“Society of the Serpent Moon”
Last half of Darkness (#
4)
Len
Green
lengreen@hotmail.com
DEMO
WALKTHROUGH
FOREWORD
This walkthrough describes ALL the actions which you must take in
order to complete the demo. However
there are many other aspects and actions in this demo which are not needed in
order to complete it. These have not
been included
Nevertheless. please
don’t use this walkthrough unless you absolutely have to.
NOTE
:- In
the text, all objects which are acquired and entered into the inventory are
written in
bold-underlined-red.
All
objects which are taken & used from the inventory are written in
bold-underlined-blue.
**********************************************
*****
The demo opens with some non-interactive
ominous
intro-scenes.
***** After
that, the interactive-demo starts off in a room with a chest of drawers on top
of which are a menu, an ashtray and a telephone… as well as other items.
*****
Open the drawer to the chest of drawers.
*****
Take the remote.
*****
Look at the round smoke detector over the door.
*****
Press the button if you like.
*****
Click on it to turn it over.
*****
You don’t need it but you DO need its battery.
*****
Take the battery.
*****
In inventory, examine the remote,
turn it over, and insert the battery
into its rear holder.
*****
The door is closed. Open it
and exit the room.
*****
Walk through the landing and down the stairs to the reception area
*****
Look at the boxes behind the reception desk.
*****
Notice that in
*****
Pick up the VHS tape.
*****
Look at the dresser.
*****
There is a screwdriver on the dresser.
*****
Pick up the screwdriver.
*****
Return up the stairs to the room you were in at the beginning of the
demo.
*****
There is a room which can be seen through an open door.
*****
There are things that you can do there --- but none of them are actually
needed for completing this demo!
*****
However, amongst other items, there are a couple of very ghoulish objects
there which, although not essential to complete the demo, nevertheless indicate
horrors to come in the full game itself.
[[[ “These bolt cutters are covered in blood”.
“That’s Wendy’s ring… she would never take that(it) off”. ]]]
*****
There is another room which is a bit less obvious.
*****
Just walk near to the bed… actually to the bottom right hand corner of
your monitor screen.
*****
Enter the room.
*****
Approach the TV.
*****
Pick up the bucket on top of
the TV.
*****
Look at the paint above the TV. It
is completely oxidized --- i.e. the
paint is burnt… apparently caused by the TV set running much too hot and hence
not working!
*****
Return to the room you were in at the beginning of the demo.
***** Again go through the door to
the landing.
***** See an ice machine to the
right of the door.
***** Look at the ice machine.
***** From inventory, fit the bucket
into the ice-dispenser.
***** Look closely and see a plate
hanging loosely by one screw.
***** From inventory, use the screwdriver
on the screw to loosen the plate.
***** Look closely at the electrical
circuit which was concealed by the plate.
***** This is a puzzle which must be
solved.
N.B.
There is more than one solution
*****
If you have trouble solving this circuit puzzle, see the solution at the
end of this walkthrough.
***** You have solved this puzzle
when all six red lamps are lit up simultaneously.
When this is achieved a bell sounds and the green lamp which was inert at
the side lights up continuously.
***** Exit the puzzle.
***** The button on the dispenser
lights up intermittently.
***** Press this green button.
***** Watch the ice filling the
bucket.
***** There is now a
bucket full of ice in
inventory.
***** Return to the TV set.
***** In inventory, press the red
power button on the remote, and
the TV flickers on.
***** From inventory, insert the VHS
tape into its slot at the bottom of the TV.
***** Watch the horrifying taped
scene on the TV.
THAT
IS THE
END OF
THE DEMO.
Hope
you enjoyed it and will play the full game when released.
The
Circuit Puzzle.
See the graphic below!
There are six lamps scattered around on the circuit board.
There is also a supply which has to light all six simultaneously. This source is
situated in the very centre of the board. Each
(other) square on the board contains one component which can be rotated by
clicking on it. Each of these
components has either 2 or 3 connectors attached to it.
In
order to light each lamp, you must rotate components until there is an unbroken
connection from the source to each particular lamp.
You
have solved this puzzle when all six red lamps are lit up simultaneously.
When this is achieved, a bell sounds and the green lamp
(which was inert) at the side of the board lights up continuously.
N.B. There is more than one solution … and this one is not
necessarily the best!
