon 180 2 30 8 0 OUPA 180 14 8 10 8 Meteor 200 6 36 16 16 Sechive 200 0 40 8 16 PLAPT3A 200 22 10 10 22 BACK PACK Name COST ITEM RANGE OUT WEIGHT -------------------------------------------------------- Chipmunk 400 0 0 20 10 WEAPONS: Grip R/L Name COST Damage DF HIT RANGE WEIGHT TYPE --------------------------------------------------------------------------------------- Siege 5x2 0 78 1 8 Short Sieger 1x10 0 78 1 8 Short F-1 Tonfar 170 1X13 0 85 1 8 Fight Grave 190 4x3 0 76 1 10 Short Winee 190 1X13 0 76 1 10 Short RIM-3 320 1x13 0 58 1- 16 Long Cemetery 200 4x5 0 74 1 10 Short Papss 220 4x6 0 74 1 10 Short Congre 220 1x20 0 76 1 12 Short Graw Task 240 1x21 0 76 1 14 Short IBIS 260 1x23 0 76 1 14 Short IGUTI TYPE7 360 1x24 0 58 1-4 18 Long SHOULDER Name COST Damage DF HIT RANGE WEIGHT BULLET TYPE ------------------------------------------------------------------------------------------- WS-II 160 --- 4 0 0 12 99 Shield MGR-1B 340 2x12 0 74 3-5 20 2 Long Bone 360 2x14 0 76 3-5 24 3 Long WS-20 200 --- 9 0 0 12 99 Shield Galvados 400 3x11 0 76 3-5 26 3 Long ITEM Name COST What it does --------------------------------------------------------------------------------------------- Repair S 50 Repair 50 HP any parts of your Panzer/Mech Repair M 100 Repair 100 HP any parts of your Panzer/Mech B.A. Mine 120 Exploses when any Mech goes on to it Flash Grenade 160 Makes enemy loses a turn or two