“Diamonds
in the
Rough”
WALKTHROUGH
Len
Green
lengreen@hotmail.com
HUMBLE
BUT
VITAL REQUEST
TO ALL
PLAYERS.
Since
the ending is unusual and surprising, please do not tell anybody the dénouement
before they have played the game, or reveal anything in a review or post on a
Forum etc.
Although
I have intentionally included a very large number of quotes from the game, I
have deliberately attempted to avoid giving away ANY of the actual
narrative, and in particular the ending &/or its lead up.
I hope that I’ve succeeded ?!
COPY
PROTECTION
This is different from most recent copy protections…and cannot in
any way whatsoever disturb your computer.
At
some relatively early stage of the game you will need to go into the DITR
building. The first time (ONLY)
that you attempt to do this, you will not be allowed to enter.
Instead, a window will be displayed with the words “Please consult the
letter you found inside the game box”. It’s
meaning needs no explanation!
Click once and you will get another window with “Enter the following
word (you will only need to do this once):”.
Click once more and you will obtain the message “Paragraph X, line Y,
word Z”. The parameters (numbers)
X, Y, and Z are generated randomly, and hence you will get a different set each
time.
So you need to select the correct paragraph, and then count the number of
lines down and the number of words across on that line. You then enter the word
from your keyboard and pres <Enter>. If you make a mistake, don’t worry,
the whole process only takes a minute or two and can be repeated until you get
it right!
NOTE... the actual number of paragraphs can cause an
error! Altogether there are 6 paragraphs. The
first one is the opening 2 words “Dear customer,”.
The second one is the 2 lines following.
The third is the longest paragraph starting with the words “This
product was made by ……” and is 9 lines long.
The fourth is the paragraph starting with the words “Speaking of the ending,
……” and contains 5 lines. The
fifth is the 2 lines following. The
sixth and last possible paragraph is the 2 word signature “Alkis Polyrakis”.
{A}
This walkthrough describes ALL the actions which you must
take in order to succeed,
However,
please don’t use this walkthrough unless you absolutely HAVE TO.
Some
aspects which are not absolutely imperative have been omitted. A lot of
these are interesting and provide much of the background story to the game, and
the tension!
If
you simply take this walkthrough in your hand and follow exactly what to do and
not to do, you can probably finish the game very quickly. This
however would completely defeat its whole purpose, which is to spin a
fascinating 3rd person interactive puzzle narrative!
{B}
You should most certainly NOT have
to follow the same order of accessing locations as described in this walkthrough
since the game is VERY non-linear. There are a GREAT number of
permutations of routes, and it is most unlikely that two players will follow exactly
the same itinerary.
In addition it is most likely that this walkthrough is not the best or
even optimum route to play the game (and finish it completely, and with full
points)!
Some
locations of course will NOT be accessible until you have completed certain
tasks, and so a particular order is sometimes
obligatory. Other than this, you are free to visit &/or revisit as you
wish… unless a location ‘closes up’!!
{C}
The
‘mechanics’ and interface of the game are
all contained in the game’s official Manual.
However I would like to remind players of some useful points here:-
[i] Pressing the
<Tab> key on your keyboard reveals ALL the exits from any location.
[ii] Providing that
you first hold the Post-It in the Main Screen, you can scroll through Jason’s
available Thoughts by using your mouse wheel.
[iii] Some
players may find the concept(s) of the ‘thoughts-panel’ somewhat daunting.
But in actual fact, after a little usage it is actually quite
straightforward.
It acts identically to an ordinary inventory and in fact can be thought
of as a
‘second inventory’. A simple
Thought is a character's name, for instance… whereas a more complex one can be
a situation, such as a meeting Jason just had or something he saw.
Thoughts can be examined, combined together or used anywhere in the Main
Screen, just like all ‘normal’ inventory items.
It is also very important to remember that Thoughts can be used upon
characters in the game, and also upon any inventory item (but NOT vice
versa!), once again just like ordinary inventory items.
By clicking the Use Cursor on a Thought, it becomes Jason’s current
thought. You can always see what Jason’s current thought is by looking at the
middle of the User Bar. The Post-It inventory item (at the extreme left of the
Inventory Bar) assumes its color and properties and can be used from there if so
required.
The description of the Thoughts as well as the
message you get when you combine two of them keep changing during the course of
the game. It is highly advisable to
examine them whenever you discover anything new… there is a possibility
that a new Thought will appear, and
also it can enable you to follow Jason’s line of thought.
{D}
There
are no “actions” involved in DITR, nor slider puzzles, mazes, music puzzles,
or other matters which annoy some players.
There is no so-called ‘bad language’ or ‘adult material’. It is
all third person and completely mouse driven point & click.
There are full (and excellent) English subtitles for ALL
speech.
BTW:-
There are absolutely NO dead-ends or crashes in the game!
{E} In
Diamonds in the Rough, you cannot die or make a wrong move that will force you
to reload a previous savegame. Nevertheless, you are advised to save frequently.
There
are a 100 save-slots… for the many who like to make
many saves. Saving and loading is
very rapid, presenting no delays to progress.
{F}
INVENTORY
ITEMS
Items entered into inventory are
marked thus
Items used from or in inventory are
marked thus
N.B.
Whenever a new item is picked up and entered into inventory, a ringing
sound is heard.
‘THOUGHTS-PANEL’
New thoughts entered into the
‘thoughts-panel’ are marked thus
Thoughts used from or in the
‘thoughts-panel’ are marked thus
N.B.
Whenever a new thought is created and entered into the
‘thoughts-panel’, a distinctive sound is heard.
In addition, when Jason is on screen (only) a lit electric bulb appears.
POINT
SCORE
Points for actions completed are marked
thus …… [X]
Cumulative points are marked
periodically thus ……
Y
The maximum possible number of points
is 400!
Walkthrough
*****
Play through the full Intro, first time anyway… to get the
important opening story and the ‘reason’ for the whole narrative!
You finish up in the kitchen of Jason’s apartment.
*****
Look at the inventory… at the beginning there are only 2 items
there.
*****
Examine both items… you can try dragging each inventory item on
the other.
*****
Look at the thoughts-panel… at the beginning there are only 4
thoughts there.
*****
Examine all 4 thoughts… you can try dragging each one of the
thoughts onto each of the 3 other thoughts.
*****
Look around the kitchen
*****
Exit the Kitchen
*****
Go upstairs to the attic
*****
Look around the attic
*****
Examine the desk there… “There is something carved on the
surface of the desk, but the light doesn’t shine there and you can’t quite
make out what it says”
*****
Click on the desk in order to shift it… “You have tried before
but it’s too heavy for you. You’re
going to need some help in order to move it”.
*****
In the thoughts-panel you obtain a new thought, i.e. ‘desk
in the attic’
*****
In the thoughts-panel, examine the new thought… “You need
someone to help you move the desk.”
*****
Exit the attic by going downstairs
*****
Enter the storage room and look around… “It looks as though
the light bulb in this room is burnt out”
*****
Click on some shelves… “You can’t see anything in here.
You must replace the light bulb”
*****
In the thoughts-panel you obtain a new thought, i.e. ‘order
a light bulb’
*****
In the thoughts-panel examine the new thought… “---------- all
you have to do is order it.”
*****
Exit the store room
*****
Go to the bathroom
*****
Look around the bathroom
*****
Look at the bottle of bleach
*****
Pick up the bottle
[1]
*****
Look at it in inventory… “It’s a chlorine based
detergent.”
*****
Exit the bathroom
*****
Enter the lounge
*****
Look around the lounge
*****
“Somebody left a piece of paper for you under the ashtray” (on
the table)
*****
Take the sheet of paper there
[3]
*****
Look at it in inventory… “It’s your (Jason’s) current
assignment.”
*****
Exit the lounge
*****
Enter Jason’s bedroom
*****
Look around Jason’s bedroom
*****
Look at and open the 3 drawers
of the chest of drawers next to his bed, one after the other
*****
Look at the contents of the middle drawer
of that chest of drawers… “There is a notepad inside the drawer.”
*****
Take the notepad
[2]
*****
Look at it in inventory
*****
Look at and try to open the 2 drawers
of the desk
*****
Open the left drawer of the
desk
*****
Look at and take the cheap ballpoint pen
from that left drawer of the desk
[3]
*****
Look at it in inventory
*****
In inventory drag the ballpoint pen
onto Jason’s assignment and click… “You’d better write the numbers on
another piece of paper”
*****
Still in inventory, click the pen
onto the notepad (more than once)…
“You have not developed the ability to summon your skill at will yet.
You need to visit
the doctor, he will know what to do”
[2]
***** Exit
Jason’s bedroom
*****
Enter the lounge again
*****
Exit the house via the front door which is situated in the lounge
(somewhat unusually since there is a hall!)
*****
Look around outside
*****
Walk to the right
*****
Continue forwards and along the path until you reach the
left/right branch
*****
Take the left branch-path and continue
*****
Arrive at Mr. William Hungerton’s house
*****
Look around
*****
Knock on the door… “There’s no answer.”
*****
Look at and talk to the youngster, Jerry, playing with a yellow
toy truck.
*****
Look at his toy truck and try to take it… No! “Taking a little
boy’s toy would be cruel”
*****
Walk around to the rear of the house
and look around the patio… but nothing can actually be done there at
the moment
*****
Return to the front of the house… Jerry has gone
*****
Return to the fork in the path and this time take the other branch
*****
Carry on past the bench and the traditional pavilion to the town
square… “All the main streets are connected to it.”
*****
You can look at the “------ statue of Corinne Feller, the
Founder of DITR.”
*****
Do not go forward but go to the left of the statue
*****
Turn left and then walk forward, past the pedestrian crossing, and
see the rather forbidding extremely light yellowish-white building with a high
arched door.
*****
Look at the building… “Every
DITR employee with paranormal abilities lives in this apartment building (except
for Jason, of course!)”
*****
Enter the front door of the building
*****
Look around inside
*****
Ascend the stairs to the first floor and look around
*****
Look at the door to the first apartment on the left “Sydelle
lives in this apartment.”
*****
Knock on the door and Sydelle welcomes you in
*****
In the thoughts-panel, see the new thought called ‘Sydelle
Williams’
*****
Examine the new thought… in the thoughts-panel
*****
Look around Sydelle’s apartment
*****
Snoop into her bathroom
*****
Look around the bathroom
*****
Open the cupboard there
*****
Look at and pick up the bottle
of detergent there [1]
N.B.
(In case you think there might be a dead-end here)!
If you neglect to take that bottle
while Sydelle is still in her apartment, it will be delivered to the bathroom in
Jason’s house later in the game.
*****
Look at the ammonia based detergent in inventory
*****
Talk to Sydelle and exhaust all dialogs
*****
Look in the thoughts-panel and see the new thought there, ‘Henry
Saunders’
*****
Examine the new thought… in the thoughts-panel
*****
Jason offers to take Sydelle’s current assignment to the Company
*****
Sydelle gives her current assignment
envelope to Jason [3]
Cumulative
score to date = 15
*****
Look at Sydelle’s current
assignment envelope in inventory
*****
From the thoughts-panel, drag the ‘special
abilities’ thought onto Sydelle herself… Sydelle explains what
her special ability is
*****
In the thoughts-panel drag the ‘special
abilities’ thought onto the ‘Sydelle
Williams’ thought. In
the thoughts-panel you obtain a new thought, i.e. ‘Sydelle’s
problems’
*****
Examine the new thought… in the thoughts-panel
*****
From the ‘thoughts-panel’, drag this latest thought (‘Sydelle’s
problems’) into inventory and onto Sydelle’s closed current
assignment envelope… “You’re
thinking about opening Sydelle’s envelope ---------- but not in front of
her.”
*****
Exit Sydelle’s apartment… Jason can stand in the corridor
outside her door
*****
From the ‘thoughts-panel’, drag this latest thought (‘Sydelle’s
problems’) into inventory and onto Sydelle’s closed current
assignment envelope… and acquire her report
itself [5]
*****
In inventory look at Sydelle’s report
*****
‘Read’ Sydelle’s report
(by looking at it in inventory)
*****
Sydelle launches into a long description of her 2 dreams.
*****
Go up the stairs (near the bottom right corner of the screen) to
the second floor
*****
Knock on the door of the first apartment on the right
*****
Curtis tells you to come on in
*****
Talk to Curtis and exhaust all dialogs
*****
From the thoughts-panel drag the ‘special
abilities’ thought onto
Curtis, and hear his special ability
*****
From the thoughts-panel drag the ‘desk
in the attic’ thought
onto Curtis
*****
“Curtis, I was wondering if you could do me a favor?”
*****
Curtis agrees but asks Jason to first exchange a book at the
library for him… in the thoughts-panel you obtain a new thought, i.e. ‘Curtis
needs a book’
*****
Examine the new thought… in the thoughts-panel
*****
Look at Curtis’ book lying on the table… “It’s a book by
someone named William Flake”
*****
Take the book
[4]
*****
Look at it in inventory
*****
Exit Curtis’ apartment
*****
Go down the 2 flights of stairs
*****
Exit the front door
*****
Turn to the right (of the screen) and walk forward
*****
Continue forward past the pedestrian crossing, and behind the
statue
*****
Look at the town’s library
*****
Enter the door to the library
*****
Look around and talk to the librarian… she is not very
simpatico!
*****
From inventory give Curtis’ book
to the librarian [1]
*****
Enter the library proper and look at the various book sections
*****
Try to get a suitable book for Curtis.
*****
Go forward as far as possible and turn into the far left set of
shelves
*****
Look at the shelf… “This bookcase contains science fiction
novels”
*****
Try to take one for Curtis … “You wouldn’t know where to
start”
*****
From the thoughts-panel drag the ‘Curtis
needs a book’ thought onto the books in the bookcase
*****
Jason spots a book titled “Chants of Experience, by William
Flake. That looks like something
Curtis would enjoy”
*****
Take the book
by William Flake [6]
*****
Look at it in inventory
*****
Leave the library… you can’t without checking out the book
*****
Return to the librarian
*****
Hand her the exchanged book for checking out
[1]
Important
Note:-
Since the game is pretty non-linear, it’s quite possible that you have
taken the library book BEFORE taking Curtis’s book.
No problem! The librarian
will not allow you to leave the library. Jason
will have to return the book to the bookcase, go back to Curtis and obtain his
book. Only then will he be able to
make the exchange!!
Cumulative
score to date = 32
*****
Return to the apartment building
*****
Go up the 2 flights of stairs
*****
Enter Curtis’ apartment
*****
From inventory, give Curtis his new book
*****
Curtis thanks Jason and helps him as promised
*****
Watch the cut scene that takes place between Jason and Curtis in
the attic of Jason’s house, and afterwards with Jason alone sitting at his
computer.
It finishes with Jason standing in the attic.
[19]
Cumulative
score to date = 51
*****
Look in the thoughts-panel and see the new thought there, ‘Message
in the attic’… “We’re not diamonds, we’re pieces of
coal.”
*****
Examine the new thought… in the thoughts-panel
*****
As described previously, exit Jason’s house and return to the
town square
*****
This time turn right (the exit is at the bottom right corner of
the screen)
*****
Continue forwards and see Sydelle together with somebody called
Anthony
*****
From the thoughts-panel, drag the ‘Message
in the attic’ thought onto Sydelle
*****
She tells Jason that the person who previously lived in his house was
called Robert Bennet and that Jason should talk to Henry about Robert since they
were friends… a new thought appears in the thoughts-panel, namely ‘Robert
Bennet’
*****
Examine the new thought… in the thoughts-panel
*****
In the thoughts-panel, drag the ‘Robert
Bennet’ thought onto the ‘Henry
Saunders’ thought (or vice versa) and acquire another new thought
entitled ‘Robert
was Henry’s friend’
*****
Examine the new thought… in the thoughts-panel
*****
Return to the apartment building
*****
Henry’s apartment is the one next to Sydelle’s… go to it
*****
Knock on Henry’s door… He refuses to talk (as usual)
*****
From the ‘thought-panel’ drag the ‘Robert
was Henry’s friend’ thought onto Henry’s door
[5]
*****
Henry won’t talk there since it’s not safe!
He says he’ll meet Jason at the pavilion in half an hour
Cumulative
score to date = 56
*****
Go downstairs and out of the apartment building
*****
Move to the left of the screen and walk forwards
*****
Look at the bar/restaurant and then enter its front door
*****
Look at the bar/restaurant
*****
Talk to the barman and exhaust all dialogs (he won’t give Jason
a drink since he’s under 21 years of age)… you acquire a new thought ‘receptionist’
*****
Look in the thoughts-panel and see the new thought there
*****
Examine the new thought… in the thoughts-panel
*****
Move to the left of the screen and see Nadine
*****
Look in the thoughts-panel and see the new thought there, ‘Nadine
Conner’
*****
Examine the new thought… in the thoughts-panel
*****
Look at and talk to her and exhaust all dialogs
*****
From the thoughts-panel, drag the ‘Message
in the attic’ thought onto Nadine
*****
Listen to her reactions
*****
Leave the bar/restaurant
*****
Move to the left of the screen and walk forwards
*****
Look at the DITR headquarters building and around it, and then
enter its door
*****
Go forward, look at, and talk to the receptionist
*****
Find out if Mr. Hungerton and the doctor are in… they both are!
*****
Walk to the right and enter the door there
*****
Go up the stairs
*****
Enter the first room on the right of the corridor… the so called
meeting
room
*****
Look around the room… there is nothing to do there (at present
anyway!)
*****
Exit the ‘meeting’ room
*****
Enter the second room on the right of the corridor
*****
Look around Mr. Hungerton’s office
*****
Talk to him and exhaust all dialogs
*****
Exit the office
*****
Enter the third and last door on the right side of the corridor,
the kitchen
*****
Look around generally
*****
Look at and pick up the half loaf of stale
bread from a table on the right
[1]
*****
Look at and pick up the handkerchief
from a table on the left [1]
*****
Exit the kitchen
*****
Enter the room on the other side (the left) of the corridor
*****
Look around Dr. Brown’s office
*****
Talk to the doctor and exhaust all dialogs… in particular “Dr.
Brown, I wanted to talk to you about my assignment… I think I’m going to
need some help.”
(N.B. If
you didn’t do the following earlier, it is not too late to do it now:-
In inventory, click the ballpoint pen
onto the notepad… “You need to visit
the doctor, he will know what to do”)
*****
Watch the cut scene that takes place between Dr. Brown and Jason
in the DITR meeting room.
It finishes with Jason and the doctor back in his office.
*****
Comment to the doctor about the experience, and end the dialogs
with him
*****
From inventory, give Sydelle’s report to Dr. Brown (Jason puts
the report back into its envelope before handing it to him)
[1]
*****
Exit the doctor’s office
*****
Return downstairs and leave the DITR building
*****
Return to the town square and start to walk back towards Jason’s
house
Stop at the pavilion… Henry
should be standing next to it:-
N.B.
Henry may not be there yet! If
not, check the following things and if you haven’t completed ALL of
them (not necessarily in the following order), then do so now
:-
[A] Talk
to the young boy, Jerry. If he is
no longer outside Mr. Hungerton’s house then you must have done this!
[B] From
the thoughts-panel, drag the ‘Message in the
attic’ thought onto Nadine
[C] Give
Sydelle’s report to Dr. Brown
[D] Have
the hypnosis session with the doctor
[E] Possibly
but not necessarily… if Henry is still not there:- go to
the town square and return to the pavilion
*****
Talk to Henry and exhaust all dialogs
*****
Drag each and every one of the
present thoughts from the
thoughts-panel onto Henry, one by one… if you can’t get away from the
pavilion area, then you have missed using one or more thoughts on Henry
*****
Jason learns quite a bit about what is going on with DITR!
*****
Continue along the path to Jason’s house, but don’t enter…
yet!
*****
Move to the left and round to the back of the house
*****
Look around the back garden
*****
See the can of lighter fluid
*****
Pick up the can of lighter fluid
[2]
*****
Look at it in inventory
*****
Look at the bird house… “According to Henry, Robert used to
find messages from an unknown benefactor in this bird house.”
*****
From inventory, put the bread
(crumbs) into the bird house [3]
*****
Leave the garden and return immediately
*****
Look at the bird (probably a sparrow) eating the bread crumbs at
the bird house.
*****
Click on the leg of the bird… “There is a small piece of paper
attached to the bird’s leg”
*****
Click again, and Jason carefully detaches the note
[8]
*****
In inventory read the note… it says “the woman is the key”
*****
In the thoughts-panel, see the new thought “woman
is key” thought
*****
Examine the new thought… in the thoughts-panel
Cumulative
score to date = 72
*****
Leave the garden and return to the front of Jason’s house
*****
If you haven’t done so earlier, from the thoughts-panel, drag
the ‘order a
light bulb’ onto the
mailbox. “You write the words
‘light bulb’ on your notepad and put the piece of paper in the mailbox”
[4]
*****
Leave the mailbox… the next time you open it your order will
have been implemented!
*****
Return to the mailbox
*****
Open it… “The
light bulb you ordered is here!” (…..… That’s service for you!!)
*****
Take the light
bulb
[3]
*****
Look at it in inventory
*****
Enter the house
*****
Go into the store room
*****
From inventory, exchange the brand new light
bulb instead of the old burnt out one
[8]
*****
Near to the right bottom corner of the store room, look at and
take the pair of scissors
[3]
*****
Look at them in inventory
Cumulative
score to date = 90
*****
On the left side of the store room look at the picture of a young
woman on one of the shelves (partially hidden)
*****
From the thoughts-panel, drag the ‘woman
is key’ thought
onto that picture… “You
decide to take a look behind the picture.”
*****
“There is a key hidden there.”
*****
Take the small key
[9]
*****
Look at it in inventory
*****
Exit the store room
*****
Enter Jason’s bedroom
*****
From inventory, use the key
to open the right locked drawer of the desk
[5]
*****
Look inside the drawer
*****
Take the matches
from the drawer [3]
*****
In inventory, look at the matches
*****
In particular, note… “Someone has written some words on this
matchbox:”
Click to read what’s written:-
‘Longstreet:
Dr. Brown’
Cumulative
score to date = 107
*****
Exit Jason’s bedroom and the house
*****
Return, as before, to the bar/restaurant
*****
Look around again
*****
“Somebody left a bucket and a mop on the floor” near the door
to the toilet
*****
From inventory drag the handkerchief
onto Jason… and see the result
*****
From inventory drag and pour either of the bottles
of detergents into the bucket… and see what happens
[3]
*****
From inventory drag and pour the other bottle
of detergent into the bucket… and watch the sensational reactions
on mixing them and the aftermath! [3]
*****
Walk behind the bar
*****
Look at and pick up a bottle of spirits, i.e.
bourbon [4]
*****
Look at it in inventory
*****
Exit the bar
*****
Re-enter the DITR building
*****
From inventory, give the bourbon to
the receptionist… and hear her reactions
[7]
*****
Exit the DITR building and immediately return and observe what
happens as a result!
*****
Look around the reception area again
*****
Enter the receptionist’s office
Cumulative
score to date = 124
*****
Look around the office
*****
Notice the standard wooden bookcase at the rear wall, and in it
the 3 folders (dossiers with
yellow sides) concerning employees
*****
Open one of the folders and read it
*****
From inventory use the cell phone
on the file and “take some pictures” [4]
*****
Open and photograph a second file
[4]
*****
And do the same for the third file
[4]
*****
Look at the computer… it is switched on
*****
Access the computer
*****
You need to enter a password
*****
From the thoughts-panel drag the special
abilities thought onto the central blank white security rectangle on
the computer screen (i.e. Anywhere
on the Panel except the buttons and the actual text box).…
and click; more than once
*****
You obtain the first alphanumeric of the password
[1]
*****
Then you obtain the second alphanumeric of the password
[1]
*****
And finally you obtain the third alphanumeric of the password
[1]
*****
“Nothing more comes to you.
You guess you haven’t developed your ability enough yet”
*****
Using your keyboard, you can enter these 3 alphanumerics (1ma)
into the password-panel on the
monitor… but it’s very doubtful that this will be accepted!
*****
Click on “X Cancel” to exit the computer
*****
Exit the receptionist’s office and the DITR building
*****
Return to the apartment building, enter, and knock on Henry’s
door
*****
Talk to Henry
*****
Transmit the images of the 3 folders to him
*****
Exit Henry’s apartment and the apartment building
*****
Return to Jason’s house
*****
Look around the lounge
*****
“It looks like you have a new assignment”
*****
There is another sheet of paper for Jason under the ashtray” (on
the table)
*****
“You pick up the paper” [3]
*****
Look at it in inventory… it’s another assignment
for Jason
*****
Exit Jason’s house
*****
Return to the DITR building
*****
Go upstairs as previously to Dr. Brown’s office
Cumulative
score to date = 142
*****
From inventory, hand Jason’s assignment
to Dr. Brown
*****
Watch what happens
[5]
*****
“This time you select 8 out of the 25 numbers.”
*****
Go downstairs again and enter the receptionist’s office
*****
Again access the computer
*****
You need to enter a FULL password
*****
From the thoughts-panel again drag the special
abilities thought onto the central blank white security rectangle on
the computer screen… and click (more than once)
*****
“The characters come to your mind easily!”
*****
You obtain the remaining alphanumerics of the password… 2ne3er
[6]
Just in case it’s still unclear, the full
password is 1ma2ne3er
*****
Using your keyboard, you can now enter the full 9
alphanumerics passwords into the password-panel on the monitor
*****
Click on the panel marked ‘Continue’… “The password was
accepted”
*****
Click again on the panel marked “Continue” (……..
Cumulative
score to date = 163
*****
Look at everything possible on the monitor… BUT “You’d
better not do anything other than read, or you might give yourself away.” It’s
worth looking inside the email icon and reading the 3 emails there (2 in
‘inbox’ and 1 in ‘Deleted Items’)
*****
Look into the recycle bin
*****
Open the Untitled.txt file
*****
Click the eye-cursor on any of the four items there… “-----,
this is just a list of books.”
*****
Click again… “You decide to write them down anyway.”
*****
Click a third time and obtain the list
[5]
Note:-
Each of the 4 books and their authors is listed with an alias.
e.g. The
first on the list is Robert E. Lee (the alias):
Rocketfall (the book) by Jim Axleton (the author)
*****
To exit the computer (if you have trouble), click on the yellow 5
pointed star on the lower taskbar.
*****
In inventory, look at “------ the list of books you found in the
receptionist’s computer.”
*****
Look again, and see the ‘detailed’ list
of 4 books… see the note just above
*****
Exit the receptionist’s office and the DITR building
*****
Return to the library
*****
Enter the library, ignore the librarian this time and go straight
to the bookshelves
*****
Jason is looking for the 4 books on the abovementioned list… if
you have any problems acquiring them the following should help:-
*** As
soon as you move into the library proper, press the <Tab> key on your
keyboard. You will see 4 entrances to the bookshelves, 2 on the right and 2 on
the left (and one forward… just to advance further into the library).
*** Access
all 4 of them in turn and use the ‘eye-icon’ on each one to inform you what
that particular bookcase contains. Then
from inventory, drag the book list onto
each one to see if any of the 4 books are present in that particular bookcase.
*** You
will find that the 4 bookcases hold books of the following categories:-
~~~‘recent American history’;
‘Geography’; ‘European
History’; ‘contemporary
science’.
*** With
all 4 of the above bookcases/sections “None of the books you are
searching for belong in this section.”
*** Walk
forward into the library as far as possible
*** Once
again you will see a different 4 entrances to the bookshelves, 2
on the right and 2 on the left.
*** Again
access all 4 of them in turn and use the ‘eye-icon’ on each one to inform
you what that particular bookcase contains.
Then from inventory, drag the book list
onto each one to see if any of the 4 books are present in that particular
bookcase.
If a book from the list is present, click to pick it up
*** This
time, the results are as follows:-
~~~ ‘European authors”: the bookcase contains the book “King
Mouse”. [2]
Look at it in inventory.
~~~ ‘Horror novels’: the bookcase contains the book “
Look at it in inventory.
~~~ ‘American authors’: the bookcase contains the book “Without
Guilt”. [2]
Look at
it in inventory.
~~~ ‘science
fiction’: “None of the books you are searching for belong in this
section.”
*****
So you’ve only managed to acquire 3 out of the 4 books you are
searching for!
*****
Exit the library (you don’t check out the books this time!)
*****
Once again enter the DITR building and the receptionist’s office
*****
From inventory, drag the cell phone
onto Jason… “You activate your cell
phone’s Bluetooth
function.” [2]
*****
As before access the computer
*****
Click on the ‘Red Filter’ icon (… “SUCCESS”) ---
“Red filter sent to remote device”
[4]
Cumulative
score to date = 180
*****
Exit the computer
*****
If you haven’t done so before, observe the black object on the
desk
*****
Pick up the black ink pad
[2]
*****
Look at it in inventory
*****
Exit the receptionist’s office and the DITR building
*****
Return to the apartment building and enter
*****
Go up one flight of stairs and enter Henry’s apartment
*****
Talk to Henry and exhaust all dialogs
*****
Receive a key
from him [3]
*****
Look at it in inventory
*****
Exit Henry’s apartment and the apartment building
*****
Return through the town square towards Mr. Hungerton’s house
*****
On the way, meet Jerry, talk to him and exhaust all dialogs.
His parents live “In the apartment building.
Second floor, right across the stairs.”
[2]
*****
Move away and immediately back again… Jerry’s gone again
*****
At Mr. Hungerton’s house, look at the mailbox… it’s closed
*****
Open it
*****
Look inside… “You can see a stamp
inside William’s mailbox.”
*****
Pick it up [2]
*****
Look at it in inventory… “It’s an official DITR stamp”
*****
In inventory “You press the stamp
on the ink pad.” [1]
*****
In inventory, look at it… “The DITR stamp
is ready to be used.”
*****
Go round to the back of the house again
*****
Look around William’s patio
*****
Look at the book on the table… it is “Rocketfall”,
by Jim Axleton
*****
Take the book… it is the fourth (missing) one on the list which
you were looking for [2]
*****
Look at the book in inventory
*****
Leave the garden and Mr. Hungerton’s house
*****
Return to Jason’s house
*****
Enter and go up the stairs to the attic
*****
Look at the chest “This chest has been locked ever since you
came here.”
*****
From inventory, use the key (that Henry gave you) to unlock the
padlock which secures the chest [8]
Cumulative
score to date = 200
*****
Look inside the chest… “You can see an old book and a modem
------.”
*****
Take both of them [6]
*****
In inventory, look at the “wireless ADSL modem”, and the diary
*****
From inventory, drag Robert’s diary onto Jason, and read it
carefully… it contains a lot of important background material
*****
Exit the attic and Jason’s house
*****
Move to the left and round to the back of the house
*****
Look around the back garden
*****
Again look at the bird house… “According to Henry, Robert used to
find messages from an unknown benefactor in this bird house.”
*****
Look at the bird again (probably a sparrow) in the bird house
*****
Click on the bird… “There is a small piece of paper attached
to the bird’s leg”
*****
Click again, and Jason carefully detaches the note
[8]
Cumulative
score to date = 214
*****
In inventory read the note…
it says “page 77.”
*****
From inventory drag each one of the 4
books, one by one, onto Jason and see what happens
*****
Return and enter Jason’s house… the living room
*****
Sydelle knocks on the door and enters… Jason talks to her
*****
She agrees to help him and leaves his house
*****
Go to the warehouse
*****
See Sydelle chatting up the warehouse superintendent
*****
Listen to his long lists of what the warehouse contains
*****
Move towards the interior of the birdhouse
*****
The superintendent’s back turns towards the crates, so slip past
him and into the warehouse itself
*****
Walk forward into the warehouse (N.B. You will not be able to
leave until you have fulfilled everything that needs to be done there…
“You’d better not leave yet, you haven’t explored the warehouse thoroughly
and you might not get another chance.”
*****
Immediately, on the left side, look at an extension cord
*****
Grab the extension cord
[4]
*****
Look at the extension coil in inventory “It’s a twelve foot
extension cord that can fit up to three plugs.”
*****
Continue forwards into the next section of the warehouse and see
an open door on the right leading into an office
*****
Try to enter… “You’d better not, the office is not empty.”
*****
Walk forward again as far as you can.
You are in a garage with vehicles parked on either side
*****
Look up at the roof of the warehouse… “………. You notice a
number of fire detectors on the ceiling.”
*****
Look at an orange-red wooden crate lying on the ground half way
down the left side between two trucks
*****
From inventory, drag the matches
onto the crate… “The crate is rather damp, it won’t catch fire.”
*****
From inventory empty the can of flammable lighter
fluid onto the wooden crate [5]
*****
From inventory, again drag the matches onto the crate.
Not a good idea…“------ the water would probably destroy all the
files in the office.”
*****
Turn around and walk back a bit towards the entrance of the garage
*****
Notice on the other side, “An electrical board is on the
wall.”
*****
Look (in close up) at the electrical board
*****
On the right side of the board are a pair of switches controlling
the water
*****
The pair of switches are in the up/on position… push then
down/off
*****
Return to the wooden crate
*****
From inventory, again drag the matches onto the crate
*****
FIRE… the loud smoke warning beepers start up
[9]
Cumulative
score to date = 232
*****
Return to the open door to the office… the personnel have left
in a hurry
*****
look around the office
*****
On the right hand side of the room glance at the inkjet printer
which is standing on a wooden dresser
*****
Look at and open the 3 drawers
of the dresser, one after the other
*****
Look at the contents of the top drawer
of the dresser
*****
Take an official
letter
form there
[3]
*****
Look at it in inventory… “It’s
a blank document with the DITR letterhead on it.”
*****
Close the drawer
*****
Look at the middle drawer… “The drawer is empty.”
*****
Close the drawer
*****
Look at the contents of the bottom drawer
of the dresser
*****
Take the peculiar master key
there [3]
*****
In inventory, read the tiny inscription… “Apartments Master
Key”
*****
Look around the office and notice 4 folders lying around there
*****
Open one of the folders and read it
*****
Once again from inventory, use the cell
phone to photograph the folder [4]
*****
Do the same for a second folder
[4]
*****
And the same for the third folder
[4]
*****
Ditto for the fourth folder
[4]
Cumulative
score to date = 254
*****
Exit the office and the warehouse (previously you could not get
out!)
*****
Return to the apartment building and enter
*****
Go up two flights of stairs
*****
Look at the door to the first apartment on the left side…
“Jerry told you that he lives here with his parents.”
*****
Knock on the door… there’s no answer
*****
From inventory, use the master key
on the door… “That’s not a bad idea, but you’d like to talk to Nadine
first.”
*****
Go down one flight and knock on the door to Nadine’s apartment
*****
Start talking to Nadine
*****
Watch the cut scene that takes place between Jason and Nadine,
then with Jason alone in his bedroom, and finally with William Hungerton in his
house.
It finishes with Jason standing outside Mr. Hungerton’s front door.
*****
Return to the apartment building and enter
*****
Go up two flights of stairs and approach Jerry’s parents’
apartment
*****
Again knock on the door… there’s no answer
*****
From inventory, again use the master
key on the door… SEE
WHAT
HAPPENS !!
[5]
*****
Go downstairs 2 floors and out of the apartment building
*****
Move to the left of the screen and walk forwards to the DITR
building
*****
Go upstairs again and enter the meeting room… the first door on
the right
*****
Look at the right (brown) wall
*****
“It’s a standard wall socket.”
*****
From inventory, “You
use the extension cable
to connect the projector to the wall socket.”
[5]
*****
Switch on the projector
*****
From inventory, pull the cell
phone onto the (lit) screen, and “you shoot a short video of it.”
[10]
*****
From inventory drag one of the books, say “King
Mouse” onto Jason… See the blank red colored pages 76 and 77
*****
From inventory, move the cell
phone onto the blank red pages… activate the Red Filter and (when
closer) see the pages filled with alphanumerics
[7]
Cumulative
score to date = 281
*****
Repeat the above processes for the book “
*****
Repeat the above processes for the book “Without
Guilt” [7]
*****
Repeat the above processes for the book “Rocketfall”
[7]
Cumulative
score to date = 302
*****
Exit the meeting room and the DITR building
*****
Walk to the apartment building
*****
Go up one flight of stairs to Henry’s apartment and knock on the
door… “Henry? are you in there?” ---
“There’s no answer”
*****
From inventory take the master key
and open Henry’s door [7]
*****
Look around Henry’s apartment
*****
Enter Henry’s bathroom, look around and particularly at the
floor there
*****
Exit the bathroom and enter his bedroom.
*****
Examine the board fixed to the wall fully (If you don’t look at
both these things you can’t exit “You might as well search the apartment
before you leave.”) [1]
*****
Leave Henry’s apartment and the apartment building
*****
Return to the DITR building
*****
Go upstairs to the examination room… until now the door has been
closed, but now it is open!
*****
Enter the examination room and look around at everything and pay
good attention to who is there
*****
Pay attention to the right of the glass topped table
*****
“A long thick cable is coming out of the wall.
It is connected to a big machine in the back.”
*****
From inventory, use the scissors
to cut the thick cable [8]
Cumulative
score to date = 318
*****
Exit the examination room
*****
Enter Dr. Brown’s office which is now empty
*****
Look at the folder of Sydelle Williams
*****
Open it and read it [4]
*****
Access Dr. Brown’s computer
*****
Enter the password to the computer…
This
is the most difficult puzzle in the game. If
you have trouble, see the end of this walkthrough for a graduated series of
hints.
If
that is insufficient, at the end is a complete spoiler!
[10]
*****
On the monitor click on ‘Network’… this gives 2 folders
*****
Click on the folder labeled William Hungerton
*****
Access the folder marked ‘Finances.mrt’ and view his
20007 Financial Report
*****
Leave the network section and look at the folders at the bottom
right corner of the monitor
*****
Click on ‘Conference.mrt’… read the report concerning
yellow phosphorus
*****
Leave that and click on ‘To Print.mrt’ and read
‘Additions to Simon Davenport’s report’
[3]
Cumulative
score to date = 335
*****
Exit Dr. Brown’s office and the DITR building
*****
Go to the apartment building
*****
Go up 2 flights of stairs and knock on the door to the second
apartment on the right… Simon answers
*****
Talk to Simon…”I want you to visit a dream and I need you to
take me with you”
*****
Simon needs authorization from Dr. Brown
*****
When Simon has returned to his apartment, in inventory, write on
the letter form with the pen
[6]
*****
Knock on the same door again and Simon answers
*****
From inventory, give Simon the (fake) letter
form
*****
The authorization is not official enough for Simon
*****
When Simon has returned to his apartment, in inventory, stamp the letter
form with the official stamp
[8]
*****
Knock on the same door again, and again Simon answers
*****
Again From inventory, give Simon the stamped letter
form [10]
Cumulative
score to date = 359
*****
The authorization is now official enough for Simon
*****
But Simon needs something belonging to Sydelle to enter her dream
*****
Go down one flight of stairs to Sydelle’s apartment
*****
Knock on her door… (Unsurprisingly) “There’s no
answer”
*****
From inventory take the master key
and open Sydelle’s door [3]
*****
Look around her apartment
*****
Enter her bedroom.
*****
Look at the pink colored blouse lying on her bed
*****
Grab the blouse
[2]
*****
Exit Sydelle’s apartment
*****
Go up one flight of stairs to Simon’s apartment
*****
Knock on his door again and Simon answers
*****
From inventory, give Sydelle’s pink blouse
to Simon [5]
*****
Watch the cut scene. Look
at all the characters and objects. When
you have clicked on everything necessary (more than once if necessary), the cut
scene finishes and you
end up outside Simon’s door again.
*****
Leave the apartment building
*****
Reenter the DITR building
*****
Go upstairs to Hungerton’s office
*****
Enter Hungerton’s office which is now empty
*****
Look at the folder of Jason Hart
*****
Open it and read it [4]
Cumulative
score to date = 373
*****
Access Dr. Brown’s computer
*****
Enter the password to the computer…
Once
again, as before, this is the most difficult puzzle in the game.
If you have trouble, see the end of this walkthrough for a graduated
series of hints.
If
that is insufficient, at the end is a complete spoiler!
[10]
*****
At the bottom right corner of the monitor take a good look at the
icon “unlock”… it reveals an important instruction
*****
Click on the icon “unlock”… “Well you pushed it.
You hope it works.” [5]
Cumulative
score to date = 388
*****
Exit Hungerton’s office
*****
Go downstairs
*****
The door at the bottom of the stairs is now open for the first
time
*****
Enter the door to the basement
*****
Look around
*****
Notice that near to the guard’s right arm is a holster “There
is a gun inside this holster” [1]
*****
Grab it… “You can’t take it while the guard is in here.”
*****
Exit the room
*****
Continue towards the left side of the screen
*****
Enter the second door
*****
Look around
*****
Click on the sheet……..WOW!!
[2]
*****
Look at the bottle on the shelf… “The label on this vial reads
‘yellow phosphorus’.”
*****
Pick up the vial
of yellow phosphorus [2]
*****
Exit the room
*****
Look at the door at the left side of the screen… “It’s a big
metallic door with a latch.”
*****
Enter the door
*****
Look around inside
*****
Look at then talk to the person inside the room
*****
From the thoughts-panel drag all the thoughts, one
by one, onto that individual… you will obtain some background on the
activities of DITR
*****
From inventory drag the cell phone onto that person
[4]
*****
Eventually there will be a helpful ‘reaction’ from the
person… if not, and quite likely, you will have to leave the room and return
immediately!
N.B. If you have trouble with the
above, check the following things
and if you haven’t completed ALL of them (not necessarily in the
following order), then do so now :-
[A] Click
on the sheet in the adjoining room
[B] Record
the hypnosis animation with your cell phone
[C] Use
the cell phone on the individual
[D] Use
the ‘Jason’ Thought on the individual
[E] Use
the “DITR” Thought on the individual
[F] Possibly
but not necessarily, if you get no ‘reaction’…exit the room and
return and maybe talk to the individual
*****
When you are prompted to do so, leave the room
*****
Return to the first room which you visited in the basement…the
guard is no longer there
*****
Grab the gun from the holster
[3]
*****
Exit the room
Cumulative
FINAL score to date
= 400 points…
out of a maximum possible of 400.
HUMBLE
BUT
VITAL REQUEST
TO ALL
PLAYERS.
Since
the ending is unusual and surprising, please do not tell anybody the dénouement
before they have played the game, or reveal anything in a review or post on a
Forum etc.
Although
I have intentionally included a very large number of quotes from the game, I
have deliberately attempted to avoid giving away ANY of the actual
narrative, and in particular the ending &/or its lead up.
I hope that I’ve succeeded ?!
(1)
Use the eye-cursor on Jason. He will look at his wristwatch and tell you
the time of day. Of course that is really superfluous since it’s the
same time setting as your computer and presumably your
real-time.
(2)
Since Robert’s diary mentions that the password is ‘dynamic’,
you will need to know :-
{A} Which
week is appropriate.
{B} What
time of day is pertinent.
{C} Which
of the 4 books you need to ‘deal with’.
{D} What
to do with the incorrect/incomplete” Books-password” when you get it.
(3)
Note down, or remember, the password of the receptionist's computer. It is
1ma2ne3er.
(4)
Hence, scrutinize the alphanumerics on all 4 books and see if there is any one
password which is similar but not identical to the receptionist's password.
(5)
There is only one single such similar password (in all the 4 books). It is
in the book entitled “King Mouse” and at day-5. It is 9ma8ne7er.
(6)
So {A} must be week-5.
(7)
{B} will be the time of day [ see (1) ],
different for different players according to the time each one is playing this
section.
(8)
Now there are 4 books and 4 computers but the question is, which computer
is associated in any way with which book (and why)?
The books are
:- “King Mouse”; “
The computers are in the
offices of :- Dr. Brown; Mr. Hungerton; the
receptionist; the librarian.
(9)
[i]
We have already seen that “King Mouse” is associated with the
receptionist's computer.
[ii] If you haven’t
done so, in inventory look at the matches.
Written there is ”Longstreet: Dr. Brown”
If you refer to the book list in inventory, Longstreet is the alias of
the author (Thomas Clumsy) of “Without Guilt.
Hence “Without Guilt is apparently the book referring to Dr. Brown’s
computer
[iii] “Rocketfall”
is presumably connected with William Hungerton since that book was found on his
patio.
[iv] The
remaining (4th) book [ i.e. “
(10)
You will first need to use “Without Guilt” to acquire Dr. Brown’s
password.
Later in the game you will need to use “Rocketfall” to acquire Mr.
Hungerton’s password.
(11)
So you can now pinpoint the (two) passwords in the books !!
But according to Robert’s diary entry of August 6th …
"---------- none of the passwords seems to work! I guess they
are not the final ones, there must be one more thing one must do before
they work".
Apparently there must be one final procedure to turn the passwords in the
books into real actual passwords. Compare the correct real actual password 1ma2ne3er
for the receptionist’s computer with incorrect/incomplete-password from the
book 9ma8ne7er.
(12)
Note that the 2 passwords are identical apart from the fact that
the 9 has to be turned into a 1, the 8 into a 2, and the 7 into a 3.
(13) So the ‘hidden procedure’ to turn the passwords in the books into real actual passwords must be quite a simple 'rule' :- Simply subtract the incorrect ‘book-numbers’ from 10 (but do not alter the letters) in order to get the real actual password numbers for use!
(14)
S P
O I
L E
R.
Dr.
Brown’s password
(Week 5 of the book “Without Guilt”).
Time
of day
Book
“Password”
CORRECT
Password
William Hungerton’s password (Week 5 of the book “Rocketfall”).
Time of
day
Book
“Password”
CORRECT
Password