Walkthrough by MaGtRo and NKuderna
12/19/00
10,500 B.C.
As the last ice age ends, a riddle begins.
Heavy rains pours down on the lush Sahara region
Creating ideal conditions for a new civilization.
circa 2,500 B.C.
The Great Pyramid is built for Pharaoh Cheops (Khufu).
Over 2,300,000 stones used, weighing over 6.5 million
tons
The last of the Seven Wonders of the Ancient World.
Great Sphinx is fashioned in the likeness of Chepren (Khafre).
Like his father Cheops, he builds an equally impressive
pyramid.
Guarded by the Father of Terror, the Great Sphinx.
circa 820 A.D.
Treasure seeking Caliph Al Mamoun burrows into the great
pyramid.
The secret entrance is still hidden forcing him into dig
through stones.
Eventually breaking through the wall of a secret passageway.
1940 A.D.
Psychic Edgar Cayce predicts a chamber under the Sphinx paws.
Cayce also claims the Hall of Records is near the Sphinx
All of which he predicts will happen at the end of the 20th
century.
1986 A.D.
French architects drill holes into west wall of the
Queens chamber
The test reveals a large cavity filled with unusually fine
sand
Their work is suspended.
1987 A.D.
Secret passage is discovered in Sphinx...
Only a 20th century newspaper and shoes are found.
1988 A.D.
Professor Yoshimura discovers new chamber in Great Pyramid.
Shortly after, the Egyptians terminate Yoshimuras work.
1991 A.D.
Seismology reveals chambers and tunnels under the Sphinx
Geologist Dr. Schoch finds Sphinx is rain eroded and much
older.
Just as these discoveries mount, Wests work is
terminated.
March 22, 1993 A.D.
Rudolph Gatenbrink discovers secret door in Great
Pyramid.
Using robot Upuaut II, the door is found 200 feet
up an airshaft.
He is banned from opening the door and continuing his work.
2001 A.D.
The Great Pyramid is intermittently closed and access is
limited.
The Sphinx and enclosure are off limits - rapidly
deteriorating.
No further work has been permitted with any of the discoveries.
Present
Violent sandstorms have once again concealed most of the
Sphinx.
Geoffreys discovers new hidden chambers within Great Pyramid
and a newly revealed tunnel leading into and under Sphinx.
Pyramidologist flock to touch pyramid walls and meditate
UFOlogists are linked via satellite transmissions, awaiting the
return.
Pagan rituals can be seen on the outskirts of the desert at
night
and religious groups are claiming it prophetical
It is time.
The Game:
Warning! This is a step by step walkthrough so please use it
sparingly and only if you are stuck. There are so many places to explore and things to do.
Turn your lights down and take your time playing this game. It is the next best thing to
actually being in Egypt. The game is non-linear. Follow Gil's advice, "Assume
nothing, examine everything, and of course write exhaustive notes. And, what ever you do,
Do Not give up! Clues abound everywhere and there are multiple clues for each
puzzle. There is a warp arrow that can transport you fast from one place to another
previously visited site. Use it only after you are sure that you have examined the areas
in between thoroughly. Be sure to place items in the inventory bag after using it. Do not
click an inventory item over another item - if you do, it will go back where you got
it from and thats usually a long trek but it is also a good way to remove excess
inventory like stars or arrows.
HINTS:
If the player wants to go through with minimum trekking on his
own, start at the Gils tent, sphinx site, Great Pyramid, Cheoptronic, Kings
Chamber, Queens Chamber and back to the Sphinx.
WALKTHROUGH:
After landing on the heliport, go to the farthest tent
(Gils).
GILS TENT:
Listen to Gils tape thats on the desk and read the
letter. Heed Gils warning. Check the box on the bed containing Gils
possessions. Take note of the numbers written on a scrap of paper behind one of the cards
(R 6:10, L 15:24, R 8:25). Take note of the numbers of Gils Campus ID (1
007-72-33-1334). Using the Bible (Book of Numbers) found under the candle box, correlate
the numbers written on the scrap of paper with passages from the bible. Passage 6:10
speaks about 2 turtle doves or 2 young pigeons; passage 15:24 about one young bull and one
male goat; passage 8:25 talks about age of fifty. Look in the trash can and take note of
the discarded empty carton of a padlock. Turn the carton and read the procedure in the
back of the carton.
Sleep. Wake during nighttime. Light candle with match. Using
the lit candle as a backdrop, examine paper under pillow. At daylight upon waking up
again, light another match and walk over to cooking range on the table at far end of tent.
Click on the knob to turn the gas on and light burner under stew pot. Get the skeleton key
from the stew pot. Open all drawers on desk. Take note of the star maps on the top drawer
specifically the updated Plot to 10,500 BC. Pick up all 3 tapes from the side drawers.
Examine clues on writing board on desk. It says R tape #3 0105, L Artifacts Tape 0223, R
Tape#1 0031.Turn the timer of the tape recorder to 0000. Fast forward the tapes to the
corresponding number found from the clues on the writing board. Gil tells you the
mathematical procedure to do to the passages from the Book of Numbers. With numbers
gathered from above clues (12-5-20), open chest. Take translation tape and Translation
Scroll. Listen to Translation tape. Gil advises you to use the 6 tablet as your
first clue.
SPHINX DIG SITE:
Walk to Sphinx dig site, down the ramp, turn left, look at
scaffolding and take note of date written on it.
Walk further down and enter excavation tunnel under the left
foot of the sphinx. Note the intricate door with holes in each point. It looks
familiar. This is one described by the drawing in the middle bottom part of the
Translation Scroll.
Go back to the helicopter and take a ride to the Great Pyramid.
GREAT PYRAMID OF CHEOPS:
Go to the tent. Pick up the gas can from the tent. Try to get
water from the water container. But it flows to the sand - look down at sand. Something is
happening there. Keep pouring water on sand. Pick up the Sacred Scroll.
Upon examining the scroll, again it has the drawing of the door found at the
excavation site under the Sphinx but this time it has icons on the red circles. Walk up to
the entrance of the pyramid. It is dark in the tunnel. Fill the generator with gasoline.
Press start. Now you have light. Enter tunnel. When you reach a VR spot look up and go up
that tunnel.
Upon reaching an area with a ladder and ramp on either side,
you can turn right to a grate, forward to Queens chamber or left and up the ramp to
the Kings chamber. Open the grate on the right and read Gils note. Going up
the ramp, you end up in a bare room of the Kings chamber - there is just an empty
tomb. Lets go back down and check the middle passage. Go forward to the Queens
Chamber.
QUEENS CHAMBER:
Look around. There is a desk with some electronic equipment on
it, a small hole on the wall by the desk and theres an alcove to the left of the
desk that has a low entryway. Read the journal found on the desk. Take note of the pyramid
cross section drawing and the reference to Gatenbrinks mystery door. Examine control
panel. Turn main power supply on (top left), middle power for imaging matrix (only library
1 works) and bottom power for more data retrieval. Check the Data retrieval by
pressing each number, especially #2, how to manipulate the Cheoptronic and #6 and #12
tells of problems encountered in running the Cheoptronic. Pick up Cheoptronic (robot car)
from the stacked cases on the right side of the room. Place it on small hole on the wall
by the desk. Using the control panel and Library #1, drive the cheoptronic through the
tunnel until you reach the mystery door. Use the Forward and backward switch on the left
side of the panel and when you reach a difficult area, use either auxiliary lever 1 or 2
until you get over the blockage. My, thats a looooong tunnel! Open Mystery door by
typing the numbers deduced from clues given by Gils letter - date of the raising of
the scaffolding and the last 4 numbers from his Campus ID (0217+1334=1551). When the
mystery door gets pushed back, the wall of alcove to the left of the Queens chamber gets
pushed also. Lets find out what happened when that wall got pushed.
KINGS CHAMBER:
Go back up the ramp and enter the Kings chamber. Looking
around, you find that a block at the back of the tomb is recessed. Click on that stone
block. Enter. WOW! The real Kings Tomb! Pharaoh Cheops is still resting here. What a
find! Go under the tomb, up the incline and face the cobra fire stand. More rooms to
explore. Turn towards the left, down the corridor, turn the corner and see the first room
to your right.
Hidden Corridor/Treasure
Antechamber/Astrological Alcove:
Take note of the throne icon on top of the door. Enter. Look
around. See a silver pot in the corner, push lid and get Heraldic Key. Take note of
Gold Disk with Anubis pictured at the center. It looks like a map of a maze.
Anubis Maze Disk
Enter the other room. There is a statue at one corner and a throne. Im tired, I think Id like to rest and also see how it feels to sit on a throne. The statue moved. Enter the secret room. Pick up the Royal Scope. Look at the wall mural. It looks like a 6-prong comb. Go back out to the hallway and look at the next room.
Weaponry Room:
The icon on top of the doorway shows a dagger. In a wooden
chest on the right side of the stairs, you find the Yacht Scroll. Beside it is a
pot with arrows, maybe you want to pick up 2 or more of the arrows. You can come back if
you need some more. You also find a pot with stars on a chart and on the base of the pot
is a tower symbol. Lets leave it for a while, if you need it, you know where to find it.
Climb the stairs and look in the chest. Get the Gold Dagger. Move on to the next
room down the hallway.
Festive Chamber:
Theres a bag like icon on top of the doorway. Upon
entering the room, on the right side, pick up the RoyalTrumpet. In the pot close to
the trumpet, get the Flautist Scroll. Inspect the scroll. Interesting! A flutist,
cobra and 8 bags - Wonder what the meaning of that is?
Going to the other side of the room, we see another pot with
stars on it and an icon with horns protruding from it. Nearby is an Egyptian board game
and upon opening the side drawer, you see and pick up the Flat Wick Key.
On the wall left of the Flutist statue, you find another star
pot, this time with a cross on the base and inside the pot beside it is another scroll.
Pick it up and examine. It is the Throne Scroll. It showed a star and sun on the
top corners of the scroll, 4 stars above and the throne underneath.
Examine the Flutist statue and find a plug at the back. Plug
the Flutist.
There are two side panels that show a statue blowing a trumpet.
Do what the panel depicts - place the trumpet on the stand at the center of the room
facing one of the side panels, click on it. Wow! It broke the wall on the opposite side.
Place the trumpet again on the stand, now facing the other side panel. Click on trumpet
again. It broke the wall panel again! Inspect the broken panels. One of the revealed
entryway showed cobras on baskets. Better wait, to enter here. The other revealed
entryway has a bag like contraption attached to some pipes. Those pipes look like the
pipes on the back of the Flutist statue and the bag look like the one on the scroll. Now
we know the meaning of the Flautist scroll. Squeeze the bags 8 times, the flutist statue
start playing. Go back to the cobra room. The cobras are gone and we can enter. Get the Hathor
Tablet. It looks like one of the tablets on the Translation Scroll Gil said are clues
to start on.
Explore some more. Turn the corner and midway down the hall is a door with a sun like symbol on it and on the other side of that is a small opening at the base of the wall. Go back to those areas later. Check the other hallway first. Turn the corner and see 3 more rooms to explore as shown by the lighted torch by the doorway. Enter the first door. Leave the room.
Furniture Chamber:
This entryway has an arrow on top of the door. Looking around
you see 6 pillars with knots on the doors. On the left alcove, open the wooden box and
pick up the Reed Leaf Key. On the other side, there is another star pot with 8
prongs and 2 prongs on the other side icon. On the wall opposite of the blank wall is
another star pot, this time with 3 waves at the bottom. There sure are a lot of these
pots.
Using the Gold Dagger, we cut the knots on the 6 doors. Only
one of the doors allowed entry. Climbing the pole to the top, there is a suspended bridge
made out of bones. Crossing it, a fire, arrows and bow on a stand are seen. Across the
room are 2 statues with their hands tied to ropes attached to a platform in front of them.
On the top of that wall are 2 of those tablets. We have got to get there and see. Get the
arrow, light the tip on the fire, click the lit arrow on the bow, using the round knob at
the bottom of the screen, turn the bow and aim it on one of the statues hand. Do
this until the ropes are burned off the statues hands. Do the same to the other
statue. If you missed, there are more arrows at the Weaponry room. The platform is
released. Go to the other side. There are 2 tablets of Anubis seen. Save game here!
Choose wisely, my friend or you die! Pick up one of the AnubisTablet. Now, you have
2 of the tablets seen on the Translation Scroll. Going back on the other side of the
platform, get the scroll at the back of the bow stand. It is the Archway Scroll
depicting Sobek, crocodile God under an archway made of numbered stones. Better leave
these rooms and continue exploring.
Religious Chamber:
The icon on top of this doorway looks like a boat with a
mast. Inspect the miniature yacht complex at the center of the room.
Click/hold/slide makes the yacht moves back and forth. There are 4 pillars on each side of
the yacht. There is a stairway in front and a wheel on the back of the yacht.
At the corner of the room, there is a brown wooden standing
chest, inside pick up the Pillar Key. On the other side of the room is a
chest. Inside is found the Sacred Amulet and the Charmer Scroll. Pick both
up. The Charmer scroll shows a lady using the amulet in front of a cobra. Leave the
room.
Food Chamber:
Above this doorway is a pot icon. By the corner to the right of
the entryway, you see 2 star jugs, one has a lined circle at the bottom and the other has
a 6-prong icon at the base. Now where have we seen that icon before - on the wall of the
Astrological Alcove on the other side of the building. It must mean something. Copy this
star map with 9 stars on it.
6-Prong Star Map
Looking at the items on the table, there is a jug with a gold lid. Inside, get the Ahnk Key.
All the rooms on both sides of the hallways have been inspected, its time to check that opening at the bottom of the wall and the door with the sun like structure on it.
Sobek Antechamber:
Inside is a bigger version of the yacht complex seen at the
Furniture Chamber. Instead of 4 pillars on each side, there are 3 crocodile statues.
To the left, facing the wheel, the colors of the eyes are White, Green and White. To the
right facing the wheel, the colors of the eyes are Red, Blue and Green. Interesting!
Exit and go across to the door with the sun icon.
Astrological Forechamber:
Enter. My what a climb, need a rest. Halfway up, there is a
Star on the wall with a lever and a star hole at the bottom. The star is similar to the
star of the Throne Scroll. Climbing to the top, there is a chamber that has a star chart
with 2 statues on either side. This looks exactly like the drawings on the pots complete
with the statues on the side except there is no stars on the chart. There is a star hole
on the left side of the star chart. A big pot on the side has a lot of little stars with
different icons at the center. Based on the wall mural at the Astrological Alcove showing
the 6 prong icon, the Throne Scroll showing the star in the stairway and the throne was
found before the secret room with the mural - pick up the stars with the 6 prong icon.
Place 9 6 prong stars on the empty star chart in a similar pattern to the corresponding
pot star chart arrangement. A Star Scepter shoots out of the star hole into the
arms of the left statue. Pick it up. Climb the stairs and realize it is dark up there. Go
back down to the star/lever/hole midway down the steps. Place the Star Scepter in the hole
and then turn the lever. Now, the star is a sun, just like on the scroll. Go back up to
the Astrological Room at the top.
Sacred Astrological Chamber:
The room is now lighted. There is a lever across the stairs.
Facing the stairs, pull the lever to the opposite side. This causes the movement of the
stairs forward revealing another staircase. Go down and pick up the Astro Scroll.
Examine the scroll and note the similarity to the Throne Scroll with the exception of
Horus looking through a telescope. In one corner, you find 2 Thoth Tablets. Save Game
here! Curiosity killed the cat! Pick a Thoth Tablet. Take note of the
words on the paper held by the skeleton - The Curse is Real. Lie down, sleep
and wake up to nighttime. In each of the four walls an opening on the ceiling and a stand
is seen. Above the openings are heads of Egyptian Gods - Horus (bird), Hathor
(horned cow), Taweret (hippopotamus) and Thoth (ibis). Place the Royal Scope on each of
the 4 stands around the room and look at the star pattern.
Move the lever to the other side and go down the stairs.
All the secret rooms at the Kings Chambers have now been
visited. Go back down to the Queens Chamber.
QUEENS CHAMBER:
Go to the alcove to the left of the Queens chamber. Enter
the small opening at the base of the wall.
CD 3:
Crawl through the low tunnel and then go right in another opening.
Queens Hidden Chamber:
Go left to a room with chains on the side and a circular gold
maze map above the opening. Take the Lever Handle from the statue of a
Pharaoh. Turn around. Place the lever handle on the hole on the side of the opening. Pull
lever down and the stone door goes up, closing you in. Oh My! Raise the lever back up and
exit the room. Go down the Queens Corridor. Across from 2 Sitting
Pharaohs, turn left. Turn right to a pillared opening. Go down the steps.
Harp Chamber:
Go towards the giant pillar with a giant gold cobra wrapped
around it. Climb the incline. In VR mode, span towards the right and click there. Go
around the base to the other side of the giant pillar. Go to the open entryway at the end
of the corridor. You find a small harp on a pedestal. Click on the harp, it will turn and
hear discordant harp music and sound of something turning. Go back to the top of the
incline and climb up the wrapped cobra. At the very top, there is a room with 5 harpist.
Examine the harp of each of harpist and note that each harp is missing a harp key. Looking
in the inventory you collected from the Kings chamber, you have 5 keys. Place the
keys from your inventory to the appropriate holes in each harp. From left to right - Reed
leaf key, pillar key, flat wick key, ahnk key and heraldic key. Go back down the cobra
body and see the hallway going to the room of the small harp. Go to the small harp room.
Play the harp again and now and hear nice harp music and again the sound of turning. The
harp snaps off. Pick the Gold Harp Key. Go back out to the Queens corridor
and turn right. Go forward.
Queens Corridor:
Click on the single sitting pharaoh. Enter the small opening on
the back revealed when the statue moved. Go forward 3x and then left. Go down to the
underground chamber.
Funerary Yacht Chamber:
Go down the steps to the landing. Look in big jug and see a
Stairs Rod. Walking down the right side of the funerary yacht, between the third and
fourth pillar is a red wicker basket that contains a pyramid bolt. Going around the yacht,
there is an alcove. Enter and click on the vase at the side. Get the Vase Bolt.
Look at the stone mural. This looks like the archway scroll that shows numbered stones on
the arch. Take note of the positions of the recessed stones.
Sobek Archway
On the other side of the yacht is a ramp. Climb up and open the door to the shelter and see a wooden box that contains the sun bolt. Walk back towards the stairs and see an entry to the right side under the landing. There is pink jug by the entryway that holds a cross bolt. Enter the alcove and see the statue of Sobek, crocodile God. Numbering the stones on the arch from left to right, press 12, 18, 20, 9, 7, 3, 7 stones. As soon as the statue turns, jump on the base and will end up in a tunnel.
Alligator Cove:
Walk towards the end of the ramp. Click on water, wait for the
middle crocodile to be at the center and then click on his body and then click to the
other side. Go straight and look down. Save Game Here! Ooops! Pick up Sobeks
Tablet. Go back out to the funerary yacht chamber.
Funerary Yacht Chamber:
There are four pillars on each side of the yacht. On top of
each pillar a crocodile head is seen. The color of the eye of the crocodile can be
changed. Examining the Yacht scroll, only 3 pillars have a picture of a crocodile on each
side of the yacht. Recalling the colors of the crocodile statues eyes in
Sobeks antechamber up in the Kings Secret Rooms, arrange the colors of the
crocodile eyes on the pillars. Starting from the stairs to the wheel (L to R), arrange the
color of the eyes of the crocodile: no change in color, white, green and white. On the
other side with the wheel to the left and stairs on the right, the color change is red,
blue, no change and green. Climb up to the wheel area. Place the vase bolt on the rod
holding the wheel. Click on the top of the wheel and get close up view and then click on
the wheel again with the down arrow. The yacht gets pulled towards the wheel. Just like
the miniature copy at the Religious chamber. Go towards the main stairs at the other side
of the room and turn around. Face the yacht. An opening is revealed under the yacht.
Enter. Walk forward until you reach a small circular pool. Dive in and surface. Whew!
River of Death:
When you surface, in VR mode, span a little to the right and
click 14x forward through the cavern. Stopping in VR Mode, you will be at the center of 4
exits. In front will be to the Lost Temple of Ra, to the right will be to the River
Cavern, to the left will be to the Cobra Shrine and on your back will be the return way to
the Funerary Yacht Chamber. Go to your right cavern.
River Cavern:
Go forward until you reach an embankment. Turn left and enter
the opening behind a red stone. Swim underwater and climb the ladder. Get the Pickaxe.
Read the notes found inside the briefcase. Look at the skeleton holding a tablet. You are
warned - dont touch that tablet! Climb up the round pillar using the recessed
toeholds. Pick up Horus Tablet.
Go back to the Cavern intersection. Using the warp arrow
facilitates travel in this area. Go forward to the opposite cavern until you reach a wall
covered with hieroglyphs.
Cobra Shrine:
Inspect the white wall with hieroglyphs and see a eyehole. Get
your pickaxe and strike the hole. Save gamehere! Strike the hole again with your
pickaxe and immediately get the sacred amulet from your inventory. Click the sacred
amulet on the cobras head as soon as it appears. Move forward toward the Cobra
statue. Turn around, click on the left side of the screen and see 2 tablets on the sand. Save
game here! Pick up Wadjit (cobra)Tablet. Go back to the cavern
intersection and now go to the cavern to your left.
Lost Temple of Ra:
Climb up to the temple and go out through the arch. You will
see cliff statues across the lake. Turn right. Go forward. You will see an oasis with Palm
trees and an arch structure. Go there. Climb the top of the arch and see 3 sun balls.
Clicking on them shows the colors, (L-R) Blue, Yellow, Red. Continue back towards the
cliff statue. When you reach an area (9 clicks from last VR) in the shadow of a cliff on
the left side, look for a ball on the right side of the screen. Pick the Scarab Weight.
Continue towards the Cliff Statues.
Cliff Statues:
Climb the steps towards the structure. Go Forward. Pick up the Ras
Scroll from the sand. Turn back. Turn left before reaching the steps. 4 steps forward,
turn left. Climb the steps, the foot and handholds until you reach the top. What a view!
Enjoy it. Look down and note the 3 circled icons.
Circled Icons on Top of Cliff Statue
Go back down towards the steps and down to the sand bar. Turn right. Look at the head of the fallen statue. Get the Scarab Weight from the ear. Go back towards the temple. Continue forward upon reaching the temple area. Circle around the shore and get to an area with Palm Trees and see an arch nestled in the cliffs. Go forward to the arch and reach the gold pyramid. Look around. Pick up the Scarab Weight lying at the base of a Palm Tree (on the left with a view of the arch in the background). Go back to the temple.
Lost Temple of Ra:
Enter through the arch and turn right. Go forward and turn left
towards the end of the complex. Turn right and see a statue. Note the colored geometric
shapes on his front: red bar, green circle, blue circle and those on his knees: clear
circle, black circle, clear circle. Go to the other side of the complex and find an
entryway. Climb up and cross the escarpment. Climb up some more and reach a landing with
windows on the side. Turn around and note the markings on this statue. On his front: red
circle, green bar, blue circle and on his knees: black circle, clear circle, clear circle.
Turn around and go forward. When you reach the balcony, look around. On the left is the
vista inside the temple complex and the river, while on the other side is a gold disk
similar to that on the gold pyramid. Continue forward and see another statue with
markings. This statue has on his front: green bar, blue circle, red bar and on his knee:
clear circle, clear circle and black circle. Go down the steps and see a blue triple weigh
balance. Place the scarab weights on missing rods. Now based on the markings on the knees
of the statues, turn the center balls to top: red circle, green bar, blue circle; middle:
red bar, green circle, blue circle, bottom: green bar, blue circle, red bar. The chains in
the back moved.
Go back out on the balcony and look at the view inside the
temple complex. The temple river now has patterns: Circle with dot at the center, cobra, a
boat and 3 waves.
Temple River Pattern
Go back to the Gold pyramid.
Gold Pyramid:
The door to the pyramid shows icon when you pass the hand over
it. Select the temple river pattern (seen after finishing the scarab weigh puzzle) on the
door. Pass the hand on icons and click to select. The door opens. Enter and look around.
Go outside.
On three side of the pyramid are recessed slots to climb up the
pyramid. On top of the pyramid are disks similar to the disk at the temple balcony. There
are creatures embossed on the rim of each disk. Above the disks are Cobras on a colored
ball. This is reminiscent of the colored sun balls on top of the arch by the oasis. The 3
icons on the top of the cliff statue are also in a circle. These 3 icons are found on
Ras scroll but in reverse position: bottom leftmost column, third from the bottom
leftmost column, third from the top next column. The corresponding creatures of those
icons found on the right side of Ras scroll: slug, cobra and owl. The colors on top
of the arch: blue, yellow and red. Turn the disk and place the creatures at the 6
oclock position (icon reversed remember). Blue ball - slug, yellow ball - cobra, red
ball - owl. A clink and sliding sound will be heard. Go back inside the pyramid.
Place the matching tablet in the recessed area that appeared on
the ramp in front of each God and a corresponding scroll will come out of the circular
hole above it. Collect the scrolls. From L to R: Anubis - Giza Complex Scroll,
Hathor - Mayan Pyramid Scroll, Horus - Easter Island Scroll, Sobek - Atlantian
Scroll, Wadjit - Bermuda Scroll, Thoth - Stonehenge Scroll.
Go back to the Funerary Yacht Chamber and up to the Queens corridor.
Queens Corridor:
Turn right on the hallway and go down to the far end. Look at
the door raised by chains and has a circular gold maze map above it. Taking a peek inside,
a gold coiled circlet is seen lying on an altar. This door looks similar to the
first side room entered, with the lever handle and the statue of standing Pharaoh.
Go back to that room. Lower the lever handle and while the stone door is rising, get out
of the room. Trek back to the similar door at the end of the hallway.
Primitive Chamber II:
The door is now opened. Enter and pick up the Cobra Wheel
from the altar. Turn around and note a maze map drawn from on a block of stone. Exit to
hallway.
Primitive Maze Map
Queens Corridor:
Turn left and insert Cobra wheel on pink stone. Click once on
the cobra wheel and opening on the wall is revealed.
Revolving Maze:
Looking at the Maze map, the entry at the bottom of the map is
where the cobra wheel stand is situated. Enter and go to the next opening on the other
side of the circle maze. This is the entry on the top of the maze map Another beautiful
chamber is revealed.
Go back out to the corridor and turn the cobra wheel once more.
Enter the revolving maze again. This time, the maze exit is blocked everywhere, as shown
by the maze map as it is now.
Go out again and turn the cobra wheel for the third time. Enter
again to see what will be revealed by the third entry shown in the Maze map.
Primitive Chamber III:
This looks like the exit on the bottom right of the maze map.
Get the Sacred Cull on the altar. The skeleton on the left corner of the room is
holding a scroll. Pick up the Flume Scroll. Go back out and turn the cobra wheel
once more.
Lotus Dome Chamber:
Turning left in the maze, an exit back to the beautiful chamber
(seen the first time the cobra wheel was turned) is revealed. Enter.
In the middle of the chamber, a giant closed lotus is seen. A
stand with 4 holes is before it. Place gold harp key on the stand. The giant lotus opens
up and a throne carried by statues is revealed. A pot is set before the throne.
Turn back and while facing the exit, go to the right side aisle
and find an intricate chest that opens to a star to sun contraption. Go to the other side
aisle and at the end of the hallway stands a granary dispenser. Place the sacred cull on
the top of the pot at the bottom of the dispenser and pull the lever. Bring the grain full
cull back to the lotus throne and empty it to the pot. Do this a total of 6 times. You
will sit on the throne and descend. Get off and click on the stone door.
Maze:
Go through and see a mosaic cobra. Look behind the cobra and
see a hole covered by a wooden frame. Keeping in mind, the gold maze map (seen at the
Hidden Chamber up in the Kings secret room) with Anubis (Jackal) at the center,
start on the maze. Take the right passageway while facing the cobra. Go Forward until you
see Anubis on your left. Forward to Anubis. Turn Right. Forward until you see Anubis on
your left again (passing a spotted god). Forward to Anubis. Turn Right and go
Forward (passage curls around) until you see Horus (ibis) on your right. Forward to Horus.
Right, Forward until you face Anubis. Forward to another Anubis seen on the upper left of
the screen. Click Left (now facing Anubis). Move Forward by clicking on upper right side
of screen. Forward to Taweret, hippopotamus God. Forward to Anubis. Go Forward (passing
ibis god on your right,) until you see columns on the left and the right side.
Notice the pattern - just look for Anubis and go to him.
Sacred Pool:
Go to the column on the right side and check the contraption on
the wall. This is similar to the Flume scroll found with the sacred cull. Go back to the
other entry framed by columns and enter the sacred pool. Anubis statues surround the
sacred pool.
Check each statue. At the base of each statue, icons on a
wooden wheel and circles similar to the flume scroll is seen. Turn each wooden wheel,
raising it up. The water is drained from the pool.
Go down the pool. Look around the different gates and in close
up view, turn the wooden wheel of each gate. Only the Giza candelabra wheel turns and
opens the barred opening at the bottom.
Go back to the contraption on the wall outside the pool area.
The mechanics behind the contraption shows that by turning the
tap on top, water is added and by using the tap at the bottom, water is drained. Arrange
the red and white balls on each tap, based on the icons on the top of the square pipe and
the flume scroll.
Icons |
Site |
Circles |
3 balls |
Easter Island |
1 white 4 red |
S shaped icon |
Bermuda |
3 white 2 red |
Y shaped icon |
Maya |
4 white 1 red |
Water pouring |
Atlantis |
2 white 3 red |
Block |
Stonehenge |
5 white 0 red |
Candelabra |
Giza |
0 white 5 red |
Go back down to the sacred pool. Open and enter each gate.
Look at mummified aliens on slabs and pick up a key from each golden ark. Mayan key,
Giza key, Atlantian key, Stonehenge key, Bermuda key, Easter Island key.
Go to the drain tunnel on the opposite of the metal steps.
Climb in and go to the end. Use the gold dagger on the straight rod. Climb out. Go back to
the Lotus throne. Tilt the pot by clicking on the wooden rod holding it. Get off.
Go back to the Sphinx site.
CD 2:
SPHINX DIG SITE:
Go to the door under the Sphinx.
Using the Atlantian script on the red circles written on the
Sacred Scroll and the script on each individual site scroll taken from the Gold pyramid,
the placements of the 6 Gold Keys from the Sacred pool can be obtained. From one o clock
position, going clockwise: Stonehenge key, Bermuda Key, Easter Island key, Atlantian key,
Mayan key, Giza key. The wheeled door opens. Go forward.
A star viewer goes down. Pass the hand over each blue circle on
the rim of the round star viewer and look at the star pattern shown at the center.
Which one will you choose? The star pattern above the Sphinx
10,500 BC. Orion
Listen.
So, that is where it was hidden.
Such heavy responsibility for solving the RIDDLE OF THE SPHINX.
This walkthrough
will be updated frequently.
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