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DEUS WALKTHROUGH
Introduction:
1. To play faster, select the easiest difficulty level and select arcade mode in the options section. In the arcade mode, all the player has to do is collect the keys, cards, and other items and kill all opponents.
2. This walkthrough details the major paths of the game. You are encouraged to explore all territories, and tryout the body simulation.
3. When you kill an opponent, always pick up any objects that the body leaves behind.
4. In simulation mode: always check your body's parameters and wounds to avoid death. There are more than 20 different causes of death! Use of the medical kit and various medicines are explained in the manual.
The Jungle
Arrival Point:
As you drop from the sky in your parachute, try to land near the shed, avoiding the
holes and the lake. After you land, defeat the Indigen with your fist and pick up his
knife and any other objects it leaves behind. Enter the shed and pick up all objects, but
leave the parachute as it is no longer needed. Exit the shed and go north. A bowman will
then attack you. Pick up his bow and arrows after you fight him with the knife. Go back
towards the shed. Just south-east of the shed is an Indigen with a spear. Defeat him and
take his spear, then search for a knife wielding Indigen to the north-east near the lake
and another bowman in the south-east. After you have defeated these Indigens, jump off the
cliff to the East and swim to the northern shore.
The Swamp:
As you enter this area, defeat the spear wielding Indigen, but avoid the swamp zones.
Put up the spear and the Nut Powder. (Nut powder acts as an anti-venom from snake attacks
-- in the simulation mode only.) Walk to east, but be careful of the Pterodactyls. The bow
and arrow or the knife is the best weapons against this creature. Use the knife to cut
meat away from the dead pterodactyl to eat later. Near this area is a large snake. You can
also cut meat away from this creature. Search the tree for a cocoon, this will be used to
make torches later. To the East is a narrow passage. Through the passage and to the North
is a vegetable patch. Farther north is the tent guarded by a snake. If you are hit by the
snake, be sure to use the anti-venom from the Nut Powder. Enter the tent and collect all
objects, then go west towards a village.
The Village:
As you approach the guarded entrance to the Indigen village, you will be attacked by
bowmen on the hills. You are to enter the village, defeat all Indigens, and collect all
objects in the five sheds. One Indigen, the Terrorist, has map of a cavern. At the village
exit is the Indigen chief, kill him and pick up his axes.
The Cannibals:
Defeat the bowman in the south-east and head to a passage in the north-west. Overcome
the cannibal and take a running jump over the gap in the passage. Keep to the left as you
travel through the passageway until you come to the skeleton of Freud 77. Take the laser
from the remains of Freud77. Return to the gap and fry the cannibal chief and take the
laser cartridge from his body. Travel east destroying all who get in your way and look for
a tent. Kill the snake guarding the tent and take all objects. To the West of the tent is
body. Take all items from the body, return to the crossroads and travel east to a small
plain.
Lizard Men:
Attack the lizardmen and use the knife to take their skins. To the East is a passage
with a dead body. Enter the passage avoiding the falling rocks and take the machine gun
and all other objects from the body. Return to the plain and travel south-east, following
the mountains until you see tank and radar installation. Use the machine gun, laser or
grenade launcher to destroy the tank. Then approach the radar station and switch it off.
Return to the South-West killing more lizardmen and collecting their skins. Go left at the
crossroads, but beware the bowmen as they have poisoned arrows. Kill the Lizard Chief and
get the cavern key and more lizard hide. Also pick up some clothes and food found at the
nearby lake. At the bottom of the lake is skeleton with a remote control. Use some
anti-venom before diving into the lake.
Mushrooms:
After coming out of the lake, there is a small passage on the left with a rift similar
to the one encountered before. If you find that you are too heavy to run and jump, leave
some arrows and spears behind. You can pick them up later. Past the rift is another tank
and radar station to destroy and switch off. Return to the lake and head southwest and the
crossroads. To the North are more vegetables. To the South is another gap, more vegetables
and another tent. To the West is yet another gap that is covered by a tank to the North
and lizard bowmen. Destroy the tank and skin the lizards. In the mushroom patch is body
with various objects. You may also take some mushrooms, but only a few are not poisoned.
To the North is another radar station to shut down. Return to the tent and head back
towards the small plain.
You can now make clothes from the lizard hides. These hides will protect you from cold
water.
Take the narrow passage in the North and enter the shed on the left. Be careful of the
bowmen who are ready to ambush you. Near the well is some quinine that you should eat
before jumping into the well. Save you game before diving.
The Cavern
Part One:
NB: You can not save the game while swimming in simulation mode. You must have a full
suit of lizard skins in order to survive the cold water.
Dive into the well and find a key. Remember to come up for air when possible. Use the key
to open the grill to get to the cavern on the other side. Save your game once in the
cavern. Do a medical check of your body and remove any small animals attached to your
body. Change out of your lizard suit and put on furs. Approach and kill the dwarf, taking
his axe. Open the next grill with the key from the lizard chief. Attack the next dwarf and
take his key. Past a third dwarf is another grill that can be opened from the dwarf key.
Over the bridge is the dwarf chief Aim for his unprotected foot and collect his key.
Travel over the next bridge, mind the broken boards. Attack the next dwarf and collect all
of the objects in the area. Travel back to the bridge and go left. Light a torch, and look
for a chain leading to a lower level. Kill any dwarves in the area and use the anti-venom
if you are hit by any spiders. Move west once on the lower level and go right at the
crossroads. Take the jacket from the dead monk, and return to the crossroads. There are
eggs just past the crossroads that you can eat. To the West is a room with an elevator.
Travel up one level in the elevator, then text the elevator and take a set of stairs up to
a trapdoor.
Freud's Shed:
After entering Freud's shed, put out the torch and save the game. Take everything you
can find; checking under the bed, on the bed, and on the shelves. There is a key on top of
the shelves. Use the chair to climb onto the chimney to get to the key. Use this key to
leave the shed and head east for the jungle and mountains. Find the lift and put on the
furs again. Use the lift to travel up the mountain.
The Mountains:
Kill and skin all the yeti you meet. Turn off the radar station just past a bridge and
head north towards a second bridge. Be careful as this bridge also has broken boards. Kill
the pterodactyl and approach the mine field. You can set off the mines by placing objects
on top of them. Past the mine field is a body with various items for you to collect. Past
the body there is an iron wall. If the four radar units are switched off, then you should
be able to go through the door, else there will be lasers protecting the door. Beyond the
door are some temples. Near the second temple on the north-west corner is a hidden button
on a column. After pressing the button, put on the monk jacket and enter the second
temple.
Temples:
Kill the monk in the temple and collect of items. Explore the corridors and defeat all
opponents. At the end of the corridor is switch. After clicking on the switch, travel back
to the large opened corridor and enter the central temple chamber. Use the machine gun to
kill the Master Monk and get the Base Map from him along with some other valuable items.
Go to the 1st temple entrance and use the remote control to enter. Take off your furs if
you are still wearing them and put on the gas mask and infrared gear. Enter the temple and
move through the corridors of lethal gas. Put on the lizard hide gloves and click on the
switch. Return to the central passage and enter the central chamber. Avoid the Cyborg.
Click on a small symbol on the table and enter the secret passage. Collect all items here
and click on the computer panel. This will power up the underground base. Return to the
central chamber and destroy the Cyborg. Take its batteries and exit the temple. Put the
furs back on and return to the cavern through the trapdoor.
The Cavern
Part Two:
Return to the chain and use it to travel to the above cavern path. This would be a good
point to save your game. Find the trapeze and use it get to the other side of the cavern.
Attack the dwarf chieftain and take his items. Fortify yourself with anti-venom and enter
the cavern maze through the small passage. Take the ammunition from the dwarven corpse.
Attack the robot tyrannosaur and pick up its batteries and key. There is also a key near
the a second corpse just past a fissure in the rock. Move back to grill "GS" and
open it with the key you just found. Enter the next cavern and remember to use the
anti-venom to ward off poison from the spiders.
The Cavern
Part Three:
Dodge the falling rocks and jump over the gaps as you move through this cavern. Climb
down a large electrical wire, avoiding shocks by moving right to left. Enter a large
chamber and defeat terrorist Nobel12 who is armed with a grenade launcher. Make sure you
get his magnetic card. After killing Nobel12, look for the radiation suit behind the large
column near the elevator. Then activate the left from the nearby control panel. Once the
lift is activated, quickly run up the stairs and jump onto the platform before it gets too
high.
The Base:
Destroy the drones with the machine gun as they approach. As you enter the room at the
end of the corridor, three time bombs will be activated. Disarm the bombs by disconnecting
their wiring systems which are found underwater. This is a good place to gather and purify
more water. Climb back up to the platform from the bottom-right wall of the room and
collect the CM3 magnetic card and audio cartridge. Listen to the instructions on the
cartridge.
The Mobile Bridge:
You must use the magnetic card from Nobell2 to call the mobile bridge. On the other
side of the chasm, use the same card to open the door and fight the samurai there. Collect
his card and use the bridge to explore the other positions. Above is terrorist Antigone4,
whom you must dispose of in order to get her card. Below is the armory where you can stock
up on more weapons. The last position takes you to Zone Three of the prison.
Zone Three, The Prison:
Destroy all robots in the room and avoid the laser beams. Once the beams are off,
collect the batteries and magnetic cards from the destroyed robots. On the left side of
the room, enter each of the cells using the cards. There are insane inmates in each cell.
Dispose of them and collect all items. In the last room you will find the source of their
madness. Use the sound-blocking helmet to protect you from the hypnotic music. After you
have defeated all opponents and collected all items, put the lizard skins and warm cloths
on and approach the sewer.
The Sewer:
Before entering the sewer, take some quinine. You can avoid the lasers by diving under
the water or jumping over them. There are also monsters and piranhas within this area.
Enter the underwater zone and defeat the samurai. Move back up to Zone Three and get a
magnetic card from another samurai. Return to the base and enter Zone Two.
Zone Two: The Reactor
Put on the radiation suit and light a torch. Enter the reactor room with the CMT card.
Switch on the reactor panel enabling a tube in Zone Five. Leave the reactor room and do
not try to kill the flying drones. Remove the radiation suit and go to Zone Five via the
mobile bridge.
Zone Five: The Tube
Defeat the samurai guarding the entrance and destroy all flying drones. Board the train
when it arrives and proceed to the next station. Save the game after you destroy more
drones. In the next room is the last terrorist: Cyberfranck.
After you enter the room to fight Cyberfranck collect all the ammunition you can. The
corners of the room are the safest place to rest after taking a hit. Use your torpedoes
first, then the plasma-gun, finishing him off with the machine gun. Take the cyborg's
magnetic card and enter the shuttle launch pad. Hit the bright button and enter the
shuttle and have a good flight back to Earth. During the landing sequence, your score will
be displayed.
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