PRISONER No. 6 (Adventure Software) ----------------------------------- Look below to get rid of that great big balloon thing............. Here's the solution. You start in your house S, E, N, E, S, GET TAPESTRY, N, W, S, S, S, S, E, E, E, E, GET TORCH, W, W, W, W, N, N, N, W, W, W, N, N, N, N, E, N, E, S, (you're outside a small building built into a rock face) EXAM ROCK, (you find a small lever) PUSH LEVER, (a section of the rock swings open revealing a corridor that you enter automatically) E, (in No. 2's room) EXAM PANEL, (you find a bank of coloured buttons) PRESS RED, (you are lowered into the control room) OPEN CABINET, (you find a file marked top secret) GET FILE, N, (you'll find yourself in darkness) TORCH ON, N, E, E, S, S, E, E, S, S, S, W, S, E, S, S, D, W, W, N, N, N, W, W, W, N, N, N, N, E, N, N, (you see a partially built raft) GET RAFT, S, W, S, W, N, DROP TORCH, GET AXE, S, USE AXE, (you use the axe to make extra beams for the partially built raft) MAKE RAFT, (your raft is now nearly complete you only need a sail) USE TAPESTRY, (the raft is now seaworthy) GET RAFT, S, S, E, S, S, S, E, W, S, N, E, N, E, E, (you see an area of disturbed sand) DIG SAND, (you find a radio transmitter) GET RADIO, S, (you are now in the sea shallows so....) USE RAFT, E, (`Rover' now attempts to block your escape, but the transmitter jams his guidance system so you return to London safely, where the commander asks if you can give him the name of where you've just been, answer) THE VILLAGE, (he'll now ask for some proof that the village exists so ....) GIVE FILE, (the commander asks if your resignation still stands, answer) NO, (you'll find yourself in a location identical to that in which you started the game, but if you go W towards the window you'll see that you're no longer in the village, so simply go) S to complete the game....... Typed (and solved) by Ian (phian@btinternet.com) Originally displayed within the `Spectrum Adventurer' web pages at:- (http://home.virtual-pc.com/isblpx/index.html)