CARRIER Author: David Blake Version: 0.0 Acknowledgments: ----------------------------------- Table of Contents Section 1 : Revision History Section 2 : General Tips Section 3 : Enemies Section 4 : Survivors Section 5 : Walkthrough (incomplete) Section 6 : Documents ----------------------------------- Section 1 : Revision History This is version 0.0 for a reason. I am writing it as I run through it, so everyone who thought I was bragging about rolling through Fear Effect and killing enemies with my knife will know that I didn't do it just to be cool. It was easier. Obviously, I'm not the best at these games or this wouldn't be so scattered. Here's a partial walkthrough for the main dude. BTW, this game is more difficult than Fear Effect because you don't have a roll control that makes things miraculously miss you. With this one, the Welder is your best friend. Especially if you hit them in the head. It deals out a goodly amount of damage. If there's a bunch of them, just shoot them. There's more than enough ammo lying around. Also, I'm not finished with the game. I'm still working on it. I'm just releasing this (with all of its problems and inconsistencies) because I keep getting email from people who read my Fear Effect FAQ and were wondering if I was writing one for this game and when. The next upgrade will fix those problems, but I need to FINISH the game first. Version: 0.0 - Partial walkthrough with a little information TODO: 1. Finish the game with both characters. 2. Organize this crap so that it is tight AND consistent. 3. Add in the controls section. 4. Finish the Documents Section. 5. Finish the Enemies Section. 6. Hell, finish all the Sections. 7. Add ASCII Maps. ----------------------------------- Section 2 : General Tips It is often better at the beginning of the game to use your Welder and aim for the heads. If the Flytrap Heads charge you, then it can be detrimental, but usually it's okay. Just aim for the head and you'll kill them a lot quicker. ----------------------------------- Section 3 : Enemies There are a variety of soldiers running around the Heimdal. They have mutated into various things. I've tried to name them according to what they look like and do. Venus Flytrap Soldiers These things have sharp leafy heads that snap like venus flytraps. Don't let them charge you or you'll be in a world of pain (as well as reaction time since you have to stand back up. Thorn Soldiers These are pretty cool creatures. Their rib cage opens and long thorns spike out at you. Kill them before they get close enough to do this since it hurts you quite a bit. Vine Soldiers These guys are basically like the zombies from Resident Evil except that they have a vine sticking out of their head that they can whip you with from the floor. Drop them quick before they grab hold of you. Block Soldiers Run around until Bob turns on the lights. Then kill them. Spore Soldiers These things come for large pods and creep towards you. Three hits from the welder and they're dead. I don't know how much they hurt you because I've never been hit by them. Leeches These are easy. Just use the welder. Spiders Just like the Leeches. Weld 'em to death. (pl)Ants These things are pretty cool. They swipe at you with sharp leaves and look like ants. Hit them three or four times with the pistol and they're done for. Gingerfish These are easy. They swim in the shallows. Three hits from the Welder will kill them. Muties These guys are basically zombies. They come lurching at you and don't really do much except munch on you. ----------------------------------- Section 4 : Survivors This is in the TODO section since I think it might have an impact on the game if you save all the different people (and some of them I stumbled on in odd places while I was stuck). ----------------------------------- Section 5 : Walkthrough The different parts are broken up between bosses. --------------------------- Part 1 ------------------------ Cut Scene: You are shot down. You need to get a first aid kit for Leonard and head into the control room to talk to Lang. You head down the elevator to the first level. A flytrap head soldier kills Leonard and hops down to visit. You kill him. The elevator won't go back up. You turn towards the door and another Venus Flytrap Soldier comes into the room. Push L and EQUIP your pistol. Kill the Venus Flytrap Soldier. Exit the door. Climb the metal stairs and exit the hatch. Walk through the door. You're now at the Port Side Elevator. Port Side Elevator Enter the door at the end of the hall. Walk down the hall. Read the sign. It says that to the left is the Medical Center and to the Right is back to the Port Side Elevator. Head towards the Medical Center. Enter the door. You are now in a long hall. The first door is locked with an A-3 lock. Head down the long hall. The sign points you in the direction of the Deck Security Room. The door after the sign is locked with an A-1 lock. Opposite the A-1 door is another door. Enter it. Cut Scene: Lang is in the control room checking things out. He wonders what has happened to Jessifer. He tells you that you need to join the colonel on Deck 4. He gives you a disc and some medicine. He tells you that there is an ID Card in the medical area. Get the A-3 ID Card and DV Tape from the second terminal behind Lang. Save the game. Exit the room. Head back to the A-3 door. Open the A-3 door and all A-3 locks are unlocked. Cut Scene There's a guy chained to a table. A crazy doctor stops you from letting him go. He gives you the BEM-T3N scope to see baddie-bo-baddies with. It can see in the dark and through some objects. Terry, the ship doctor is going crazy. He captured one of those "things" but it's too late. ARK is the cause of everything. He's bugfuck. The evil beastie grabs him and bites him. The crazy doctor runs off. Kill the Mutie. Get the A-1 ID Card from the bed. Get the level one energy drinks from near the bed. Get the Record of Research from the table near the door. Things pop through the window. Kill them or run out of the room. Kill the Muties and enter the A-1 room. Run through it and exit the door. Cut Scene The colonel asks you to continue your investigation. Head down the metal grates. Climb the stairs. Kill the Mutie and enter the doorway he came from. Kill the other one hanging out near the door. Enter the door. Cut Scene The guy in the radio room is dead. The NTA wants them to disable the system. They lose the connection. Save. Head back through the previous room and enter the upper doorway. You'll meet one of the crew. Cut Scene He tells you that the Weapons Control Room is on Deck 6. He gives you a disk with Map Data for Level 1. Continue down the hall. Enter the upper door. Cut Scene There's something in the room and the pilot's scared. Kill the wraith baddie. Cut Scene It's Chet, Bob's brother. Bob got lost when the mutants came. You tell him to head to the flight deck. Get the pistol magazine and health drinks off of the benches. Get another pistol magazine from the locker opposite the door (near the main hallway you just entered from). Exit the upper door. Kill the Vine Soldiers. Head into the Catapult Crew Room (the upper door). Kill the Vine Soldier. Head to the end of the hall. Enter the door. Kill the one marked as DANGER (to the left). Get the Activation Disk from the console. Cut Scene The crew member tells him that he can't trust anyone. He won't go to the flight deck, but he gives you a level three energy drink. He takes off. Head back up the hall and enter the northern door. Kill the two Spore Soldiers hanging out. You'll notice slowdown here for some reason. Enter the door. You are now up on deck. Climb the ladder. Climb the next ladder. Climb the stairs. Cut Scene The colonel calls you. It looks like the computers are acting wild. You get permission to use the bombs. There's one in storage. Enter the navigation deck. Read the ships log and talk to the crew member. Cut Scene The dude just wants to run away. He takes off. Exit the Navigation room and head down the stairs to the platform below the Navigation Room. Enter the door. Cut Scene There's a dude. He'll evacuate to the Flight Deck. He gives you his ID card to get to the Weapons Storage area (A-2). Get the Level 2 Energy Drink from the chair. Check the crew list for Robert Ingles, your brother. ID # P-0482941. Assigned to scramble team. Deck 3, Rm 303. Exit and head back to the main deck below. Head back inside and kill the baddies. Head back through the large door (1D). Kill the wraith baddies. Head down the hall to the C Level doors and open them. Enter the room to your right. There's a crew member on the floor. Approach him and kill the annoying leach. Check the body. A wraith baddie will come in. Kill it. Leave. Kill the baddie. Head down the hall to the room at the end. Unlock the door with the A-2 ID Card. Enter the room. Open the trunk near the door to get the T-7 bomb. Get the level 1 energy drink from the cartons near the wall. Get the pistol magazines from the weapons storage locker. Save. Head back to the pilot room. Kill the Vine Soldier. Exit into the southern hall. Enter the 1A doorway. Head to the briefing room. Use the DV Tape on the video monitor. Cut Scene Steve has the code to deactivate the locks. Get the two level 1 energy drinks from the first aid kit. Read the Mission Orders. Talk to the crew member. Cut Scene The crew member killed his best friend. He just wants to be left alone. You send him to the flight deck. He just wants to be left alone. Exit and head through the southern door. Kill the Vine Soldiers. Enter the door to the lower door using the A-2 ID Card. Kill the Vine Soldier. Check out the computer terminal. It shows the flight deck. Get Activation Disk 1. Exit the door and bomb the barred door. Check the bodies. There is a memo in one of their pockets. The deactivation code is 5103. Two tongue guards come at you. Kill them. Give Lang the Disks. Cut Scene You give him the disks. He unlocks the gates. He wants to check one more thing. The damage is spreading. Head around the corridors near the Conference Room until you get to the 1B door that you couldn't get through. Kill the baddies along the way. Alternately, you could run through the big plant room and the main hallway. Kill the flytrap heads and Vine Soldiers along the way. Enter the 1B area. Kill the Vine Soldier and the Flytrap Head. There's three of them waiting around the corner (two Vine Soldiers and a flytrap head). Kill them all. Head down the hall to the midship elevator. Enter the door. Enter the code you found on Steve's body (5103). Cut Scene There's a dude in there. He wants to shoot you. You convince him not to. He takes off to the flight deck. Open the hatch and head down. Exit the door. Head down the passageway. The body of Eddie falls over, dead. Save. Blow up the box in front of the door. Exit. You are in Hangar Block A. Kill the Hanging Baddies. Exit the far door. Kill the Vine Soldier and the Flytrap Heads. The easiest way to do this is to run past them to the airplane and zap them with your Welder. For some reason they can't get around each other and it's easy to pick them off. Get the two level 2 energy drinks to the left of the plane. Enter the door across from where you came in. Cut Scene The Colonel tells him to use the bombs and the elevator to get to Deck 4. Kill the Spiders and the Spore Soldiers. Enter the door. Kill the spiders. Head through the doorway. Walk up the path. Cut Scene Something big makes a crushing sound. Move forward. Kill the spiders. Head down the slope. Enter the doorway. Cut Scene The doctor is doing something on the terminal. The plant is coming to life. It knocks the mad doctor off and eats him. BOSS : Floor Plant Kill it by using the welder and standing where its long tendrils are not. It's extremely easy. --------------------------- Part 2 ------------------------ Cut Scene It dies and disintegrates. Use the elevator control panel and go to deck 4. Exit the door. Replenish your bombs and save. Head down along the passage past the doors and save the crew member by killing the Vine Soldier. Cut Scene The crew member tells you about a weird package that was brought on the ship before all this happened. He gives you a Level 2 Energy Drink. Head up the elevator to Deck 3. Cut Scene He sees the mushrooms blocking the door and needs to get rid of them. Bomb the mushrooms. Enter the door. Head south. You're in a room with a lot of doors. Kill the Leeches. Enter the first room to the south (316) and kill the Thorn Soldiers. Get the T-9 Bomb. Exit the room. None of the northern doors will open. Two of the southern doors are welded shut. Enter the next hallway. Enter Room 306 (second southern room). Get the Machine Gun magazines from the toolbox. Exit. Doors 301 and 303 are locked. Enter the ending door. Cut Scene You find a crew member. He used to know the weak point of cacti, but he can't remember. He gives you a level 2 energy drink. Head to the end of the hall and save. Head back to where you came out of the elevator and take the north door. Enter the first door and kill the Leeches. Enter the Wardroom. (I need a B-Lock Key for the first door). Talk to the crew member. Cut Scene Dude heads to the Flight Deck. Get the Level 2 Energy Drink from the bookcase. Get the T-9 bomb from the wardrobe. Continue up the hall. Search the body and get another T-9 bomb. Climb the ladder. Run along the catwalk and enter the door. You're in the weapons storage. Open the last weapons locker to get two pistol magazines. Get the Machine Gun. Save. Exit. Climb back down the ladder. Head along the passage and enter the north door. Kill the leeches and continue along the hall . Enter the first door. Kill the Thorn Soldiers. The first door is locked with the B Lock. Head all the way down the hall and enter the door at the end. Cut Scene The Colonel is here. They talk about the monsters and the crew. Lang is releasing the door lock on Level 4. Climb the ladder. Go through the door. Run down the stairs. Cut Scene Lang is here trying to get into Deck 4. Go back. Climb down the ladder. Head down the passageway and enter the left hand door. Kill the flytrap head and head down the hall he came from. Kill the Thorn Soldier. Enter the door. Cut Scene You find a guy who is bleeding. You promise to help him. He gives you the B ID Card. Something comes and kills him. Head back out. Cut Scene Doc made it to the computer room on Level 6. There's problems with the main computer. ARK is the cause. You have to get to Deck 6. You relay the information to the Colonel. Head back to the first B Locked door. Kill the Thorn Soldiers. Use the B Lock Card. This is the Ship Store. Talk to the Crew Member and get the Access Key. Get the T-9 bomb from the cash register. Shoot the glass cases and get the Machine Gun clips and the Level 3 Energy Drink. Exit and continue back along the hall. Kill the Thorn Soldiers. Enter the room near the Wardrobe room with the B Key Card. This is the Flight Captain's quarters. Kill the Thorn Soldiers. Get the pistol magazines from the toolbox. Read the diary on the desk. Get the room key to 301. Leave the room and head south. Kill the Leeches. Head west and enter the door. Move forward and zap the human spores. Enter the southern door. This is the Mess Hall. Get the machine gun magazine near the first human spore. Enter the kitchen area and kill the second human spore. Get the T-9 Bomb. Exit and kill the Human Spores. Head back to room 301. You'll meet a crew member. He'll give you the map data for this area. Enter room 301. Get the battery and talk to the crew member. He gives you a pistol magazine. Get the pistol magazines from the toolbox. Exit the room. Cut Scene The doctor has activated the door on Deck 4, but the door is stuck. Get into the control room and open it. Kill the Thorn Soldiers. Head back down the hall. A Flytrap Head will come out of one of the welded doors. Kill it and enter the room. Check the bodies. Continue down the hall. The next welded door will be pushed open. Kill the Flytrap head. Enter the room and get the pistol magazines from the toolbox. Head towards the elevator. Cut Scene Jessifer Manning will contact you. The communication breaks up. Continue to the north. Cut Scene The colonel talks to you about the cacti. Head to where Lang was working on the door to Deck 4. Enter the hallway and the door at the end. Follow the hall and talk to Lang. Cut Scene Lang and you talk about ARK. Continue past Lang and out the door. Head up the hall. Talk to the Captain. Cut Scene You ask about the cacti. He talks about how the people don't have human cells. Enter the far door. You're in the Magazine room. Get the pistol magazines out of the locker. Fill up on bombs. Get the machine gun magazines from the box by the door. Exit the room. Head to the T end of the hall and take the southern door. You are in the Wardroom. Cross to the bed and read the file on the Excavation of ARK. Get the level 3 energy drink from the wardrobe. Exit the room. Enter the rooms that you previously could not enter. Head back close to where you got the B Lock ID Card. Notice the big bunch of mushrooms? Blow them up with a T-7 bomb. Enter the door. Kill the Thorn Soldier and the Flytrap Head. Climb the ladder. Run along the catwalk and enter the door. Kill the Thorn Soldiers. Enter the Rec Center. There's nothing in here. Use the battery on the intercom near the pool table. Cut Scene You talk to one of the crew who is in the security room. He unlocks the door inside the kitchen. Exit the Rec Center. Kill the Vine Soldiers. Head towards the bathroom (head) and blow up the mushrooms there. Enter the door. Get the level 3 energy drink. You'll get attacked by two Thorn Soldiers from the stalls. Check the stalls. Head to the kitchen. Enter the now unlocked door. Kill the Leeches. Get the level 1 energy drinks from the box. Blow up the mushrooms (it's sure un). Flip the switch near the entry door. Run and enter the upper doorway to the Storage Room. BOSS - Big Plant with Vine Stickers and Ground Thorns Shoot the two vine stickers first. Keep moving and the ground thorns will target the last place you stopped (don't wander back there or you'll be in a world of hurt). Once the two vines stickers are gone, aim up and shoot the head. --------------------------- Part 3 ------------------------ Cut scene You employ the sprinkler system. The spinklers start to rain down on the cacti. Go to the security room (now you can get there because the cacti are gone). In the mess hall there is another cut scene. Cut Scene The captain and you are heading to the security room. Keep going. Kill the Thorn Soldiers. Cut Scene You meet the colonel. There's a dude dying. The mutants got him and everyone else in there. He wants you to revenge his death. You have to forget the dead and save the living. He's heading to Deck 4. You unlock the deck 4 doors. Get the ARK Isolation File. Get the Level 1 Energy drink. Check the drawers and get the three machine gun clips. Head north and cross the ladder. You are on your way to where the Lang was trying to open the door. Cut Scene Bob is fine. He talks to you on your way. He tells you about ARK. Keep going. Enter the doorway he opened. Go through the door. Run down the hall. Cut Scene The Doctor tells you that water is coming in on deck 5 and he'll let you know more later. It's time to use your goggles. Proceed down the hall. Enter the door. Kill the Vine Soldiers and the Thorn Soldiers. Enter the second security door (not opposite the hallway). Kill the Swipe Soldiers. Enter the maintenance room. Get the pistol magazines and the level three energy drink. Get the grenades from the locker. Kill them or just run out. Enter the first security door. You are in Hangar, Block 2. Kill the Flytrap Heads. Blow up the boxes. Get the Machine Gun Magazines. Climb the stairs. Enter the door at the top of the stairs. This is the electrical sub station. Talk to the crew member. Cut Scene He says there's a monster in the dark. He tells you to turn on the lights. He'll head to the flight deck when it's safe. He gives you the map data. Exit the room and enter the other door. Run along the catwalk and enter the first door. You'll meet another crew member. Cut Scene He tells you about the infrared locking system on the door ahead. Head through the door past the ladder. You need to dodge the spores. Enter the door. Cross the catwalk. Search the body and get the Machine Gun Magazine. Head past more spores. Enter the door and kill the Vine Soldiers. Get the grenades from the toolbox. You need to turn the power on first. Head back. Go down the ladder. Enter the door at the bottom. It's the Admin Office. Cut Scene The dude shoots you. Don't talk to him any more. Read the Engine Room Incident Report. Get the level 1 energy drink. Leave the room. Cut Scene The doctor has found the source of the water. The captain had ordered the ship sunk. He's awaiting news. Manning is on the upper decks. Head along the hallway to the large door. Use the goggles to see the pattern of the infrared beams. It is: |. . X .| |XXXXX | |X . . .| <-- X's are your path |XXX | |. X . .| Use the switch to open the doors. Go down the hall and get the two level 3 energy drinks. Enter the door at the end of the hall. You are in Hold 1, Block C. Head down the stairs. Bomb the boxes. Kill the leeches and search the bodies for a Magine Gun Magazine and a T-9 Bomb and a Pistol Magazine. Head up the stairs. Enter the door. Cut Scene The crew member wants to shoot you. He doesn't know anything except that the ship is full of mutants. You need a Winch to get to the lower decks. He gives you T-9. Head out. Kill the leeches. You need to head back to the ladder. Climb the ladder. Enter the door at the top. Take the first door door. Cut Scene A dude ends up dying horribly to (prolly) the next boss. Climb down the ladder. It waits for you to get near. Just stay ahead of it. Here is the pattern to flip the switches: 1, 2, 3, 4 to enter Door A. Flip 5, 6, 7, 8 to enter Door B. The different switches have to be off to enter the room. |~~~~~~~~~~~~~~~~~~~6 B | | |~|~~~~~~~~~~~7~| | | | | Winch Room A | | | |_____________5 | 1 | | | | |_2_____________| | | | | |~~~~~~~~~~~~~~~3 | | L | | | |_4_____________| | |___________________8 Enter Winch Room first. Kill the leeches. Get the portable winch. Blow up the last box and get three grenades. Head through Door B. Kill the Thorn Soldier and the Vine Soldier. Deactivate the lock. Go back in the room. Climb the ladder. Head back to where you needed a winch. Use the winch. Head down the hall. Get the orders. Search the bodies for a pistol magazine. Kill the leeches. Get the Machine gun magazine in the hall. Get another pistol magazine from the body nearby. Enter the door nearby. The flooding is bad. Kill the wraith soldier. Go down the middle walkway and go through the door. Get the D-1 Lab Card from the first body. Enter the far door (not in water). Kill the spore human. Enter the first door (directly across from where you came in). Go down the hall. Enter the door at the far end. Search the body. Get the D-2 ID Card. Exit the door. Go back down the hall and through the door. Head down the ladder. Kill the leeches. Enter the door. Search the bodies. Get the level 1 energy drink. Head down the hall and kill the Thorn Soldiers. Enter Head back to the first door. Enter. Get the machine gun magazines from one of the large box. Get the T-7's from the box. Get the T-9 from the locker. Exit. Kill the Thorn Soldier. Head down the hall. Unlock the door with the D-1. Enter the other side door. Kill the leeches. Head to the big mushrooms. Blow them up. Run back the opposite way and enter the door at the end of the hall. Kill the human spores. Get the Pistol Magazines. Enter the room where you blew up the mushrooms. Kill the Spore Humans. Read the note left by the sailor. Get the Level 1 energy drink and the grenades from the cabinets. Head back to the ladder. Climb it. Head back to the main flooded room. Continue back to the hallway where you entered. Open the locked door. Enter the room. You're in the second control room. Kill the dude (check him out first). Read the development department log. Head through the upper door. Kill the Spore Humans. Get the Room 303 Key. Head to Room 303. Kill the leeches on the way. Cut Scene Manning tells you your brother is alove. She saw ARK. The doctor gave her some more info. ARK has attached itself to the Nuclear Core. Head towards room 303. Kill the (pl)Ants things along the way. Get Bob's Letter. He hid something in 312. Cut Scene Manning comes in. They need to shut down the weapons system. Bob took care of her when she was unconcious. She give you a level 3 energy drink. Head to room 312. Get the grenade launcher from under the bunk. Head back to Deck 4. You need to get to Hangar 2, Block B (look at your map). Head through the upper catwalks of the main area and head down the stairs. Kill the ants. Unlock the lower left door with the D-2 ID Card. You're in the second control room. Use the Panel. Euler circuits were never more fun. The pattern is: 5, 3, 12, 6, 4, 11, 2, 9, 7, 1, 10, 8 This lets the water out so that you can access new areas. Head into the main area and through the upper right door (on the map). Enter the door directly across from you. Head down the hall. Enter the door. Kill the spore freaks. Head down the ladder. Kill the Gingerfish. Enter the door. Kill the tongue soliers. Blow up the mushrooms. Enter the door. Something big just swan in the grate. Get the C ID Card from the body. Head out to the ladder. Climb back up. Head back to Deck 4. Kill the leeches.Go out the door. Take the first hall south, turn the corner. Take the ladder. Enter the mushroom room and head to the blue door on the map. Blow up the mushrooms. They're annoying, and it's not like you're going to run out of T-7. Get the two level 2 energy drinks. Enter the door. You are in a very dark room. Use the ladder. Kill the plant things in the dark. Enter the next room. Blow up the mushrooms. Enter the hallway. Kill the slugs. Enter the door. Open the hatch and climb down. Save. Exit the room. Talk to the crew member. Cut Scene Only one charge went off. We need to stop the mutants. He heads to the flight deck. He gives you map data for Deck 5. Head down the hall and through the door. Kill the Thorn Soldiers. Head through the middle door. Kill the Vine Soldiers. Head all the way down the hall and through the door. Run along the catwalk and enter the other door. Go to the left part of the main terminal. It's an electrical puzzle. 1 2 3 + - + - + - 1 takes power from 2 and 3. 2, takes it from 1 and 3. 3 takes it from 1 and 2. All you need to do is make 2 empty. Take the power completely out of #2. Go to the power supply on the wall. Get the fuse from the middle cabinet. Head up to Deck 4's Electrical Substation to use the fuse. Kill the Vine Soldiers. Cut Scene It's your brother. He'll meet you on deck 4. Keep heading towards the power substation on deck 4. Kill the Thorn Soldiers. Put the fuse in the control box with a note attached to it. Use the computer terminal. Turn on everything except for the Wardroom. Head down the stairs and kill the ants. You're heading to Hold 1, Block A to use your C Card. Open the door and enter. Get the machine gun magazines. Talk to the crew member. Cut Scene Someone came in and took something valuable. You get a memo. There's a traitor in your team. Head to the Ward Room. Talk to the crew member. Cut Scene He tells you about the container holding ARK. There was a fat guy there. He gives you a machine gun magazine. Head to Hold 2 (down the mushroom hall and around the bend). Activate the crane. Search the body. Get the nameplate. Look at it. It has a 9 digit number. Head back up to Deck 5. Cut Scene You find Bob. He tells you about ARK. ARK is the plant infestation. The mutants are just drones. ARK targets humans. He wants to blow the ship and sink it. He wants to help. He takes off. Continue down to Deck 5 using the ladder near off of the mushroom room. Cut Scene Lang and Manning were discussing their duties. Enter 1st Lab Locker, Block C. Head through the middle door. Cut Scene Bob found something that looks like a key. He's in front of the mainenance room on deck 4 (where the Block Soldiers are). He screams. Use the door half way down the hall. Climb down the ladder. Head to the right and enter the magazine room. Get the pistol magazines, T-7 bombs, Machine Gun magazine, and genades. Exit the room. Head to Research Room 1. Kill the gingerfish. Search the body outside the room for an Energy Drink. Kill the mutie. Get the machine gun magazines from the toolbox. Head back out. Head for Research Room 2. Kill the muties. Enter the room. Kill the Gingerfish. Get the Level 3 Energy Drink from the cabinet. Get the ARK Analysis Order from the desk. Get the concentrated Sulfuric Acid. Make sure you check out the researcher up close. He just looks cool. Exit the room and kill the mutie. Head to the medical room. Search the body near the door for a Level 1 Health Drink. Enter the door. Kill the two Gingerfish. Get the report concerning the Ark Infection. Get the Level 2 Energy drinks. Exit the room and head to the maintenance room where Bob called you from on Deck 4. Run around until Bob turns on the lights. Kill them then. Cut Scene Bob is changing. He gives you the key to the upper level. You leave. He shoots himself. Mushrooms have bloomed. You need to get to the 1st Lab Locker, Block C through the mushroom hall. Cut Scene The Doctor had a problem with ARK. He and the captain need you on Deck 6. Continue to Deck 5. Talk to the Colonel. Cut Scene ARK has infiltrated Deck 6. The colonel has a memo to find. I haven't turned off the security system yet. I'm trying to figure it out and am just missing something stupid. There's where I am. ----------------------------------- Section 6 : Documents BINDER Hurricane Mission Documents Mission orders To: James Macgregor Commander of the Heimdal From: John Rollins Commander, NTA Central Begin your attacks on the Southern Cross base using the NF-UO36 unmanned attack craft on the morning of April 1. In conjunction, send in the Special Forces 1st Division to a point 3 kilometers west of the Southern Cross Alpha base to begin their attack at 15:00 hours. The 3rd infantry division will bring the mission to an end. The Heimdal and the Special Forces 1st Division are then ordered back to North America. Reference: The Southern Cross There are rumors spreading that a country in the South supports the Southern Cross. With the increase in tension between the North and the South, the Southern Cross has become one of the largest anti-North terrorist groups. Reference: The North-South Problem 2008 At a meeting of the leaders of the developed nations, it was decided that all technical aid and foodstuffs from the North to the South would be restricted in order to preserve the economic stability of the North. 2010 As a result of the policies of the North, the food shortage and unemployment problems in the South became more serious. Soon, several anti-North terrorist organizations began to grow. 2013 The G77, consisting of 77 countries in the Southern hemisphere, criticizes the UN and the countries of the North on economic and moral grounds. 2014 Several of the independent terrorist organizations in the South merge to form the Southern Cross. 2017 There is a military conflict between the US and Columbia. The US assumes a military posture and the North-South problem is redefined as the US-G77 Crisis. 2018 Despite resistance from the G77, the US builds a base in Mozambique with the support of the UN. In response, the Southern Cross instigates several terrorist attacks against the US including and attack on the American Embassy in Mozambique.