===================================
/ Lemony Snicket's /
/ A
Series Of Unfortunate Events /
/ /
/ /
/ PC VERSION
/
=====================================
<(0)> The Complete Guide
<(0)>
© katie hudson
letter list by debbie pharis
Trawling the web for cheats I found with mounting distress, there
were none!
Therefore I decided to publish my own solutions in order to
help
those of you who are just as'unfortunate' in solving those Snickety
puzzles
COPYRIGHT
---------
This may be not be reproduced
under any circumstances except for personal
or private use. It may not be
placed on any web site or otherwise
distributed publicly without advance
written permission. Use of this guide on
any other web site or as a part of
any public display is strictly prohibited,
and a violation of
copyright.
YOU CAN HELP ME
---------------
I would
currently like reader contributions for the following partially
unsolved
puzzles:
FINDING REPTILE RETRIEVER ITEMS- a lot of you have requested
further
help on this puzzle, unfortunately I cannot remember exact details.
If you know how to get to the BALDMAN please email me at the address
below.
IF YOU WOULD LIKE ANY EXTRA HELP OR COULD OFFER ME ASSISTANCE
IN PUZZLE
SOLUTIONS PLEASE EMAIL ME AT:
kateisok@hotmail.com
---------------------------------------------------------------------
===================================
| |
| CONTENTS |
| ------------- |
| 1. billiard room |
| 2.
library balcony |
| 3. releasing cookbook |
| 4. getting out of the
library |
| 5. finding ingrediants |
| 6. Klaus's tomatoes |
| 7. train
|
| 8. 1st escape women in factory |
| 9. room with trolleys |
|10.
crossing the big blocks |
|11. saving Klaus from cage |
|12. reptile
retriever |
|13. snake charming |
|14. hook-handed man |
|15. reptiles
in house |
|16. reptiles in garden |
|17. last reptile |
|18.
bald-man |
|19. Aunt Josephine's list |
|20. finding the books |
|21.
finding the map |
|22. Curdled Cave |
|23. making the grappling hook
|
|24. collecting eye tickets |
|25. elevator puzzle |
|26. burning
marriage certificate |
|27. killing Olaf
|
|__________________________________|
| |
|28. LOCATIONS OF LETTER
CARDS |
| by Debbie Pharis
|
====================================
~ HELPFUL HINTS~
1.
Check behind portraits for levers and eye buttons
2. Health hearts and eye
statues can be found behind portraits
3. Break boxes for invention
items
4. When your siblings are with you they will hang around near
the
next place you are supposed to go
---------------------------------------------------------------------
1.tHe
PuZzLe:BILLIARD ROOM WHAT IS THE SIGNIFICANCE OF THE
PICTURES?
----------------------------------------------------
Violet
says 'I wonder what all the pictures are for'
Behind each picture is a gage
with three different letters,
you need to set a code to make something
interesting happen.
Look at the letters you are given on the gages, can you
think of a blindingly obvious word that is likely to be the
code?
Its O L A F -set the gages to the letters that spell out
OLAF
and watch the bookcase
open
---------------------------------------------------------------------
2.
tHe PuZzLe: IN LIBRARY HOW DO I GET TO THE
BALCONY?
--------------------------------------
There are no ladders,
staircases or elevators upwards, so you need to
focus on what you see in the
room.
Yes, the CHEST OF DRAWERS
Do not bother about what you don't see
(missing drawers)
Is there anything around you that hints at a code?
There
are books with letters on some shelves
Open ONLY the drawers with these
letters on
The letters are D F V - Steps in a nearby bookcase will guide
you
upwards
--------------------------------------------------------------------
3.
tHe PuZzLe: RELEASING THE INPRISONED
COOKBOOK
----------------------------------
OK, this may not be
entirely correct as my game glitched at this bit
and just released the book
without any shape stepping (HURRAH!)
This is what I think you do:
The
shapes on the ground must be stepped on in a certain order
to open the
bars
Look around for anything that could reveal the COLOUR combination
you
need
There are some STAINED GLASS WINDOWS in colours that match the
shapes
The WINDOWS have letters of the ALPHABET on them
How is a
library organised?
Why in ALPHABETICAL ORDER of course!
Step on the
coloured symbols in alphebetical order, according to the
letter on the
windowof the same colour.
E.g- the RED window has an A , so RED is the
first symbol you
press
-------------------------------------------------------------------
4.
tHe PuZzLe: GETTING OUT OF THE
LIBRARY
----------------------------------
After retrieving the
cookbook make your way to the ground floor.
To the left of the elevator are
some bookcases.
Walk up to the bookcases in this area and one should open up
to Violet
and
Sunny.
--------------------------------------------------------------------
5.
tHe PuZzLe: WHERE ARE VIOLET'S
INGREDIANTS?
----------------------------------
N.B- I haven't
specified which particular cupboard so you must
search in BOTH sections of
the kitchen
INGREDIANTS FOUND IN
KITCHEN
==============================
GARLIC -
FRIDGE
-------
ONION - CUPBOARD
-------
JAR - TOP
CUPBOARD
-------
*ANCHOVIES - PANTRY
---------
* Walk to
the red door in kitchen with the big crack.
Violet will release Sunny into
the room and you must guide her over
boxes, along beams etc. until she finds
the tin of
anchovies
--------------------------------------------------------------------
*
2x PASTA BARS - CELLAR
--------------
* There is a section of BRICK in
the FIREPLACE that looks odd
BREAK it to reveal a LEVER
Pull the lever and
now there are steps near the pantry door that
lead down into the cellar
In
the cellar there are a lot of barrels behind bars, you need to
get in
here
Click the PORTRAIT ON THE WALL to reveal a LEVER
Pull this lever and
the bars will open
Break down the barrels and use SUNNY to bite the
ropes
You will find 2 lots of PASTA in the cellar
INGREDIANTS
NOT FOUND IN KITCHEN
================================
OLIVES
-----------
Leave the kitchen, go past the dining room where Olaf is
and exit
through the green double doors. You are in the hall.
Firstly
kill those pesky MOSQUITOS
At the bottom of the steps where the moquitos
where, notice the
EYE BLOCKS on the floor
STEP ON THEM ALL and a
FLOORBOARD will raise from the ground
On each side is a an EYE BUTTON
both
open a room so try both of them
The EYE SYMBOL on the RIGHT of the board
opens the room where the
OLIVES
are
-------------------------------------------------------------------
6.
tHe PuZzLe: RETRIEVING THE TOMATOES
-----------------------
The
tomatoes plants are all dried up, Klaus says he could use the
FOUNTAIN to
water them
There are 2 rooms, the one to the LEFT of the fountain is
INACCESSIBLE - the button is broken
Go to the room on the RIGHT and BREAK
THE BOXES
to reveal an EYE BUTTON, press it
In this room there is a BOOK
that tells you how to set the
fountain gages to make it work
These are
the settings:
1. | - 1st 2. | 3. | - 1st
| | |
| | - 3rd |
|
| |
( ) ( ) ( )
Open the LARGE WARDROBE and jump down the
hole
Kill the crabs and rat then set the fountain gages as shown ,
the
fountain will work
Continue following the waterway -do not go back - until
you get
to a ladder
You will find yourself in the INACCESSIBLE
CELL
The WATERING CAN is in the CUPBOARD
The tomato plants are all
around the FOUNTAIN AREA including the
room with the book
Fill the can at
the fountain and water the plants, collect the
tomatoes
--------------------------------------------------------------------
7.
tHe PuZzLe: ESCAPING THE TRAIN
-------------------
You need to pull
the various levers and switches in the correct order.
Its easier than it
sounds
as the next switch flashes after each is pulled.
A simple diagram
of the train levers:
_ 3. 1. _
|O| | 4. | |O| - RED
|O| | ____
| |O|
GREEN- |O| | |__| | |O|
| | |__| |
|
-------------------------
<----()----> 2.
1. - Pull
LEVER until traffic light goes RED
2. - Pull CIRCLE SWITCH to RIGHT
3. -
Pull LEVER until traffic light goes GREEN
4. - Pull GREEN
SWITCH
-------------------------------------------------------------------
8.
tHe PuZzLe: FIRST ESCAPE FROM WOMEN IN
FACTORY
----------------------------------
This is your first and not
at all last encounter of these irritating
women in the factory
The first
woman is throwing turnips at you and whenever you get her
health down to a
few bars, you must go up close to her and SMASHER
I IGNORED the woman
and just went upto the ELEVATOR PLATFORM to
the RIGHT
Find the LEVER near
it and jump on the PLATFORM
Follow the suspended pathway until you meet the
SECOND WOMAN
PELT HER until she is stunned if you wish but FOCUS ON GETTING
TO
THE DOOR
The door is on the same level as the second
woman
--------------------------------------------------------------------
9.
tHe PuZzLe: ROOM WITH TROLLEYS
--------------------
Not a major puzzle,
just a little tricky.
In a room where rubbish is stopping you from getting
round there is
a block of trolleys.
KLAUS will stay near this block,
hinting that this is a significant
area
There are no levers
visible
Look for LEVERS on the CEILING above the trolleys , pull the first
to enter the block
Continuing pulling them until you reach the other end
and can
continue your
journey
--------------------------------------------------------------------
10.
tHe PuZzLe: CROSSING THE BLOCKS
--------------------
This is what I
did:
Jump on 1st block on left
Pull 1st lever above - Die
Jump on
2nd block pull 2nd lever
Jump on block ahead, pull 3rd lever
Jump on next
block pull 2nd lever
Go across
PLEASE EMAIL ME YOUR SUGGESTIONS FOR
THIS PUZZLE AS I AM NOT
QUITE SURE THIS SOLUTION IS
CORRECT
---------------------------------------------------------------------
11.
tHe PuZzLe: SAVING KLAUS AND SUNNY FROM
CAGE
--------------------------------
Oh dear, its those dastardly
women again!
To defeat them you need to use these things:
*
turnips
* onion spray
* bubble gum
* smasher
When they have just
a small amount of life left go up close to them
and click, this will
activate the SMASHER.
You have to SMASHER each woman TWICE before she will
die
Deal with ONE WOMAN at a time
Collect hearts and ammo from the
DOORWAY
--------------------------------------------------------------------
12.
tHe PuZzLe: INVENTING REPTILE
RETRIEVER
--------------------------------
Klaus will need to find a
RING, a STICK and a BASKET
The RING is found in a small secret room.
To enter it you must pull a LEVER so the SNAKE PICTURE moves upwards.
Press the EYE BUTTON TWICE to open the secret room. Find the RING
within.
To get the BASKET you have to defeat the BALD MAN, use
FEATHERS and
TURNIPS
Along the route just after the bald man you will
find the
STICK
--------------------------------------------------------------------
13.
tHe PuZzLe: SNAKE CHARMING
----------------
Eventually you will come
to a room full of baskets with snakes iside.
There is a ladder ascending
from the ceiling that you just can't
reach.
You have to charm the snakes
so they peak out of their baskets,
providing you with stepping stones.
As
you can see there is a rail of SIX BELLS in the room.
When you clang each
bell the snakes appear.
IGNORE the RADIO, it is here solely for the purpose
of confusion
Clang each bell from LEFT to RIGHT and the snakes will all
appear.
Climb the box and jumb on the first basket lid, hopping to each until
you are at the
ladder.
--------------------------------------------------------------------
14.
tHe PuZzLe: DEFEATING THE HOOK-HANDED
MAN
-------------------------------
Use ONIONS first, then BUBBLEGUM
then FEATHERS.
Remember to hit the guy with the SMASHER when his health is
low.
You have to SMASHER him a few times before he
dies.
---------------------------------------------------------------------
15.
tHe PuZzLe: REPTILES IN THE HOUSE
-------------------------
Snakes can
be located in the area were the hook-handed man was.
The tricky yellow snake
is usually near the fireplace, keep your eyes
open!
----------------------------------------------------------------
16.
tHe PuZzLe: REPTILES IN THE GARDEN
-------------------------
Here
is the general location of the reptiles in order of when you
meet
them:
1 lizard - garden between gates
1 snake - through gate that
opens
1 snake - through oiled gate, paved area
1 snake - garden after
patio
2 lizards- next part of route
1 lizard - through brambles in garden
with tree in centre
1 snake - " "
1 snake - tiny garden to the left
2
lizards- through wooden gate
2 snakes - continued route near water
1
lizard - past the water
2 snakes - paved area
1 lizard - paved area
2
lizards- gate near save point
1 lizard - on final stepping stone over the
water
3 lizard - through the gate near bandstand (?)
1 snake - "
"
-------------------------------------------------------------------
17.
tHe PuZzLe: THE LAST REPTILE
-------------------
The pesky little
fella's gone into the tunnel! You'll have to venture
down there and rescue
him.
Once in the tunnel go over the black ground.
When you spot a
LEVER, reach for it and pull.
Go through the entrance the lever created and
continue.
You will meet a rat, annd then the
LIZARD.
------------------------------------------------------------------
18.
tHe PuZzLe: DEFEATING THE BALD MAN
-----------------------
You should
follow these instructions:
BEES , SMASHER
BUBBLEGUM,
SMASHER
ONION, SMASHER
TURNIPS, SMASHER
You will need to collect
hearts to sustain your misery
level
--------------------------------------------------------------------
19.
tHe PuZzLe: FINDING THE STUFF ON AUNT JOSEPHINE'S
LIST
-------------------------------------------
The LIMES are found
in the GENERAL STORE by VIOLET and SUNNY
To get the CUCUMBERS guide KLAUS
to the circular house with bars on
its to windows
Enter the house through
the GROUND-FLOOR WINDOW and there is a SHIPS
STEERING WHEEL
Click the
WHEEL and bars will be REMOVED from the top floor and
appear on the ground
floor
Use the open window to get out, climb to the top and get the
CUCUMBERS
Go to the small PORT near the circular house and find a
GAP between a boat
Release SUNNY, complete the maze and find the
BLANKETS
To kill the bald-man use:
BUBBLEGUM, SMASHER
LIMES,
SMASHER
FEATHERS, SMASHER
TURNIPS,
SMASHER
--------------------------------------------------------------------
20.
tHe PuZzLe: FINDING THE BOOKS
-------------------
1.Break a box in the
far-RIGHT corner of the room to reveal the code:
IKE
In the next room
there ia a PORTRAIT, behind it is a panel
Set the letters to spell IKE and
find the
'SPELLING OF EVERY ENGLISH WORD EVER INVENTED'
2. Find the
room with the TAPESTRY on the wall and STEERING WHEEL
Use the WHEEL and the
door will open, use SUNNY to make the TAPESTRY
FALL
The 'BASIC RULES OF
GRAMMER AND PUNCTUATION' is behind the TAPESTRY
3. At a place were the
floor has fallen away, notice a small piece of
suspended flooring with a
RADIATOR
Jump to the RADIATOR and then jump to the DOOR
Use Sunny to
travel through the VENT to the kitchen
In the kitchen there is METAL BENCH
get Sunny to bite through it
and climb up, onto the table
Go along the
SHELF to pick up the 'APOSTROPHE USE'
book
-----------------------------------------------------------------
21.
tHe PuZzLe: FINDING THE MAP
-------------------
Enter the room that
was previously BLOCKED
Follow the route around until you get to a corridor
with three doors
Try each door if you wish as there are health hearts and eye
statues
In the THIRD room there are a lot of objects falling over the edge,
grab the MAP before it
falls
------------------------------------------------------------------------
22.
tHe PuZzLe: CURDLED CAVE
-------------------
HELPFUL
TIPS:
==============
Watch out when breaking boxes as many contain
RATS
Mind your head as BATS are present
Look on the ceiling for
LEVERS
MAKING THE STILTS
----------------
PADDLE- this
involves using the ELEVATORS and STEERING WHEELS
basically just:
PULL the
Wheel to draw an ELEVATOR towards you
STEP on the ELEVATOR
PULL the SAME
WHEEL to move the ELEVATOR AWAY
STRING- This is located in the room where
there is a HOLE IN THE
FLOORBOARDS
FOOT HOLDERS- Near the GREEEN LAKE
there is a room where
SUNNY can enter to find these items
SAVING
JOSEPHINE
----------------
Jump from BLOCK to BLOCK, always waiting
for the block ahead to
sink downwards before jumping
When you reach the
non-moving ground , go onto the other moving blocks
Take the lift, cross the
bridge and rescue
JOSEPHINE
--------------------------------------------------------------------
23.
tHe PuZzLe: MAKING GRAPPLING HOOK
-----------------------
The
UMBERELLA FRAME is found in the room to the right of the hallway
were the
first lady is
Go into this closet-type room and break down the BRICK
WALL
The UMBERELLA is inside
The RINGS are found on a
shower-curtain in a SECRET ROOM
You can spy the rings through a hole in the
closet walls
Go into the room with the red door that is close to the
closet
On the DESK is an EYE BUTTON, press it to reveal a LEVER behind a
painting
Pull the LEVER and the wall will open allowing you to enter the
secret room
Go UPSTAIRS and open the STAGE-CURTAIN , find the HOOK on
the SOFA
Klaus will make the grappling
hook
--------------------------------------------------------------------
24.
tHe PuZzLe: COLLECTING EYE
TICKETS
------------------------------
Get the FIRST TICKET
from the WHITE-FACED LADY in the HALL , you have
to DEFEAT
HER
UPSTAIRS in the room to the RIGHT of the STAGE there is the 2nd
WHITE-FACED LADY
She is harder to kill, keep collecting health hearts
whenever your
misery level is low
Once she is dead you will get the
SECOND TICKET
I can't quite remember where the third ticket is so please
email if
you know.
Once all tickets are found report DOWNSTAIRS
to the grid with the
EYE BLOCKS
Move the eye blocks to show the pattern of
eyes as in the tickets
Here are the positions of the pupil the eyes of each
ticket:
ticket 1 ticket 2 ticket 3
------- -----------
-----------
right middle bottom middle top
middle middle bottom
left
right left
right
-------------------------------------------------------------------
25.
tHe PuZzLe: ELEVATOR PUZZLE
---------------------
This is what I
did in the elevator room:
At ground level pull the LEVER and get on the
elevator
Pull the LEVER at the farside of the room near the two
elevators
Step on the elevator and wait until it moves automatically
Pull
the LEVER AHEAD of you
Pull the LEVER NEXT TO YOU
Pull the LEVER at the
RED DOOR
Step on the elevator
Pull the LEVER at the RED DOOR and go
through the door
HINT: Beware of odd looking floorboards - they
may collapse when you
step on
them
--------------------------------------------------------------------
26.
tHe PuZzLe: BURNING THE MARRIAGE
CERTIFICATE
-----------------------------------
Hold the LEFT-MOUSE
BUTTON DOWN until you spot the person who is
holding the certificate
In
my game this is the order in which the actors hold the
certificate:
HOOK-HANDED MAN
BALD MAN
WHITE-FACED LADY
BALD
MAN
WHITE-FACED
LADY
OLAF
--------------------------------------------------------------------
27.
tHe PuZzLe: KILLING OLAF
--------------
Olaf will hide behind stage
props, PULL the lever on the props to pull
them down
You have to
SMASHER him at least THREE times before he is
defeated
------------------------------------------------------------------------
LOCATIONS
OF LETTER CARDS
-------------------------
A-On the beach after the
smasher is built, break the door and crate of
the shack.
B-In the
house, after defeating the bald man, before picking up the
record look
behind the portrait over the unlit fireplace.
C-In the bathroom across
from the room the record is in, smash the
white box near the
tub.
D-In the library on the 3rd level on the search for the
cookbook,
go to the room to you right after cross the "bridge" raise the
portrait,
push the switch and the bookcase will slide to the right, climb up
and
smash all the things before the lever.
E-This is found before the
"D" on the 2nd level of the library on the
search for the cookbook, smash
the trunk next to the portrait.
F-On the 3rd level, go all the way to the
alcove (ignore the door for now),
then go down the "elevator" and in the
room, smash the chair on the left.
G-In the kitchen on the search for the
ingredients, climb up on the
rafters,smash the small chest.
H-In the
room where the olives are found, go to the alcove without the
couch and
smash the vase on the left.
I-In the room where the olives are found,
it's in the green hatbox
behind the door opposite the one the olives are
found.
J-In the horseradish factory, it will be in the 2nd locker from
the left.
K-After Violet gets up to a room in the factory, using the
different level
barrel-type devices, go all the way around the room and it
will be in a
chest.
L-In the factory, there is a room with chicken
wire, pull the lever to get
in and smash the VFD bag. This will be just befor
a "save" bar.
M-Uncle Monty's house where Klaus goes upstairs, smash the
top bos in front of
the lever that moves the "lizard" picture.
N-In
Uncle Monty's basement after defeating the bald man before going into
the
snake in basket room, smash the barrels just before Klaus finds the
tree
trimmer.
O-In Uncle Monty's yard, the VFD bag in front of the
shed the oil can is found.
P-In Uncle Monty's yard, smash the VFD crate
on the left in front of the 2
topiary bushes.
Q-In the tunnel, on the
search for the last reptile, smash the crate near the
gate that leads to the
exit ladder.
R-On Violet's search for the items Aunt Josephine requested,
go in the store,
turn the sailor's wheel, and a lever will appear, pull it
and it will open a
place over the fireplace.
S-When Klaus takes over
the item search and goes to the house, smash the
barrels on the left side of
the house.
T-In Aunt Josephine's house when Klaus is searching for the
map, go the 1st
room on the left, go thru the wardrobe and smash the
suitcase.
U-When Klaus gets thru the wardrobe, he'll end up in a bedroom,
look behind the
fisherman's portrait.
V-In Curdled Cave, just after
killing the bats, smash thru the odd shaped wall
on the left and it will be
in one of the crates.
W-In one of the crates just before the first
bridge.
X-While Klaus is searching for the parts for the grappling hook,
in the room
with the braided rug, look behind the portrait by pushing the
switch on the
desk. Do this before picking up the rug.
Y-Before going
up the stairs (where the "save" bar is) go around the brick
section and smash
the part of the wall where there is just one brick missing
and it will be in
the crate on the left along with a rat.
Z-In the room at the top of the
stairs, after defeating the woman where you get
the third "eye strip" go into
the closet, and smash the crate.
================================================================