Gold and Glory, The Road to El Dorado
In the city
On the town-gate hangs a warrant of apprehension of our two heroes, whom we can carry forward with the Strg key.
The way by town-gate into the city is blocked first
by guard. Before the city the market is and here can one with the chicken - salesman and
the corn salesman talk. Buy a bag of corn grains from the corn salesman for the last
peso.
Behind the corn dealer, left of the gate a chicken discover, it with the Strg key and with the enter key catch (select corn, attract chickens and catch).
Afterwards then and so unfortunately only 5 pesos sell the chicken, instead of which 20 pesos expected gotten.
Further cash must ago, so that our friends can concern further.
Our heroes turn to the right into the hotel and win with cubes a card.
After the victory then leave the hotel and by the now free gate with the corn dealer through.
Continue to go to the left and with a well a bull fighter to meet. With it talk and then by the gate elbow 1 picture back.
On the right of the levels behind the wall and in the via Alfredo go finding a further bull fighter there.
Also with this it talks and experiences that he guards the dangerous bull El Diablo behind the gate.
To it finally of the other bull fighter report. Our heroes are to bring this bull fighter to this place. Back to the well workstation and again times it talks and the bull fighter convinces that the bull is surely kept.
All go then to the gate, where the actual guard
leaves the scene now. Now one can let history tell, makes themselves at the gate to create
and lets so the bull finally escape.
Our heroes decrease/go back 1 picture, and then the levels up to to the end of the lanes. Here by one
Door into a backyard, where a boy and a few barrels expect us.
If one approaches the boy, then one is held by a
centrifuge in chess. Our heroes must however past, because behind the boy there is an
output the six-year one fires at her however with a centrifuge. Thus the barrels regard,
one use, so the child out drive, still the centrifuge ergattern and in such a way
come our heroes by the gate on the walls of the city.
After an intermediate sequence and if one left the walls by right tower again, a fence with a waescheleine and a dress to discover. Again times a new idea is due.
The bull could down-tear the fence nevertheless. It detects nevertheless all again, which annoyed it times, thus first on bull search goes, the bull furiously (centrifuge - completely near it on it use) making, the fence, the warrant of apprehension to the fence fasten and so the dress ergattern.
Now back to the market. There our hero disguises
himself automatically, diverts the guard at the gate and Miguel can (X-key) at the guard
by-creep, if the discussion is under
way.
The docks:
We land during a donkey and a device, with which the donkey can open the gate. Around this device
gone and a barrel with carrots to see, further before the donkey a rope and still in addition an empty barrel.
Again the barrel trick apply and run with the barrel
to the carrots whenever us the guards the backs zukehren. Concerned at the barrel, take
the carrots back and then again, without to be discovered. Now the carrot to the rope
before the donkey hang, on the right on the donkey past and again on the right a lever
find and it operate. Back and then the ladder upward. There then use the barrel and should
our heroes in the liberty land. In the liberty? Far been missing. Our heroes land on
that
SHIP:
Here they become under deck closed. Beside a thick beam an apple find and take, at which thick beam climbs upward and by the lattice the apple to Altivo throw. Back comes a bootshaken, which strikes the partner ohnmaechtig, in addition, is suitable to the Ergattern/Herunterziehen of a strickleiter on the right page.
Climb upward. By the door, the cookies see to steal and to the Pirat should mention the name of the ape.
Now one can the ape wake and him first the bootshaken give. Then it in the exchange against a cookie a code abluchsen and 2 x.
We need the codes for the door on the other page. We need 2 multi colour codes, but the colours always change, so that one - if one a false code has - must to the ape back, in order to exchange it. (on the other page one arrives over a few steigeisen in the cover!)
If both codes finally fit, then by the door through, but one can not escape from the Piraten, which operates on the cannons.
Our hero is back-thrown into the loading space. Now also again our partner is awake. Above one sees a ladder wackeln. Miguel looks at itself everything, talks with Tulio and finally requests it to think more strongly which means that he strikes his heading more strongly to the schiffswand. That leaves the strickleiter then herunterpurzeln, but Tulio becomes ohnmaechtig thereby. Thus now Miguel makes itself alone on the way.
Over there on the other page and in front - beside a cannon - find a heading cloth. With the X-key there-creep and it put on themselves. Now one is regarded as a sailor. Our concerning hero polished finally a cannon, may take himself then a cookie, experiences from the fear of rat of the sailor and decreases/goes back to Tulio.
Here on the left side a flap discover, which remains however not open. Of the horse again the bootshaken require themselves and actually comes one down-flown.
Keep with this hook the flap open, the cookie in-thrown and so the rat catch.
The rat then with the sock from the flap fish.
Again to the sailor, it the rat show and he become ohnmaechtig.
Now apply the rat to the oelflasche on the right and these then at the lamp ignite. Tulio will become awake and if one talked with him and to outside on the ship wall went, then one can persuade it to high-climb.
Turn to the right then and a barrel of apples and the horse discover. An apple take, to the horse go, with it talking and then a rope to take.
With the rope back to the place, where our hero came high-climbed, it binds it to the ring, so that also Miguel can highly.
If Miguel is above, then try, to operate the rope hoist which is to lower the life raft. Tulio does not have enough strength and Miguel it downward in such a way will carry, throws thereby hay however at the same time in the sea.
Now still another will concern apple on the plank/jack and our horse.
After some turbulences our heroes will land including horse on an island.
Island - part of 1:
At the beach landed ergattern we here first times a sword from the chest of a skeleton.
To the right to rock go reducing, which like a bird heading looks, left up and then with the sword a Liana, which puts our partner in.
Into the jungle go going past and there with a queue, which wants to eat an even small something.
1 picture further to the left, a discovery make and a type flute find.
Back to the queue and in their proximity blow the flute. The animal is saved, Bibo called and us will now follow.
Again into the picture back, where we found the flute. There there is a tree, which can be bent.
Ask the partner to down-bend the tree at Bibo the Liane bind and it upward with the help of the momentum of the tree finally carry. The Tierchen will fasten the Liane above and will lower it, so that our heroes can climb upward.
Above find and carry a loose branch forward concerned at a smaller tree. And before a river stones go to the right finding a batch there. Tulio puts the branch in, cannot the steinstapel however not loosen. To which one has a partner, which completes.
Finally stones in the river and our hero Tulio are situated can with ALT Strg/Alt CTRL (this function I did not find listed anywhere!) branch on rock in the water and turtles and so the river cross.
Likewise it does then to Miguel, but fails because of
the last branch. Only as Tulio still another stone in the water carried, also he achieves
the other bank.
Jungle - part of 2:
We continue a picture and to be before a gate and a bridge. Miguel is on the bridge and does not get the gate not up.
Tulio operates the lever in front left at the bridge,
carried thereby Miguel into the background however at the same time the gate opened - a
small, simple labyrinth expects us.
A lever between 2 doors press and the left door will open. Operate there into the next space and again the lever. This do until one is located again in the input area.
Again the lever operate, again opens a door. Both are now open. Through the left door go and in the next space again through the left door. Our hero is located now in an elevator. With the Strg key drive upward and we should control thereafter Miguel.
This must make that same mirror-image moose now backwards. Thus all levers operate, the elevator in such a way find and
again with Tulio land. Now teamwork is announced:
Over the inventory one can determine now, whom one wants to control. The heading in the inventory select and the Strg key press, if the partner is to concern. Target is it here, our two heroes to the stairs to carries.
Now thus first times presses the lever, so that one notices, what he causes. The right totenkopf can be used as elevator. One of our heroes places itself now on right totenkopf, the other one operates the lever, so that the partner drives downward. Now on the left totenkopf place themselves and change to it the concerning person, who rises from the totenkopf and which lever operates on the right of it. Now also the partner drives to 1 floor downward.
That, which operated the even lever, decreases/goes back to the totenkopf. Person change. The partner goes to the lever and carries and again upward. Operate again person changes, then to the other totenkopf, person change and again the lever. Now both should be with the stairs.
The stairs down, a further lever press and Bibo become again us associate.
All go landing into the next space and before a wasserfall. Discover an opening, which locks however by our own weight with a lattice left at it past and, if we.
Talk with Bibo and it by the hole send.
Inside a small statue is on a disk. Bibo shifts it away and the lattice closes. Now Bibo should carry the stones on the disk and if the lattice is again open, after to back-up outside to shift.
Our two heroes can take it then.
Place the statue into the flashing hollow to the
stairs back and. Flashing stops and also the wasserfall should be shut down. Where it
flowed, now all can climb a ladder
upward. We approach so slowly
El Dorado:
Concerned we above meet our horse and after a crash all by boat after El-Dorado are brought.
If the bad would again be kindled also not here, everything could be harmonious. So however our heroes before a Jaguar must flee and land in a lava cave with 4 statues. A bridge must be finally activated, so that there is a getting ahead.
Tulio goes little toward the upper left statue. By the fact it can state that the statue lights up down on the right. Miguel goes toward the statue down on the right and uses finally the flute.
Its playing is so schauerlich that the statue finally raises a part of the bridge again.
Also the other 3 statues must be satisfied now.
We change to Tulio, which can do now something ergattern, which became attainable by the raising of the bridge. It is a golden disk. To Miguel it changes which places itself in such a way now that on the left of the back-ups lights up above. Back to Tulio, which offers the golden disk to the statue. A further bridge section is saved.
Place themselves to person changes and in such a way that the back-ups in front at the bottom left hand corner lights up. Offer again person changes and the statue the sock. The 3. Bridge section grows.
Still the statue remains on the right above, which is brought by the partner to lighting up and then the cookie receives.
Now both can cross the bridge.
We land before a lava lake. Our play hero must branch now to the right over the rock in the lava, in order to finally find the lever to open the main door. Person change and goes off it over the lava away through the main door.
Our heroes are now however separate. A lever, which
we press, after we went through the main door, unite both again. Turn to the right, the
ladder upward and we land before one
Pyramid:
Now again teamwork is announced: If Spinne/der is beetles on the right before the hole, which levers operate.
Then one goes into the elevator and becomes by the fact that the other one carries the lever operated upward.
From there to the left and the stairs down. Fruits in front left of the shrubs carry forward, turn and forwards to the switch.
Person change: The partner fetches the elevator back and goes into the elevator. Person change: The partner operates the lever.
Thus one operates oneself upward. A platform, before which the spider runs along, can be brought upward and then can fast the granatapfel in the recess be placed. Crush the dangerous beast fast down to the switch and. Now is first free course. Absolutely store here at the latest.
The further sequence cannot be described.
Further logically it forges ahead, always on the fact
notes that the spider us gotten - they if necessary also with an elevator away-carry - and
so it should not have then finally arrived both heroes above.
Concerned above into the pyramid inside:
Continue after the running sequence, if one can concern again, in the water temple, a space and left on a carpet a gear wheel forward find and carry. Further by the door on the right.
Here find a lever, which opens the falltuer in the center. The door remains however not open. Again further to the right. Find and carry a gear wheel forward also here on the right between containers and under a picture.
Again to the right in the next space and the 3. Gear wheel carry forward.
By the rear door from the space and then again in the space with the falltuer land.
Back to the starting point and now upward leave the display; there is a falltuer also here.
Left rausgehen and in a space with an air-lock/barrier in a channel land. Further to the left and over a bridge to the display top margin.
There left hold themselves and the gear wheels can be used. A jewel falls on the soil, which we carry forward.
Go to the right turning and then to the golden door in the center, which opens now. Pass through
and there at a jaguar statue arrive. On the right of it there is a lever behind a lattice. If we try to arrive at it with the Strg key then the statue awakes to the life. After the running sequence we are with Miguel.
Turn to the water gate and the sword apply. Then by the door on the right page before a statue with blue eyes. Here remove the jewel with the sword.
Back into the space, in which the gear wheels were used. Opposite our hero can go now through a door and finds a further water barrier, which we process with the sword.
Now through the gate on the right go to a further Jaguar with blue diamond eyes, which awakes after handling of the water barrier with the sword also to the life.
Now it is our function to lure the dangerous Tierchen on the falltueren and eliminate it in such a way.
Everyone of our heroes must downward carry a Jaguar with a falltuer.
If this is completed, then the still which am missing barrier eliminate.
Now back to the bridge. Tulio stops us however. We go into the space, where Tulio found the Jaguar. There still another lever must be operated and afterwards goes to outside.
The conclusion sequence runs - like almost always - automatically.
This walkthrough is a translation from a German Solution.