ARCATERA
The Dark Brotherhood
AUTHOR: George K. Ison
Starter
Walkthrough
Each of the four
characters individual game has a partly interactive segment before the introduction is
complete. In the Fighter's room, click the trunk and choose to open it. Use the eye icon
to see what's inside, then get everything, including the dagger.
The Thief pauses
near an old wagon and a large locked box. Quickly get the Jimmy bar near the bottom of the
screen. You can try and bust the barrel with your hands. When the Half Breed shows up,
quickly fight him 2 or 3 times till he raises his arms. Click him and use the eye icon to
see he has some gold coins and a silver chain. Take both.
NOTE: up
screen, down, right, and left aren't always N, S, E, or W. Most of the time, directions
are reversed; up for south, down for north, etc. For instance, the town of Westham is on
the far right side of Midtown as viewed on the map, which automatically draws as you pass
through new areas.
FIGHTER.
You're standing in front of the city gate. Go screen right once, down to the lower right
of the screen, then through the arch. Come down screen twice, left once, up screen once.
To the right of the flickering light, click the left pointing cursor. In the alley, open
the trap door and go down to lots of food supply. Now go back up and exit the alley. Go up
screen between the buildings (a small cursor.) Go screen left and up screen to enter the
Tap Room.
Talk to everyone.
Each person only talks on a few topics, so everyone is necessary to use all topics. You
should learn about the Undead. Now exit the Tap Room. Wandering around the city, you might
be able to talk to a big troll. Don't ask him about the Black Sun unless you want a good
fight. However, he does have a good axe.
If you kill a
Half-Elf, you can get work papers for Midtown, and gold, a sword, etc. Also, you can get
work papers, for Westham, from other citizens there, provided you get there by going
through Midtown. You can also rent a room, at the hostelry in Westham, and let the room
token be your authorization for Westham.
Go screen left, from
the Senora Taproom, and enter the doorway of the old building. Try pushing the junk out of
the way and some rocks will probably move. Now eat something (click the knife/fork icon),
to build strength back up, and push the boards aside. Go into a dark room and search a
couple of other rooms, kill some Undead and search them and a pile of corpses.
Go back out, to
where you pushed the junk, and go through the doorway at screen left. Ignore the old
bucket, there's plenty elsewhere if you want one. You can check out the trunk. Go into
another doorway, open another chest and look inside. Plenty of storage space! Exit the
building and go screen right twice, then to the lower right to the warehouse district.
Look at the two
building's doors to see they are locked. Look at the symbols on the column to the left of
the left building door. For now, try once to break open the door. If you're strong enough,
you can actually break open the right building door. If you manage to get inside through
the front door, look at the winch, the A shaped stone column, and the large stone slab
with a hook. You need a rope.
Sometimes a guide
wanders around town and you can get him to bring you back to the warehouses. Then
mysteriously the left building is open! If you don't see the guide, just come back to the
left warehouse a time or two (if you don't have a staff for the symbols column) and
eventually you can bust open the door. Inside, you can get weapons, food, and a rope.
In the right
building, once the stone slab is up, prop the winch with a sword, hammer, etc. Go down
into the secret area and look through the grated window to the left. To the right, move a
couple of barrels and go down again, then down screen to see a Black Sun symbol on the
wall. There's also several barrels of sauerkraut. Go on through to more barrels and sacks.
Go up the steps into another building where you've already been. Exit up the steps and
into the alley and out to the street.
You might see a magician woman wandering the city.
Talk to her to learn that the Magician's Guild stole the Scepter. Now, if you've killed a
Half-Elf or someone else with work papers for Midtown, you're ready to enter there. Go to
the guarded gate, a couple of screens right from the warehouse district, and enter
Midtown. A guide will probably stand just inside the gate, but you don't actually need him
right now, if ever.
Click the upper left
pointing cursor and you soon end up at a long white stone building. Go to the lower right,
then right. Enter the compound, go to the lower right and enter the Armory. If you have at
least 150 gold, buy the Double Scale Mail and the better sword. Exit and go back to the
long white stone building. Sometimes the door is open. If not, it can be opened with a
Scroll of Opening. Go to the lower left from the building and end up back at the arch
where you entered.
Go to the lower
right twice, passing by the City Hall and the Warrior Training Camp, then right. You're
now at a well that should be open. If not, there's a winch that can be used with a rope.
In the well are more ropes, some buckets, and plenty of drinks. Now go to the lower right,
then lower right again. You can open the gate to the old brick house, but it's securely
locked. Go back to the lower left and you're standing in front of a door.
You can go inside
and up to the balcony. Exit the building and go to the left. Click the upper right arrow
and find a large locked door, beyond which are 2 dogs, the owner, and some guards in the
building which conceals the missing Scepter. If you're strong enough, you can smash the
door 2 or 3 times to open it. Go inside and kill the dogs. Go inside the building and kill
the owner and a few guards. Search everyone if you wish.
Walk down screen in
the room and get the Scepter from the cabinet. Exit the house and the compound, then down
screen. Go screen left twice to a well. Go screen left again, then up screen to enter the
Palace courtyard. Click the upper right arrow, the enter the Temple to check it out. Exit
the Temple and click the right pointing arrow to end up at the Palace entrance. Go screen
right, then click the left pointing arrow. Click the right arrow, then the lower left.
Exit the courtyard,
go lower right, then down in the rutted roadway. Go right to the military district and
check it out if you want. From the military, go screen right and through the archway to
Westham. If you don't have work papers for this section, fight someone and get their
papers. You wouldn't want to get caught here without them. From the archway, go screen
left and enter the building on the right to buy food and drinks if you need them.
From the old
building, go up screen to a building with 2 doors and an alcove. In the left door are
special items for sale (jimmy bar, rope, etc.) Behind the right door are jewelry items for
sale. Outside, go to the upper left, then to the lower right. Through the door, you can
talk to the barman, then kill him and the guard. Search them for papers. Search the
cabinet on the right wall. Go down into the dungeon on the left, find the old prisoner and
feed him so he will talk.
Back outside, you
can talk to the blacksmith. Go back up screen, you see a large reinforced door. Behind the
small door is a weapon sales. Back outside, go screen right, left to a large tower, then
up screen once. Click the upper right arrow and enter the tower for some scrolls if you
want them, particularly the open spells. Outside, go left and enter the Inn to rent a room
that has 2 large storage trunks. Outside the Inn is some hay to stuff your mattress.
From the outside of
the Inn, go to the lower left, then the upper left. Don't enter the door or the old woman
will call the guards. From the door, go screen left and check out the Adventure Club.
From here, you have
many options and by now have several quests to fulfill. You can go all the way down screen
and exit Westham. From the archway, go back screen left to the main entrance of Midtown,
the head screen right and work your way to an intersection. To the left are the marshes
and ocean's edge, and straight from the intersection is the forest.
Kandt Forest has
many wild boars, orcs, ogres, and robbers. Don't use your "search area" ability
because time passes quickly and you'll likely end up in the forest after dark. Quite often
in fighting, a group will give up and you can talk to the robbers. Near the extreme end of
the forest you might come across a group of hunters that you can ask about the forest
road. They'll mention about it being overgrown. Then on the extreme end, you'll find
another short section that was previously hidden.