THE ELLISNORE DIAMOND NW, N, N, W, NE, S, search grass, get key, S, SE, S, unlock door, enter, U, E, enter, tidy room, get candle, out, W, W, enter, examine room (your aunt's bible isn't here at the moment - so she's probably in the church), out, E, D, out, drop key, S, enter, examine desks, get satchel, wear satchel, out, N, E, NW, examine slab, sit on slab, look (you can see a Frenchman anchored off shore), U, SE, enter, N (a noise from underneath the church scares the congregation), N, pray (the ground shakes again), S, out, NW. D, SE, examine casks, get crowbar (you hear voices), hide, wait (the smugglers appear), D, get beard (a locket falls out), get locket, examine locket, open locket (you find a piece of paper), read paper (hmm, some psalms), U, U, U, U, put locket in satchel, put key in satchel, get bag, examine bag (7 coins), D, D, D, D, NW, U, SE, W, SE, show paper (the parson points out a mistake and adviises you to check your aunt's bible), NW, enter, U, W, enter, examine room, put crowbar in satchel, get bible, examine bible (the parson was right - something falls out), put bible in satchel, get permit, examine permit, put permit in satchel, out, E, D, out. SE, E, enter, buy knife, buy tinderbox, out, N, wear beard (a cunning disguise), enter, N, examine straw, put all in satchel, get spade, S, out, W, NW, N, W, NE, N, W, W, D, D, D, N, N, drop spade, S, SW. examine shaft, feel ledge, get boots, wear boots, SE, N, remove satchel, drop satchel, U, U, U, E, E, SW, S, SE, S, SE, U, examine ruins, get sledge-hammer, D, NW, N, N, W, NE, N, W, W, D, D, D, N, N, get spade, break stones (three times until they're ready for shovelling), dig, drop sledge-hammer, get pickaxe, N, dig, get cap, S, S, SW, E, drop pickaxe, examine cap, wear cap, drop spade, get satchel, wear satchel, N, N, N, D, E, S, E (you're advised to take the coach). S, enter, get bag, buy ale (you're transported to the ferry), embark (you're taken to the island), W, W, examine notice, get permit, insert permit, N, N. enter, read notice (for instructions on how to operate the winch), put bag in satchel, get candle, get tinderbox, light candle, stick candle on cap, drop tinderbox, D, jump to bucket, get toggle, examine toggle, put toggle in satchel, jump, U, examine lever, insert toggle, unlock lever, release lever. Pull lever, pull lever, lock lever, D (repeatedly until you reach the bucket), examine well (you see a brick with a cross), jump, examine well, get knife, loosen mortar (twice), get crowbar, remove brick, feel in hole (and there's the diamond), U (all the way to the top), out, S, S, E, E, get bag, embark, wait (until the mail-coach arrives), enter, SW, get diamond, enter (the parson announces that the diamond will be sold for the benefit of the village - you've won with a score of 255 points. A Wibble and Blim production for The Classic Adventure Solution Archive