Treasured
Medallion
WALKTHROUGH
Len
Green
27 June
2010 (updated
14-10-2010)
lengreen@hotmail.com
PREFACE
This is a Freeware game created by one single independent Developer,
Anne Hemenway. I think that it is
the longest freeware game by far I have ever played --- and I've played plenty.
The
Treasured Medallion is
also extremely well developed and stretches the AGS
game engine almost to its limits with its game play, puzzles, characters, etc.
These are all worthy of modern high budget games. As a first time game, and a
free one at that, it is just
magnificent IMHO!
The (free) game engine obviously imposes considerable limitations on the
graphics, resolution, interface, and general 'mechanics' of the game – but
Anne has exploited ma maximally what IS available!
It is a very classical type of Quest-Adventure. As such, there are
occasional puzzles which seem to defy the purely logical --- or as often
described 'involve thinking (well) outside the box". However,
remember many puzzles in the wonderful days of Lucas Arts, Sierra and others?
Incidentally, A very large number of the puzzle, both inventory based and
stand alone (although mot quite all) in TM are completely original!
There is no speech – but an enormous amount of textual dialogs and
labels, etc., written extremely well with a mild touch of tongue in cheek light
humor without English language errors . However, since everything else is of
such a high standard, the game is very well worth playing – and of course it
costs nothing! One aspect of the game is, IMO, quite phenomenal. There are, as
in very many games, a huge number of objects which are inert and
interactions also. Many games employ the ubiquitous banal
phrase such as "you can't do that" over and over and over again
becoming extremely boring and hence
even highly irritating. In Treasured Medallion each case has a different
caption generally relevant to the unique case and frequently funny &/or
topical. Since there are at least
hundreds and hundreds of such situations throughout the game this must have
entailed an enormous amount of work – which many games avoid!!!
Treasured
Medallion has
a very strong narrative and is a curious and interesting
mixture of elements. On the one hand it involves everyday living such as
shopping, fishing, scuba diving, sailing, etc. On the other hand there are
magical occurrences including a few fairies,
a witch, and the like. There are a
vast number of different animals and birds who talk like humans.
A lot of the game takes place in fairy tale jungles. There are also very
lengthy and erudite sections devoted to life in an Indian village and ancient
Anne has written extremely detailed and comprehensive hints for the game
and without them I would have had very great difficulty in playing through the
lengthy game to its end. She has graciously permitted
me to use several of the graphics etc. that she created for her hints.
Many thanks!
I
am therefore greatly indebted to Anne,
mainly for her first class game, and
also for her admirable Hints..
P.S. Anne is working on an updated version.
It will correct just a very few typos and other extremely
trivial errors. It will also feature some excellent improvements.
But nothing radical to the narrative or game play will be altered.
FOREWORD
{A} This
walkthrough describes ALL the actions which you must take in order
to succeed. However also included are some activities which are not 100%
essential to completing the game --- these are included and described
without any differentiation since they are well worth playing.
However, please don’t use this walkthrough
unless you absolutely have to. Many fascinating aspects
which are not absolutely imperative have been omitted. A lot of these are
interesting and provide much of the background story to the game.
If you simply take this walkthrough in your hand and follow exactly what
to do and not to do, you can probably finish the game without out too much
effort or time. However
that would completely defeat its whole purpose!
{B} Upon entering every new location, it is highly advisable to browse around quite a bit in order to explore the general layout and territory. However, the walkthrough generally does not tell you explicitly to do this!
{C}
You should most certainly NOT have to follow the same
order of accessing locations as described in this walkthrough since the game
is VERY non-linear and it is possible to deal with ONE (albeit
typical) route only here. There is a VERY large number
of permutations& combinations of
routes, and it is almost impossible that any pair of players will
follow exactly the identical itinerary.
In addition it is quite possible that this walkthrough does not describe the best or even the optimum route to play the game (and finish it completely)!
Some actions of course HAVE TO BE PERFORMED BEFORE you can
complete certain later tasks, and so a particular order is sometimes
obligatory. Other than this, you are free to visit (&/or revisit) many
different locations as you wish !
{D}
There is no
so-called ‘bad language’ or ‘adult material’ in the game, although there
ARE a few small and mild
sexual innuendos here and there… but nothing that should in the slightest upset
any youngster or parent!
{E}
The game is fully
third person and mouse driven point & click only.
Full (and excellent and accurate English) subtitles replace ALL
"speech".
In
this walkthrough, where sentences or phrases are surrounded by double- quotes,
they are actual verbatim quotes copied exactly from the texts in the game.
{F} As in most games, it is easy to make a wrong or redundant move! So it is advisable to save frequently.
There are 20 save-slots which can easily be permanently saved if desired and can of course be overwritten if required. Saves and loads are both extremely simple and virtually instantaneous.
N.B.
There are absolutely NO dead-ends or crashes in the game!
{G} EVERY TIME you obtain items, they appear in your inventory. It’s imperative to observe each new inventory item as you obtain it and attempt to activate it in inventory.
{H}
In this walkthrough, all objects which are acquired and entered INTO
the inventory are written in blue
bold-underlined-italics.
And all objects which are taken & used FROM the inventory are written in bold -underlined-red.
{I} There are a number of puzzles in the game. In many places where there is an outright spoiler, in the walkthrough, I have described it in much smaller print and a light green color. This is in order that the reader will not accidentally read them without REALLY wanting to. as follows:-
Spoilers are inserted like this ………
I have done this deliberately since many players do not want to
unnecessarily view downright spoilers unless absolutely essential.
{J} Some way through the game, a map (mainly of the jungle) is introduced in inventory. As several locations are visited for the first time they are added to this map and are of great assistance in streamlining the game play!
The
Walkthrough
*****
View the Intro cut scene.
SCUBA DIVING
*****
Two sisters dive down into the sea wearing diving equipment.
The younger one, wearing green flippers, is Debbie Johnson.
Her older sister, wearing
yellow flippers, is Rachel Johnson.
*****
Nothing worth doing in this scene.
*****
Go down.
*****
Nothing worth doing there either.
*****
Go left.
*****
View the beautiful conch shell there.
*****
Take the conch --- you can’t, a crab is ‘guarding’ it.
*****
Go right.
*****
Nothing worth doing even here.
*****
Go right again.
*****
Look at the 2 pieces of wood – one is large and the other is thin.
*****
Take the large piece of wood.
*****
Take the thin
piece of wood.
*****
Go right once more.
*****
Look at another small wooden board propped up by a rock near to the
bottom left corner of the screen.
*****
Grab the wooden board.
*****
Return (left 3 screens) to the conch shell.
*****
Notice that the crab seems to live in a cave a little to the left of the
conch shell.
*****
From inventory, block the cave entrance with the small
piece of wood --- not big enough!.
*****
From inventory, block the cave entrance with the thin
piece of wood --- not thick
enough!.
*****
From inventory, block the cave entrance with the large
piece of wood ---
“That will do the trick” and stop the crab from getting out.
*****
Take the conch shell.
*****
Return to the place where you took the 2 pieces of wood (i.e. go right
twice).
*****
Look at the green plant at the right bottom corner of the screen…
“What is there?”.
*****
Search the green plant --- “Look what was hidden in here!!!”.
*****
Look at the object.
*****
Take the medallion
--- “It looks like something a man would wear”.
*****
In inventory, look at the medallion.
*****
In inventory, open the medallion --- Inside are pictures of a young man
and a young woman. “I wonder what happened to them??”.
*****
Go right again.
*****
Look at the hull of the sunken ship --- The name of the ship is the Light
Star.
*****
“It’s too dark to see inside!!”… “I don’t think I should go
in there. Something just doesn’t feel right”.
*****
“In all the time that Rachel and I have been diving, we have never come
across anything like this. Maybe Old Bill can tell us more”.
*****
Look at the grey rocks near to the bottom right corner (and next to a
large starfish).
*****
Search the rocks.
*****
There is something under the smaller rock.
*****
Examine the objects under the rock… “They look like doubloons. I
wonder if they came from this ship”.
*****
Take the doubloons.
*****
In inventory, look at the old
doubloons.
*****
Swim back (i.e. left twice) and then up once to the location in the sea
where the two divers/sisters initially
started.
*****
Swim up and out of the sea… and to their (inherited) yacht.
*****
Look and listen to the cut scene conversation between the 2 sisters on
board the yacht whilst returning to land.
*****
Debbie walks back into the yacht.
*****
She looks at the key to their #5
room --- at the Dew Drop Motel.
*****
Take the room key.
*****
Leave the yacht.
*****
Walk to the left.
*****
Go down the stairs and onto the beach (walk to the bottom of the screen).
*****
Walk to the left and up the stairs.
*****
Go forward.
*****
Debbie is in front of “Bob’s bait & tackle” stall .
*****
Look at the guy serving there “He
is very cute. Too bad he’s such a jerk”.
*****
Browse around there.
*****
Examine the white table to the right of the shop.. there’s
something there.
*****
Pick up the piece of moldy & smelly cheese.
*****
Return down those same stairs and to the right.
*****
Watch 2 seagulls struggling over something.
*****
Disturb the seagulls and they fly away.
*****
Look at the object left on the sand
--- "It’s an old fishbone that those seagulls were fighting over".
*****
Grab the fishbone.
*****
Examine it in inventory --- "It’s a perfectly picked clean…. …
and rather smelly fishbone”.
*****
Walk ‘down’ (bottom of the screen)… off the beach.
*****
Walk ‘down’ (bottom of the screen) once again --- you are in front of
the Dew Drop Motel.
-----------------------------------------------------------------
*****
Open the door and enter your room #5 --- you can’t… the door’s
locked.
*****
From inventory use your key
and enter.
*****
Go into the bathroom
*****
Freshen up and change into town clothes.
*****
Leave your room.
*****
Take a step forward --- notice a man dressed in a black suit and wearing
dark sun-glasses, standing around!?!
*****
Walk past him to the right. He
seems to be around a lot!
*****
Enter the motel office.
*****
Look around the office.
*****
On a table at the right is “A bowl of nice, ripe fruit”.
*****
Take a banana.
*****
There are also some cookies.
*****
Grab a cookie.
*****
Leave the office.
*****
In front and to the right of the office is a drain.
*****
Poke around the drain.
*****
Get the “………. creepy clown
token from the arcade down the street”.
*****
Walk to the left twice --- Debbie is in front of a shop.
*****
Open the door --- no go! “The door seems to be stuck..
Maybe we should try the other one”.
*****
Go left twice and you are in front of “Bill’s Bookshop” --- “This
is Uncle Bill’s bookstore”.
*****
Notice another man in black hanging around.
-----------------------------------------------------------------
*****
Enter the shop.
*****
Rachel is there talking to Uncle Bill.
*****
Debbie joins the conversation until all dialogs are concluded.
*****
Debbie browses around Old Bill’s shop.
*****
There are 2 back-to-back bookshelves very close to where they were
sitting.
*****
Look at the bookshelf closest to Old Bill and Rachel.
*****
Notice a large red book on one of
the shelves. … it is
“Maps of the World ……….”.
*****
Take the (book of) maps.
*****
Walk past that pair of back-to-back bookshelves and you see 2 more pairs
of back-to-back bookshelves with a gap between them.
*****
Walk to the bookshelf nearest to the bookshop entrance.
*****
Look at the newspaper on a shelf there --- "This looks like one of
the newspapers Old Bill was talking about".
*****
Take the first newspaper.
*****
In inventory, read the newspaper… "This is the first
newspaper that tells about Manuel and the statue".
*****
Walk through the gap between the 2 pairs of bookshelves.
*****
Turn left and walk to the wall, face it, and then just swivel to left to
face a set of bookshelves.
*****
Look at books with various titles and on different subjects".
*****
Particularly look at the books near the bottom… “Here's one I haven't
read: The Moment I Killed You, by Mama Derringer”.
*****
Let’s take a second look at that book --- “Hey wait!! Fallen behind
these books is the other newspaper I
need”.
*****
In inventory, read this second newspaper… "This is
the other newspaper that concludes the story about the statue".
*****
Turn completely round and face the long set of bookshelves on the
opposite side.
*****
Investigate the shelves fairly close to the wall.
*****
“Let’s see…. this book might have something I need”.
*****
Pick and look at "Interesting animals of the Tropics by Anne
Marino".
*****
“It looks like a page has come loose from the animal book”.
*****
Pick up this page from the floor.
*****
In inventory read about the Tuki Tuki bird.
*****
In inventory, open the medallion.
*****
"This latch looks a little loose".
*****
In inventory, examine it.
*****
“………. looking closer, something seems out of place”.
*****
“I wonder if this latch on the side does something”.
*****
Still in inventory, look at the latch on the right side of the medallion
where it is attached to the chain.
*****
In inventory, open the latch… "A secret compartment hidden in this
medallion"… "I must be Nancy Drew or something"!
*****
Look at the object hidden inside the medallion… twice!
*****
Take the object out
of the open medallion (It is added
to inventory).
In inventory,
Look at the object --- it is
apparently a paper.
*****
“Hard to tell what it is when it’s all folded up”.
*****
In inventory, unfold the paper; it is a note
.
*****
In inventory, study ALL the paper-work you just picked up in case you
missed something… note some important hints and narrative clarifications.
------- As
follows:-
>>>>
The 2 newspapers --- they give accounts of the theft of a priceless
artifact, a gold Anubis statue, and
its apparent removal from
“It seems that the ‘Light Star’ ran into a squall on its journey
from
>>>>
The page from the animal book dealing with the Tuki Tuki bird.
*****
Debbie returns to Bill & Rachel.
>>>>
The note from the medallion --- which apparently is Manuel’s ‘Last
Will & Testament’.
Since he would not allow anybody to discover the treasure again, he hid
it and “divided the map to it’s location into four separate pieces” and
hid them on four different islands where “not even the Tuki Tuki bird will
give you a clue to its whereabouts.
*****
Talk to Bill and Rachel --- “I found that the Tuki Tuki bird lives on
an island called Alethia ………..”.
*****
Exhaust all topics of dialog.
*****
Old Bill suggests talking to somebody called Jobo.
*****
“OK, see you both at the restaurant”.
*****
Debbie leaves the shop.
-----------------------------------------------------------------
*****
Walk to the left.
*****
Just before you get to the ‘Nothin But Dolls’ shop, turn to the
right.
*****
Look at the trash can.
*****
Look at the “pretty little
doll”.
*****
Take the cute pink doll.
*****
Look at the old oak tree on the right.
*****
Take a small branch.
*****
Return (right) to Old Bill’s shop.
*****
Walk across the road ( bottom of the screen).
*****
You are in front of ‘Dan’s Sporting Goods’ shop.
*****
Enter the shop --- You can’t “It’s locked”.
*****
The sign on the door says "Back in 5 minutes".
*****
Walk to the right.
*****
Talk to the elderly lady sitting and reading a book.
*****
Debbie asks her when the owner is likely to return.
*****
The lady tells Debbie what she knows about the owner, his shop, his
fishing obsession, etc.
*****
Look at the drain.
*****
Pick up a (smelly) $20
bill.
*****
Pick up a condom.
-- “At least it’s unused”.
!?#$%^&**%$#?!!
*****
Walk right.
*****
Look at the ‘Black Cat’ fireworks shop.
*****
Poke around in the drain in front of the shop.
*****
Get the ornate (‘genie’) bottle.
*****
Investigate the box at the left of the shop.
*****
Grab the rubber implement.
*****
Color it… using the can of
red paint next to the box.
*****
From inventory tender your $20
to the shopkeeper.
*****
“What can I get for twenty dollars?”.
*****“A Roman
Candle”.
*****
Take a ‘Roman Rocket’
from the counter.
(((You
can also get the rocket in other ways, but if you do it is advisable to
save first in case you have to return to a
previous save!
You
can paint the rubber device which
looks very similar to the rocket, then switch the both very
quickly. If you successfully switch them, the
shopkeeper won't even notice.
There
is yet another way to get the
firework. It involves getting the shopkeeper to move away and very quickly
grabbing the firework ---- but this is actually a
felony, and if caught Debbie will be
sent to jail --- [ from where she can return and try again ].
However if you previously found the $20, then these other 2 methods are superfluous… although it's worth while doing them just the same for interest &/or for fun. ))).
-----------------------------------------------------------------
***** Return
to the beach.
*****
See Jobo there sitting on a deckchair.
*****
Debbie talks to him --- “I want to find out anything I can about an
island named Alethia”.
*****
Talking makes him thirsty… he would like his special drink --- a
‘Seaside Berry Wamba’.
*****
Go to the ‘Salad Bar’ --- if you haven’t been there before, it is
next to ‘Dan’s Sporting Goods’ shop.
*****
Talk to the bartender and order a ‘Seaside Berry Wamba’ drink.
*****
The bartender apologizes since he is right out of the key ingredients
needed for that special drink.
*****
If Debbie can collect them for him he’d be happy to make her the drink,
*****
“What do you need?”.
*****
“I need seaweed, an acorn and some blackberries”.
*****
Debbie goes off searching for them.
*****
Go to the beach.
*****
Walk to the right, as far as you can go.
*****
Spot “A piece of seaweed that’s gotten caught on the rocks” --- (N.B.
It wasn’t there earlier on in the game!).
*****
Grab the seaweed --- impossible… “it’s a little too far for me to
reach”.
*****
From inventory, use the branch
to get that seaweed.
*****
Return to the cul-de-sac where you found the doll and that (small) branch.
*****
Look towards the right ---
“I see a pile of leaves from the oak tree.”.
*****
Fish out an acorn
from there.
*****
To the right of the tree see a delicious patch of blackberries.
*****
Steal some blackberries.
*****
Return to the bartender.
*****
“I've got all the items for the drink”.
*****
Give him the 3 key ingredients i.e. “seaweed,
an acorn, and some blackberries”.
*****
He makes the ‘Seaside Berry Wamba’ drink
and gives it to Debbie.
*****
Exit the 'Salad Bar'
*****
Return to Jobo (--- walk once left,
then once forwards, and then
once left again).
*****
Give Jobo his drink.
*****
Debbie gets Jobo to tell her what he knows about the
*****
Exhaust ALL the longish dialog options.
*****
Jobo gives Debbie a small statue
which he says will protect her against the magic he claims exists in those
islands.
-----------------------------------------------------------------
*****
Walk right once, then 'down' twice to the Italian restaurant.
*****
Look at the table on the left… "These are probably salad tongs,
but they look a lot more like giant tweezers".
*****
"Maybe I can use these to pluck a giant's eyebrows"!
*****
Pick up the tongs.
*****
Return to the pier at the extreme left of the beach ( If
you don’t remember how to get there, see earlier on in this walkthrough…
very shortly after the 2 sisters return from diving, and next to ‘Bob’s bait
& tackle’ stall. ).
*****
Talk to Dan… the owner of ‘Dan’s
Sporting Goods & More’ shop who is fishing there.
*****
Plead with him to open his shop.
*****
“Nope!”. --- “I made a vow that I will not leave until I catch the
outsoar)” (fish).
*****
Go just round the corner to
‘Bob’s bait & tackle’ stall.
*****
Talk to Bob --- “I need something that will help Dan catch the ousagara”.
*****
“………. My uncle has
this lure, his Lucky Lure ……….”.
*****
He can give it to Debbie, but only if she finds him some worms from
somewhere!
*****
Bob hands Debbie a shovel.
*****
At the bottom right corner of the stall are some empty metal pails.
*****
Take a pail.
*****
Return to the motel office (See
earlier in this walkthrough). To the right of it is a children’s
playground.
*****
Close to the front of the kids' playground is a light brown patch…
“The dirt here looks nice and soft”.
*****
From inventory, use the shovel
to dig a hole… easily!
*****
Bend down 3 times taking 3 worms.
*****
In inventory, chuck the worms
into the bucket.
*****
Look in inventory at the bucket of
“squirming, squiggly, squishy” worms.
*****
Return to Bob.
*****
From inventory, hand him the bucket of
worms.
*****
In return as part of the bargain, Bob gives Debbie the luck
lure.
*****
From inventory, hand that lure
to Dan --- still fishing nearby.
*****
He catches his special ousagara (fish) and joyfully leaves.
*****
Return to 'Dan’s Sporting Goods & More’ shop --- you’ve been
there before when it was closed ((( see earlier on in
this walkthrough ))) and now it’s open.
*****
Enter the shop.
*****
Talk to Dan --- He is so thankful to Debbie for helping him to catch his
special fish that he tells her to pick whatever she needs from the stock in his
shop.
*****
At the right hand side of the hop, select the following:-
A tent;
a compass;
a flashlight;
a
sleeping-bag
(bedroll) for Debbie;
a sleeping-bag
for Rachel; a [fairly small
– "ladies'"] knife;
some rope.
*****
Exit Dan’s shop.
*****
Go to the Italian restaurant --- it’s just before you get to Bill’s
Book shop.
Enter it.
*****
In the front and a little to the right it “Looks like this machine
takes tokens for the ‘Creepy Clown’ arcade”.
*****
From inventory, insert the Creepy Clown
token into that machine.
*****
Receive “A nice sized piece of gator
gum”.
*****
“Looks like they’re getting ready for dinner”.
*****
Leave the restaurant.
*****
Return to “………. Rachel and Old Bill inside”.
*****
View the fairly long cut scene ------ Debbie outlines her plans ---
Rachel will not accompany her --- Debbie says goodbye on the quay --- Her bags
are loaded onto the boat --- she departs for the
-----------------------------------------------------------------
ALETHIA
{1st
visit}
*****
Debbie arrives at the beach on the
*****
Disembark from the boat.
*****
Walk twice forward, and then twice to the left (This is as far as you can
go!).
*****
Debbie looks to her right…"I don't know if my eyes are deceiving
me, but I think that is a fairy".
*****
Talk to her. "Someone has taken our magic cloak ………".
This causes darkness to continue spreading over the whole of Alethia and
destroying its beauty.
*****
But first you need to find the missing ‘Seeing Sand'.
*****
“.... it’s down on
the beach ….” --- “…..
hidden in the mountain”.
*****
BUT, even before that -”.-- “You will have to play the fairy flowers
to open the secret door ” (( in the mountain )).
*****
The fairy gives Debbie a magic ball in which to collect the ‘Seeing
Sand’.
*****
Investigate the tree in the darkness to the right.
*****
Near the top of the tree, on both sides, are some vines.
*****
Take some vines --- Impossible! -they are too
thick and strong.
*****
“There’s no way I can get the vines with my bare hands”.
*****
From inventory, use your knife
to cut down 2 vines.
*****
Walk right.
*****
Observe a cow --- “He’s big, he’s black, and he’s a ‘COW’
?!?!?!”[[[ Apparently a masculine cow
:~ )) ]]]
*****
Walk right again.
***** Examine
the (whitish) flowers a little above the right bottom corner of the screen…
“If that color were a lipstick, it would be called Peach Frost”.
*****
Take a few seeds
from the flowers.
*****
Then walk down --- “These fuzzy flowers
have to be the fairy flowers”.
*****
Play a nice tune using the flowers. This
is easy since there are obvious clear hints --- but if you have trouble, the
correct order is :- Yellow;
Orange;
Dark Blue; Purple; Light
Blue.
*****
Walk right again --- See that a small door in the mountain has opened up,
and some pink sand has spilled out onto the ground.
*****
Grab some ‘Seeing Sand’ --- That won’t work “ ---
“If I try to pick it up, the sand will just sift through my fingers”.
*****
From inventory, use the magic ball
to collect some ‘Seeing Sand’.
*****
Move close to the bottom right corner of your screen.
*****
Examine the ground there. --- “I think that’s a whole clam shell”.
*****
Pick up the clam shell.
*****
In inventory, open the clam shell --- Impossible!... “I can’t get it
open with my bare hands”.
*****
From inventory, use the knife
to prise the clam shell open (also
in inventory).
*****
In inventory, examine the opened shell.
*****
In inventory, view the object inside the clam shell… "I actually
found a pink pearl".
*****
In inventory, extract the pretty pink pearl
from inside of the shell.
*****
Walk left twice an see a bird flying back and forth.
*****
Try to get a coconut from the tree --- "I don't need to shake the
tree, there's already a coconut on the ground".
*****
Grab the coconut from the
ground… much safer!
*****
Return to the fairy.
*****
Hand her the ‘Seeing
Sand’.
*****
She can now see who stole the fairies’ vital magic cloak. ---
*****
“It is the eagle at the top of the mountain”.
*****
Unfortunately… “The path up the mountain is blocked by a huge
boulder”.
*****
Walk right 4 times --- you can’t continue further since the ONLY path
up is blocked. --- “The fairy was sure right about that boulder”.
*****
From inventory, loop the rope
around the boulder.
*****
Walk left (once only).
*****
Examine the end of the rope --- “The rope is not long enough to reach
down the mountain.”.
*****
From inventory, lengthen the
rope by tying one of the thick strong vines
to the end of it.
*****
Walk left twice.
*****
From inventory, tie the other vine
to the ‘cow’ --- “OK, just hold still while I put this on you”.
*****
Urge the cow to walk… “Come on cow… move!!!”
--- The ‘cow’ stays put!
*****
Try twice more --- the ‘cow’ still doesn’t budge!
*****
In exasperation --- “If you don’t move, I think I will have myself a
nice, big steak tonight”.
T*****
The terrified cow bellows and
rushes to the left dragging the huge boulder with it.
*****
Walk 4 times to the right --- the huge rock is no longer there to impede
progress!
*****
Climb to the top of the tree and meet the eagle.
*****
Talk to the eagle and exhaust all dialog options.
*****
The eagle agrees to an exchange of items to keep his little ones nice and
warm,
*****
From inventory, swap the spare bedroll
(sleeping bag) for the magic cloak.
*****
Take the magic cloak.
*****
Return down to the ground.
*****
Walk 6 times to the left.
*****
Look in awe at the magical garden and gazebo.
*****
Give the magic cloak
to the fairy princess Liana.
*****
She is overjoyed and gives Debbie one
map-piece.
*****
In inventory, click on the map-book to go to a different island ---
alternatively… go to the beach and use the down arrow to access the map.
You
can travel to FOUR only of
the12 islands on the map. The
choice of the order is yours
absolutely!
Please
note however that you will
frequently have to travel to more than one island in order to complete some set
of actions or sequence.
*****
Go to the
SUMMANUS
{1st
visit}
*****
Debbie arrives at the beach on the
*****
Walk forward, then left, and then forward again.
*****
Talk to the man standing alone there, and exhaust all dialog options.
*****
“Seems kind of lonely, just staring out to sea”.
*****
From inventory, use your map book and travel to the
CONCORDIA
{1st
visit}
*****
Debbie arrives at the beach on the
*****
Go forwards 3 times, and then to the right 3 times.
*****
Look at “B.B.’s General Store”.
*****
Enter the store.
*****
Talk to the shop’s owner, and exhaust all dialog options.
***** Seems the
store does its business differently from most others --- “Sort of like the
barter system?”.
*****
Enter between the 2 sets of shelves.
*****
Immediately turn and look at the items on the right.
*****
Look at the picture… it shows lots of snow.
*****
Try to take the picture.
*****
“I think this picture might come in handy” – “I better find out
about it”.
*****
Return to the shop’s owner.
*****
If you want that picture you will have to go to Juturna, find a guy named
Trey Waters, and bring me back the lighter that’s mine.
*****
"If you can get me the lighter, you can have the picture" !!!
----- "Do we have a deal?".
*****
From inventory, use your map book and travel to the island
of
JUTURNA
{1st
visit}
*****
Debbie arrives at the beach on the
*****
There are 2 paths into the island.
*****
Go forward into the right hand path.
*****
Walk four times to the right,
*****
See and hear a man hammering on a window frame.
*****
“Hello sir, are you Trey Waters?”
*****
Continue talking to him and exhaust all dialog options.
*****
Unfortunately he dropped the store owner’s lighter in his donkey’s
pen --- and “He’s a no good, mean ole’ thing. And won’t let anybody in
his pen”. However one thing may
help. “He has a fondness for
coconut popcorn”.
*****
Walk to the left.
*****
Try to enter the donkey’s pen: No way!. Unless you want to be kicked
half to death.
*****
Notice some corn on the cob growing to the left of
the donkey’s pen.
*****
Take one --- but “This has got to be the worst patch of corn I have
ever seen”.
*****
However, one green corn “looks like it is in perfect shape”.
*****
Take the corn.
*****
Trey Waters mentioned a coconut popcorn (see just above) --- maybe that
will calm down the vicious donkey?
How to make a
coconut popcorn:-
***
(1) In inventory look at the
corn, but “it’s hard to tell what’s going on under the husk”.
***
(2) In inventory, Use your
hand(s) to remove the husk.
***
(3) Still in inventory, use your knife
to cut your coconut into halves.
***
(4) In inventory, place the corn
into one half of the coconut.
***
(5) Retrace your steps from
Trey Waters to the left towards the shore but don’t actually turn left again
to the shore itself. Continue
left as far as possible and see the
***
(6) Carefully hold the coconut
corn in the
***
(7) Remove the coconut
popcorn.
*****
Return to the donkey’s pen.
*****
From inventory, gingerly give the coconut
popcorn to the donkey.
*****
The donkey eagerly moves aside and busies itself gorging on its favorite
snack.
*****
Look at the “perfectly cheap and disposable
lighter” .
*****
Quickly grab the lighter”.
*****
Retrace your steps from Trey Waters and walk once 'downwards' and then
once to the left.
*****
Look at the sweet old lady
sitting on a bench outside her house.
*****
Talk to her and exhaust all dialog options.
*****
She’s sad and lonely … “You see, my only daughter moved away some
time ago ---------- and now my pet bird has flown away”.
*****
Debbie promises “I will think of something”.
*****
Walk twice to the left.
*****
Look at the purple colored flower at the right hand side of the screen.
--- “”What an unusual looking
flower”.
*****
Touch the flower…“Hey there’s some loose seeds here”.
*****
Gather some seeds from the flower.
--- “I need to find someplace special to plant these”.
*****
In inventory, examine the small black seeds… "They look like
little fleas".
*****
In inventory, click on the map-book to go to a different island ---
alternatively… go to the beach and use the down arrow to access the map.
*****
Go to the island
of
CONCORDIA
2nd
visit}
*****
Debbie arrives at the beach on the
*****
Go forwards 3 times and then to the right 3 times.
*****
Look at 'B.B.’s General Store'.
*****
Enter the store.
*****
Talk to the shop’s owner… “I’ve got your lighter”.
*****
Exhaust all dialog options
*****
The store owner is amazed! --- “The picture is yours”.
*****
Debbie again enters between the 2 sets of shelves.
*****
She immediately turns and looks at the items on the right.
*****
Look at the ‘snowy’ picture.
*****
Take the picture.
“I hope this was worth it.
SUMMANUS
{2nd
visit}
*****
Debbie arrives at the beach on the
*****
Walk forward then left.
*****
Look at the man sitting on a rock… “He looks so sad”.
*****
Talk to the man there --- He doesn't want to converse.
*****
From inventory, Debby gives the man a present; the ‘snowy’ picture.
*****
The man is appreciative and gives Debbie the key
to his late wife’s shed.
*****
Near the man’s feet is a bright blue object.
*****
Pick up a blue feather that
a blue bird has dropped.
*****
Walk to the right four times.
*****
From inventory, use the key
you just obtained from the sad man to open his wife’s shed.
*****
Look at the spider… "The eensy, weensy spider went up the water
spout". --- "Down came the rain and washed the spider out".
*****
Look around the shed and observes a bucket full of sand.
*****
Look closely at the bucket “It looks like something is buried in the
sand”. It is a map-piece which is sticking out.
***** Take the map-piece.
*****
From inventory, use your map book and travel to the
ALETHIA
{2nd
visit}
*****
Debbie arrives at the beach on the
*****
Walk once forward and once to the left.
*****
Look at the blue colored bird in the tree (to the left of your screen)
--- “Tuki Tuki birds are a very
rare sight”!
*****
If you've forgotten, read up bout these (mythical) creatures in your
inventory!
*****
If you haven’t done so previously --- Look at the sugar cookie in inventory…
“This sugar cookie has little gumdrops around the edge. How cute!!!”.
*****
In inventory, remove all the gumdrops.
*****
In inventory click on the lighter to light it.
*****
In inventory, use the lighter
on the gumdrops to melt them ---
“Now, I have a sticky, icky puddle of goo
”.
*****
From inventory give the goo
to the Tuki Tuki bird to taste, He
likes it so place it on the ground. The
bird flies down and feasts on the goo.
*****
Talk to the Tuki Tuki bird and it replies (in perfect English!!), and
exhaust all dialog options.
*****
Tuki is desperately lonely since, as far as it knows, there
are no other of its species still alive! Debbie manages to fix up a mutually
happy union between the lovely colored bird and the terribly lonely woman on the
Gently pick up the Tuki Tuki bird.
*****
From inventory, use your map book and travel to the
JUTURNA
{2nd
visit}
*****
Debbie arrives again at the beach on the
*****
Choose the right hand path and walk forward once. Then walk to the right
twice.
*****
Greet the sweet old lady still sitting disconsolately on her bench (See
above --- previous visit to Juturna).
*****
Talk to the sweet old lady., and exhaust all dialog options.
*****
Release the Tuki Tuki bird
and it immediately perches itself on
the lady’s arm.
*****
“You are such a handsome bird” says the lady.
*****
They immediately get on with each other like a house on fire!
*****
The sweet old lady gives Debbie her daughter’s jewelry
box as a present.
*****
In inventory, open the jewelry box --- it plays a delightful tinkly tune.
*****
Again in inventory, open the small compartment at bottom-left of the
jewelry box.
*****
Look inside the compartment,,, “Let it be something really juicy and
not just an old grocery list”.
*****
Take the map-piece
there,
*****
From inventory, use your map book and travel to the
CONCORDIA
{3rd
visit}
*****
Debbie arrives again at the beach on the
*****
Walk forwards three times.
*****
Enter 'Monea’s Rooming House' office.
*****
Talk to Monea, and exhaust all dialog options.
*****
“I noticed that you’re doing some painting” Debbie says to Monea.
*****
Monea replies very enthusiastically and insists on giving Debbie her
spare painting set.
*****
Pick up the spare painting set.
*****
Exit the Rooming house office.
*****
Walk once to the right.
*****
Talk to the young boy who’s whacking a bush out of boredom…
“There’s nothin else to do on this boring island”!
*****
Carry on walking twice to the right
*****
Again enter 'B.B.’s General Store' (See above
–including the owner's unusual 'terms').
*****
Immediately turn to the left, to the shelves there, and then turn and
look to the right.
*****
Observe the skate board… “I bet this would be the perfect thing for
that little boy”.
*****
Get the skateboard… Unfortunately you have to go to the store owner and
perform another task for him (as you did earlier in the game).
*****
Talk to the store owner and exhaust all dialog options.
*****
This time he wants Debbie to perform a near mission-impossible!
*****
A guy called
And
to make matters even worse, the graveyard where
*****
"Let me get this straight, you want me to dig up a body"
*****
"Only if you want that skateboard"!.
*****
Exit the General Store.
*****
Walk right twice to the graveyard.
*****
Confront the ghost "If I wasn't seeing this with my own eyes I would
never believe it".
*****
Talk to the ghost and exhaust all dialogs.
*****
"Um….Mr. Ghost?".
*****
Seems the ghost has a problem which must be solved before he can let
anybody into the graveyard. He dropped his ghoulfriend's watch in a waterfall on
the island
of
*****
"My ghoulfriend is making my death hell"!
*****
"The last thing I remember… other than dying that is - is that I
was giving the flowers some water"!
"*****
Debbie declares… "Alright, I'm off then"
*****
From inventory, use your map book and travel to the
SUMMANUS
{3rd
visit}
*****
Debbie arrives again at the beach on the
*****
Walk forwards once, and then left twice, and approach the waterfall.
*****
Debbie interacts with the water.
*****
Wow… more magic! - "I'm Princess Walani, Guardian and Protector of
this beautiful garden ".
*****
Debbie asks the beautiful Princess if she can find in the waterfall a
"gold watch that was lost by a young man".
*****
As expected, the Princess requests a favor first… "What I require
is a new flower for my garden …… Something truly unique".
*****
From inventory, hand the small black seeds
to Princess Walani.
*****
"I think Princess Walani would like a plant like this"
N.B. The seeds you need are the ones you obtained from Juturna a
while ago. Check with your inventory… "They look like little fleas".
If
you didn't get them then, you'll have to make a short detour to Juturna and back
--- See the section on Juturna above!
You
may have obtained other seeds, here &/or before, and you CAN use them before
the 'correct' ones --- but they will not make the Princess give the watch to
Debbie.
*****
When Debbie gives the unique seeds to the Princess she tells Debbie to
plant them in the ground in front of the waterfall… which she does.
**** Princess
Walani now uses some of her magic… "Let's
accelerate the process a bit"!
*****
She casts her spell. The plant grows instantaneously and
its flowers are unique and hence satisfactory.
*****
"You have fulfilled your part. Now it's my turn."… and
Princess Walani beams the gold watch down to the ground in front of the
waterfall (middle/bottom of your monitor screen).
*****
Pick up the gold watch.
*****
From inventory, use your map book and travel to the
CONCORDIA
{4th
visit}
*****
Debbie arrives again at the beach on the
*****
Walk forwards three times, and then to the right five times until facing
the ghost again.
*****
Talk to the ghost and ask him if he REALLY wants that gold watch.
*****
From inventory give the watch
to the ghost.
*****
He takes it and exits happily leaving the graveyard free.
*****
Enter the graveyard and examine the gravestones.
*****
Continue forwards and look at the gravestone marked simply "
*****
From inventory, use the spade to shovel away the earth and uncover
*****
"I've done some really weird stuff, but this has got to top the
list".
*****
Open the coffin.
*****
See
*****
Grab the shoes.
*****
Close the coffin and exit the tomb.
*****
Look at the shoes in inventory… "I don't see anything special
about these shoes… Unless, you
count all the little critters crawling around inside".
*****
Exit the graveyard.
*****
Walk 'down' once and then left once.
****
Enter 'B.B's General Store'.
*****
Debbie says "I was able to get your shoes" --- Amazing, simply
amazing".
*****
Give the shoes back to the
store owner, who would be pleased to employ her!
*****
Continue talking to the store owner and exhaust all dialog topics ---
"……. why don't you take some batteries too"?
*****
Immediately turn to the left and then turn and look to the right.
*****
Observe the skate board… “I know that little boy's gonna love
this”.
*****
Take the skateboard.
*****
View the shelf to the right and up one; there is a Robot toy there.
*****
Look at the batteries in an open box there.
*****
Pick up the batteries…
"Hopefully they're not expired"!
*****
Exit the General Store.
*****
Walk twice to the left, to the little boy.
*****
Talk to him and exhaust all dialog topics.
*****
Debbie offers to trade the boy's stick for a skateboard.
***** The boy is
understandably more than just skeptical.
*****
He reluctantly hands his stick
to Debbie.
*****
Give the skateboard to the
boy… "Totally cool"!
*****
"Don't say thanks or nothing"! --- "T h a n k
You!"
*****
The little boy skates off happily leaving their 'apartment' unguarded.
*****
Look in inventory, it's "A straight but otherwise boring
stick".
*****
Enter the 'apartment' ---
"It's so original how Monea calls it the Blue Cabin".
*****
Go to the bed on the right, the one with the Teddy Bear, which is
presumably that of the little boy.
*****
Search the bed.
*****
Take the piece of paper
which is there.
*****
In inventory, look at the sheet of paper. It has eight short poems
printed on it and is entitled "What Color am I?".
*****
Search through the luggage to the right of the boy's bed,,, "Let's
see what's in here" --- and keep looking until there is nothing more of
interest.
*****
"WHOA!! I wonder
what kind of vacation SHE was thinking of".
*****
Steal the pair of handcuffs.
*****
Exit the blue cabin.
*****
Walk right twice, 'down' once, and then left once.
*****
Look at the design on the solid rock wall, and then examine it
in close-up… "It looks like some kind of panel".
*****
THE
COLOR-POEM PUZZLE
{a} On the right hand side is
a design in black consisting of a
star shape in the middle with 8 shapes resembling the petals of a flower
surrounding that central star.
On the left side is the sheet of paper
with the 8 short poems.
{b}
In any order, click on a poem then click a second time and you will be
requested to type the correct color in the answer-box.
If
you do this correctly then you will hear a sound and the
appropriate petal is painted in that color.
If you are incorrect in any way, then nothing will happen.
{c}
When you have painted all 8 petals in their correct colors, a door will
open in the solid rock face.
{d}
This puzzle shouldn't be difficult particularly since all the colors are
'standard' ones and if stuck, a little trial and error should do the trick
If
however there are any serious difficulties, the correct color is given below
each poem in smaller print and a light green color that is not TOO easy to read,
as follows:- Spoilers are inserted
like this ………
{e}
The final solution is shown in the following picture.
What
Color am I?
I am the drink
of summer.
If you don't
sweeten me
it'll be such a
bummer.
Yellow
I am the bird
of happiness
that lands in a
tree.
Blue
I am fluffy and
light
and very, very
bright.
White
With this lucky
charm,
you'll come to
no harm.
Green
I can be sour
or sweet
but I am such a
treat.
Purple
I lie dormant
in the cold,
but give me a
drink
and I grow
bold.
Brown
I can be anger
or love
a fruit from
above.
Red
When I have
been started
I am so hot.
But when I am
sleeping,
I really am
not.

*****
Immediately you obtain the full picture just above,
"A hidden chamber in the face of the rock" opens up…
"Incredible"!
*****
Look into this chamber and see Manuel's briefcase.
*****
Remove the briefcase
--- "I really hope this contains a piece of the map".
*****
In inventory, open the briefcase.
*****
"Who would of thought that I
would actually be the one to find the pieces".
*****
Look inside the briefcase.
***** Take the
last (4th) part of the map… "I can't believe that I've found all 4 pieces
of the map --- And the hunt for the treasure starts on Concordia"!
***** The 4
parts of the map automatically join together to form one single full map.
*****
"Now I just need to find a guide".
*****
Walk 'down' once and then left 4 times.
*****
Enter 'Monea’s Rooming House' office.
*****
Talk to Momea, and exhaust all dialog options.
*****
Debbie needs a guide
"who can take me into the jungle".
*****
Monea suggests "Bear" (oops – that’s
his nickname) over at the stables - "He's the only one crazy enough
to take you"!
*****
Monea tells Debbie… "I also forgot to mention that there will be a
big luau at the beach tonight".
*****
Debbie replies "I'll be there".
*****
Whilst you are in the office, take a look at the copy machine.
*****
Look at and operate the machine… "Maybe I need to put something in
it"!
*****
From inventory, use the (complete – 4 part) map
to make a copy of it on the machine.
*****
Pick up both the identical copy map
and also the original (full) map.
*****
Exit the office
*****
Walk 'down' once, left once, and then 'up' once.
*****
Look at the bales of hay… "What will I find?".
*****
"A needle in a haystack".
*****
Pick up the needle.
*****
Look at it in inventory… "This needle is sharp and to the
point".
*****
Talk to the guy tending the very distraught horse… "Are you
Mark?".
*****
"Yeah, who’s asking?".
*****
Debbie wants him to accompany her into the jungle.
But he can't leave. His horse
is having fits because its horseshoe is messed up, and Mark can't leave it until
he gets it repaired.
*****
So Debbie once again is going to have to help out.
*****
"His horseshoe is on the bench in the other room"… "Just
take it over to the blacksmith next door".
***** Walk once
to the right.
*****
Look at and pick up the horseshoe.
*****
Look at the horseshoe in inventory… "It looks a little out of
shape".
*****
Walk once left, once 'down' and twice to the right.
*****
There's no blacksmith there , but a notice is nailed to a post!
*****
Read the notice:-
" Hey everyone, I had to go away for awhile and am
not sure when I’ll be back. If you
need to have a horseshoe repaired or some other metal work done, I can offer the
following advice.
Have
something to hold the item, get yourself a big, ole pail of water, a nice sturdy
hammer and have yourself some fun. See
you when I get back, Jamal.".
*****
Go 'down' twice. Then, walk right 4 times, then 'down' once, and then
right once.
*****
Look at some flowers etc. fairly near to the bottom left corner of the
screen…. "A unique blend of linen white and violet berry".
*****
Try to pick them… "I feel something in here".
*****
Obtain a caterpillar instead !
*****
It seems to have dislodged a bird's feather.
*****
Look At and pick up the brown feather
*****
Move once to the right.
*****
Look at the pail.
*****
Pick up the empty pail.
*****
From inventory, use your map book and travel to the
JUTURNA
{3rd
visit}
*****
Debbie arrives again at the beach on the
*****
Take either of the 2 exit paths and then walk to the left as far as you
can go.
*****
Look at the water… "A natural
*****
From inventory, use the pail
to scoop up water from the
*****
Look at the pail of hot water
inventory, "It's pretty full".
*****
Walk right 5 times and then once' upwards'.
***** After
hammering on his window frame and
leaving, "Trey must have left
his hammer here".
*****
'Borrow' Trey's hammer.
*****
From inventory, use your map book and travel to the
CONCORDIA
{5th
visit}
*****
Debbie arrives again at the beach on the
*****
Walk 3 times forward, then once to the right, then once 'down', and
finally twice to the right again. You
are at the blacksmith's.
*****
TO
REPAIR THE HORSESHOE
{a}
Look at the anvil and the furnace.
{b}
Click on the furnace and obtain a close-up.
{c}
View the coals in the furnace… "The coals look like they're not
very warm".
{d}
Examine the implement on the right… "I think that is used for
blowing air"--- "Kind of like my Uncle Albert" !!!.
It's a bellows.
{e}
Use the bellows TWICE .
"Now the coals are nice and [red]
hot".
{f}
In inventory, pick up the tongs
and use them on the horseshoe (also
in inventory).
{g}
Whilst held firmly by the tongs,
the horseshoe is heated red-hot on the coals in the furnace.
{h}
When the horseshoe itself is red-hot, click on "Return" to exit
the close-up (with the glowing horseshoe in inventory).
{i}
"I better hammer the horseshoe into shape before it cools
down".
{j}
Debbie hammers the very hot horseshoe
straight on the anvil and then plunges it into the pail of water to cool off.
*****
Return left to Mark next door.
*****
Give him the horseshoe and
exhaust all discussions with him.
*****
"You're pretty good, but it's not quite right" --- "The
shape is just a little off".
*****
Debbie retorts "Alright, I'll try it again"!
*****
Return to the blacksmith's.
*****
Repeat the full exact process of
"TO
REPAIR THE HORSESHOE"
just above.
*****
Return to Mark.
*****
Give him the horseshoe again and exhaust all dialog options… TWICE!
"*****
The shoe fits like a glove".
*****
Mark will accompany Debbie into the jungle --- details discussed.
Debbie will get fully prepared and will
meet Mark at the stable 'tomorrow morning'.
*****
Debbie exits the stable.
*****
Look at the broken sun-glasses on the ground immediately outside the
stable… "These look like the glasses that guy was wearing back in the
city"… "I wonder if it's just a coincidence".
It's worth while slowing down movement here.
The speed control is on the far right end of the taskbar-menu and
designated by a pair of cog wheels. It
will enable the cut scene to proceed at a reasonable rate i.e. not too fast!
*****
Pick up the sunglasses.
*****
"It makes me a bit nervous to think that guy might be following
me".
*****
"I think it's about time for the luau to start".
*****
You are automatically transported to a short cut-scene featuring a luau.
At this Hawaiian style feast,
a short curious meeting takes place!
-----------------------------------------------------------------
*****
After the fade-out of the luau, a caption appears "Early
the next morning".
*****
Debbie appears from her room "I'm all set to go"!
*****
" I guess it's time to meet Mark".
Debbie automatically walks to the stable and talks to Mark.
***** Debbie
asks Mark - "Last night at the
Luau, who was that man that you were talking to?". --- Reply:- "I
don't know who you are talking about" etc.
*****
Mark is ready to go… "Let's see the map, so we can figure out the
best place to start".
*****
Debbie gives him the map (ONE of them only).
Mark rewards her by bashing her on the head with a brick… "With
her out of the way I can finally get my father's treasure"!
THE JUNGLE
General
Info ..
{Mark}
As
you progress, each time you visit an extremely important location
for the first time, it is added onto the map (in inventory). This
is of VERY great assistance in streamlining the game play!
*****
Mark knows the way and automatically walks to the entrance of the jungle.
*****
Mark brings his machete
with him
*****
Look at it in inventory…
"Now, this is MY [masculine] idea
of a knife!!!".
*****
Look at the statue near the entrance to the jungle. "This is the
statue of Muerta de
*****
Poke the statue.
*****
"The arm on Muerta's statue looks a little loose"…
"It reveals a hidden compartment".
*****
"But I guess the arm won't stay down without some kind of
weight".
*****
Walk down once.
*****
Look for a suitable sized rock of a suitable weight.
*****
There are many rocks there, but most turn out to be unsuitable either in
size, shape &/or weight.
*****
But there is an ideal rock positioned as shown by the hand in
the graphic below.
*****
Pick up that rock… "Let's rock and roll!!!".
*****
Return to the statue.
*****
From inventory, place the rock on the statue's hand --- "This should
hold it down".
*****
It remains down… and a compartment in the base of the statue remains
open.
*****
Look inside the compartment.
***** "I
can see something in there" --- "It looks like a letter from my
dad".
*****
Remove the paper
(letter)… "My dad sure wanted to make it hard for anyone to find that
statue".
*****
Read Manuel's letter
carefully in inventory.
*****
"The place I have hidden the statue requires a code that I alone
have the combination for. Now where
would it be".
*****
"I just bet that he hid the clues to that code somewhere".
*****
"Let the journey begin".

{a}
Mark's father Manuel apparently left clues to an essential code.
He hid them in various places in the jungle.
Mark will have to search the jungle to find these clues!
{b}
The order of searching for and acquiring the above clues is completely
non linear and depends upon each player
only.. You can carry them out in any
order that suits you.
{c)
There is a rudimentary map of the jungle in inventory. In order to access
it, click on the map in inventory (the one composed of 4 parts which Debbie so
diligently acquired and assembled).. It
shows the locations in the jungle which you have already visited.
By clicking on any one, you can 'teleport' directly to that jungle
location and save having to traipse
around the whole jungle every time!
{d}
For further (considerable) assistance, the graphic below is a block-(map)-diagram
of the "Jungle
BEFORE bridge"
(N.B.
There is a later, similar, one for "Jungle AFTER bridge!).
This
will enable the player to access the relevant locations first time WITHOUT the
necessity of my usual (over-detailed) 'forward, right forward left', etc.
instructions.
The
shortest route to each of the objectives is obvious from this
block-(map)-diagram, and also the dead ends to be
avoided.
It
shows the essential locations to visit in the jungle ion order to acquire the
essential clues. The numbers 1A, 1B, 2, 3A, etc. indicate the order I personally
used to reduce the amount of hiking around the jungle - but as mentioned above, ANY
other order is just as good , or maybe better.
{e}
Almost all of the time you cannot simply walk right, left, forward,
'down', etc. as you have done previously in this game.
The
jungle is full of thick bushes etc. In
order to proceed, in the majority of cases, you have to use your
machete from inventory to slash away the undergrowth and foliage
before being able to walk to the next screen.

JUNGLE…
FROG;
TREE; SNAKE {1st visit}
***** Mark
travels to the location marked on the block-(map)-diagram
as 'Swamp 2'.
*****
A frog may be sitting peacefully in a pond. Or friskily jumping in and
out, If the latter, exit the pond
and return immediately until you catch him resting peacefully.
Sooner or later he'll be there.
*****
Look at the frog.
*****
"I've read about these types of frogs.
They have a substance on their skins that can have a numbing
effect".
*****
Grab the frog.
*****
In inventory, look at the frog… "Its skin has a slimy coating on
it".
*****
In inventory, use the needle
to gather some of the frog's slime (without hurting it) --- it is apparently a
sort of soporific.
*****
"Not a bad idea!! The
slime from his back will act as a numbing agent"
*****
Look at the anointed needle in
inventory..
*****
"Instant sleep dart".
*****
Look and pick up a swamp reed.
*****
Look at it in inventory… "A long, hollow rod" --- "Now,
that's my idea of a straw".
*****
In inventory, insert the doctored needle into the reed, creating a
blowgun.
***** "All
cocked and ready to go" ---
"I must be MacGyver. I can make
a dart gun from just a few simple items".. "Man, am I ingenious or
what..".
*****
Exit the pond. "I guess I'll put the frog back first".
******* Travel
to the location marked on the block-(map)-diagram
as 'Tree w/Snake'.
--- Use the helpful map (in inventory) if
you like!
*****
Approach a snake wrapped around a tree.
*****
Mark has to jump back to avoid being bitten.
"That was way too close!!!" --- "I need to slow that guy
down a bit"
*****
From inventory, blow the sleep-dart into the snake..
*****
"That should keep him out for a while"
"Sleeping like a baby".
*****
There is a hole in the tree which the snake was interfering.
*****
"Let's see what's in this hole,…".
***** Mark
takes something out of the hole in the tree, but the monkey grabs it and jumps
away to a high branch.
*****
Try to get the object back from him.
***** "I
can't reach him".
***** In
inventory, peel the banana.
*****
Throw the peeled banana to the monkey.
***** "Hey
monkey take this banana".
***** The
monkey grabs the banana and in so
doing drops the object.
***** Pick it
up from the ground.
*****
Look at it in inventory.
*****
In inventory, turn it over.
***** " If
I remember right that is the Egyptian symbol
for 'A' "
*****
Exit the tree area.
JUNGLE…
CREATURE
CAVE
{1st visit}
******* Travel
to the location marked on the block-(map)-diagram
as 'Creature, Cave'.
--- Use the helpful map (in inventory) if
you like!
It
is advisable to save here!
*****
Mark is situated in front of a cave
and confronted by a horrible
ugly creature who won't let him look around or pass.
*****
"I had always thought that the Chickcharnie was just
a myth".
*****" I
can't do anything with that creature in the way".
*****
From inventory take the statue
(that Jobo gave to Debbie a long while ago, against magic) and use it on the
monster,
*****
It flees in terror,. --- "This thing actually works!!".
*****
Now that the creature is out of the way, look around in front of the cave
opening.
"These
flowers are the tropical version of a chrysanthemum.
*****
Take chrysanthemums
.
*****
Look at these other flowers… "These
flowers have leaves that are as thin as a whip".
*****
Pick some leaves.
*****
Look at the leaves in inventory… "I
bet leaves like this would make a perfect whip".
*****
"Crack that whip".
*****
In inventory, attach the chrysanthemums
to the 'whip-like leaves.
You obtain a flower- necklace
. "How quaint, a necklace of
flowers".--- "Now I'm weaving flowers.
What next, a grass skirt?"… "I'm not putting flowers around
my neck".
*****
Look at the entrance to the cave.
*****
"From the look of it this cave seems to be man-made.
I wonder how long it's been since someone was in it".
*****
Enter the cave --- Mark cannot! ---
"It's way too dark in there".
*****
In inventory, pop the batteries
into the flashlight.
*****
Look at the flashlight
in inventory and use it.
*****
Press the button (in close- up) to obtain a god strong beam!
*****
Shine the flashlight into the cave and enter.
*****
Proceed to the left… "This has to be the creature's lair".
*****
Walk right ---Mark sees a
wooden bridge in front of him…"After all these years and the bridge is
still standing".".
It
is advisable to save here!
***** Advance
forward along the bridge.
***** And
again.
*****
The way is blocked by a huge spider and its web!... "A mighty big
can of raid would come in handy right about now".
*****
No such thing available.
***** From
inventory, use the necklace on the spider… "Hey spidey, time to get
lei-ed"!
*****
"The flowers didn't kill it, but at least it was enough to chase him
away".
*****
Mark pushes the web with his hand… "My is this sticky".
*****
But it disintegrates.
*****
Walk forward.
*****
Look at the large drain. It is full of some dubious liquid.
*****
Investigate the object floating around in it… "I'm sure that is
the piece I need".
*****
Grab that object. --- "I'm
not sticking my hand in that"… "Besides, it's way too far down for
me to reach".
*****
"No way! That stuff
could be highly toxic and might melt my hand right off".
*****
"In inventory, open up the condom
and fix it onto the stick making a
(sort of) fishing net
!?!?!?!?!
*****
From inventory use the net
to fish out the object.
*****
Seems it IS the piece he needs.
*****
Look at the object in inventory. It
is another Egyptian symbol
.
*****
Retrace you steps and exit the cave.
JUNGLE…
STICKY
FLOWER; BLUE POPPY; PEACOCK TEMPLE
{1st visit}
*****
Travel to the location marked on the block-(map)-diagram
as 'Sticky Flower'.
--- Use the helpful map (in inventory) if
you like!
*****
Look at the yellow-orange colored flowers… "This flower is kind of
unique. It looks like a hibiscus, but it's called 'Sticky Monkey' Flower".
*****
"I'll just take one of these Sticky
Monkey Flowers"
*****
Now Travel to the location marked on the block-(map)-diagram
as 'Blue Poppy'. --- Use the
helpful map (in inventory) if you
like!
*****
Observe the ice blue poppies. "An
interesting color for this flower"
*****
Pick a blue poppy. Impossible – they are surrounded by swarms of
hostile bees. "There's no way I'll be able to get one with all those bees
hanging around". --- I'll just have to find a way to stick it to
them".
*****
From inventory use the 'Sticky Monkey' Flower to get rid of the bees.
*****
It's not good enough. The
sticky flower only affects a very small area, it needs to be spread out more!
"This is too small, but maybe I could spread the nectar on
something".
*****
In inventory, try the bedroll… "Great idea, but it would probably
work better if the bedroll was open".
*****
Open up the bedroll, in inventory.
*****
In inventory, smear the nectar from the 'Sticky
Monkey' Flower onto the
bedroll --- You get an aromatic sticky
bedroll.
*****
Use the sticky bedroll on the bees… in all 3 places.
***** In inventory, look at
the bees embedded in the sticky bee trap
bedroll… "Instant bug-begone"
*****
Pick a blue poppy..
Mark grumbles…"I never thought I would be picking flowers"!
******* Travel
to the location marked on the block-(map)-diagram
as '
*****
Mark is greeted by the beautiful Pia. --- "Hello and welcome to my
sanctuary".
*****
Complete all conversation between Mark and Pia.
Pia agrees to let Mark search her
*****
If Mark has not yet obtained the blue poppy (see above), now is the time
to get it.
*****
"I was able to find the flower you wanted".
Mark gives Pia the blue poppy
and she allows him to enter the
*****
Enter the
*****
On the left is a valuable metal pot…
"An empty, solid gold container".
*****
Take the gold pot.
*****
Look at the bit of chain hanging from the ceiling. ---"I wonder if
that's there for any reason.?
*****
Pull the chain. --- "I'm a decent height, but not that tall".
*****
Observe the terra cotta and decorative clay pots.
Beneath them on the ground is a part of a chain.
*****
Pick up the partial chain.
*****
In inventory, attach the partial chain
to the handcuffs making a sort of clip
on chain.
*****
From inventory, fix the clip on chain
onto the chain hanging down from above.. Mark,
who is now fairly tall can now reach the complete hanging chain.
*****
Pull the complete hanging chain. A huge door with a distinctive mask on
it slides open.
*****
Enter a maze and go through it! If
you have great
difficulties,.
the following should help:-
The
Peacock
F
= Forward; R =
Right; L
= Left; B
= Back.
[ii]
In the remaining cases, there is a choice of directions. In those cases,
the direction is designated in the identical way, but in red. i.e.:-
F = Forward; R
= Right; L
= Left;
B
= Back.
[iii]
The path chosen in this walk through is doubtless not unique, nor
necessarily the very best!
*****
Enter the maze through the right side of the entrance (the left hand one
will lead to a dead end). You hear
the door closing behind you.
***** Proceed
as follows :- L; L;
R; R; R.
*****
Observe the panel on the right hand wall.
*****
Look close- up at the panel and see three coins depicted on it.
*****
Examine the small coins at the 2 sides
of the panel. --- "I can feel an indent in the circle:"… It looks
like something should fit in here.
*****
From inventory take the doubloons (the coins which you acquired at the
beginning of the game) and apply them to both of those 2 small coins on the
panel.… "Fits like a glove".
*****
Look at the central large coin… . "It's
got some strange symbols on it, but I have no idea what they mean".
*****
Click on that large coin and you hear a door opening…"I really
hope that opened the door".
*****
Now continue as follows:- L
(rear opening); L; F.
*****
Examine the sandbath… "That's kind of a strange thing to find in
here".
*****
Examine the sand more carefully… "There
seems to be something sticking out of the sand".
*****
Take another Egyptian symbol that is sticking out from the sand.
*****
Exit from Maze.
Two doors have opened and Mark can exit from either.
One method is simply to walk D(own) 8 times. And then R(right) once to
get out! (This is probably not the 'best' way out --- but it is certainly very
straightforward!).
JUNGLE…
OWL;
LEOPARD {1st
visit}
***** Travel to
the location marked on the block-(map)-diagram
as 'Owl nest'.
--- Use the helpful map (in inventory) if
you like!
*****
The owl says to Mark – "Kind sir, can you help me?".
*****
"There's a leopard sleeping below my nest and I can't get
back home".
*****
Walk once to the left.
*****
The leopard roars ferociously, and Mark automatically jumps back, to the
right… "I'm out of here!!!"…
*****
"Man that guy looks hungry. I
am just glad he didn't eat me!"
JUNGLE…
BEACH
1
{1st visit}
******* Travel
to the location marked on the block-(map)-diagram
as 'Beach 1'. --- Use the helpful map
(in inventory) if you like!
*****
Mark remarks… "This
river must be teeming with fish".
*****
From inventory, use the tent…
"Maybe this will work as a net"
*****
After a very short time Mark catches some
fish in the 'net'. --- "This thing is loaded".
JUNGLE…
OWL;
LEOPARD
(2nd visit}
***** Travel
to the location marked on the block-(map)-diagram
as 'Owl nest'.
--- Use the helpful map (in inventory) if
you like!
***** Return
to the leopard – he doesn't seem so aggressive now.
*****
From inventory place the fish in the 'net'
on the ground fairly near (but not TOO near) the leopard.
*****
The hungry leopard devours the fish and then slinks off
(towards the top of the screen) and crosses a bridge
out of sight.
*****
The owl thankfully returns to its nest. --- "You don't know how much
this means to me".. ."Let me give you a little token of
appreciation"
*****
And the owl lets drop from its nest a valuable object.
*****
Mark picks up from the ground the 4th
Egyptian symbol.
*****
Mark starts to cross the bridge which was inaccessible before since the
dangerous leopard was previously in the way.
*****
As he starts to cross, an Indian captures him --- The scene now
shifts to Debbie!
MARK'S HOUSE
*****
Debbie has been tied up securely with strong ropes and
left by Mark on his bed in his bedroom.
Her
inventory is completely empty (Mark has stolen most of it!).
***
Notice a wine bottle perched precariously on a chest
of drawers close to the bed.
*****
Get Debbie to slide up the bed and butt the
chest of drawers with her head, which pushes and rocks it.
*****
The bottle topples and breaks leaving jagged edges.
*****
She uses the broken glass to cut her bonds and free herself.
At the same time, she acquires some rope!
--- "Rope!! A thousand and one uses".
*****
"I can't believe I trusted that jerk".
*****
Look at the 3 photographs of Mark's parents
*****
Walk left to the office-like side of the room.
*****
Examine the papers on Mark's desk (or just under it). "Looks like
Mark has been doing a little research on Egyptian culture".
*****
Read these papers in inventory. There are 12 pages describing Egyptian
gods, and one page of Egyptian hieroglyphics.
*****
There is a laptop computer on his desk.
*****
Open the computer --- It's waiting for a password. Type it in
(from your own computer-keyboard,)
*****
You may have trouble finding the correct password.
If so --- it is Mark's nickname.
~~~
Still having difficulties? --- Monea
called him by that name a fair way back in the game.
[ See CONCORDIA
{4th visit}
]
~~~~
Forgotten it completely? OK --- bear.
*****
Access and read the incoming email from Elena,
Mark's Mother… "Unbelievable!!! Elena is talking about me.
About getting rid (i.e. killing) me"… "And Mark didn't do it.
Not that I am complaining, but I wonder why??".
*****
That's enough in Mark's abode. Walk
down the ladder to the stable (i.e. click on the 'Down' arrow).
*(****
Watch the cut scene where Noriez, a self declared detective, confronts
Debbie after having apparently followed her all the way
*****
Amongst other things he gives Debbie a homing
device in case she needs him to find and help her.
*****
Go to Debbie's cabin …………….
N.B.
In case you have forgotten from quite a while earlier in this
walkthrough:, The locations of Debbie's cabin, and later 'Monea's Rooming
House', are described much earlier
in this walkthrough.
*****
……………. and enter her cabin.
*****
From Debbie's luggage, remove the doll
and the map and store them
in Debbie's present (reduced) inventory.
"Oh,
here's the doll I found. I think I'll take her along for the ride".
Lucky
that Debbie printed a duplicate map earlier on! --- Mark stole the original!!.
"Pretty good copy. Can't
even tell the difference from the real one".
*****
Exit Debbie's cabin.
*****
Walk to 'Monea’s Rooming House' office …………….
*****
……………. and enter.
*****
Talk to Monea and exhaust all dialog options.
*****
Debbie enquires about the statue of Muerta de
*****
Monea also informs Debbie of a letter left by Manuel… "It's like
Manuel is trying to reach out from wherever he is"!
*****
Look at the letter on the counter… "It looks like a note to
Manuel's family".
*****
Pick up Manuel's letter.
*****
In inventory, open the letter……….
*****
……….and unfold it……….
*****
………. And read it. Manuel
concludes the letter with the words "What I can say is that the code needed
has been carefully hidden in the jungle".
*****
Exit Monea’s Rooming House.
*****
Walk once 'down', once forward and then once to the left.
*****
Start walking once again to the left and Debbie exclaims "I guess
I'm off"! Debbie is now in the
jungle.
*****
Walk forward once more and Debbie has arrived at the statue of Muerta de
SEE
ABOVE ALL
THE INSTRUCTIONS
AND ASSISTANCE
CONCERNING TREKING
THROUGH THE
JUNGLE
JUNGLE…
BEACH
1; LITTLE GIRL
{2nd visit}
{Debbie}
It
is advisable to save here!
It is also worth
while slowing down movement here. The
speed control is on the far right end of the taskbar-menu and designated by a
pair of cog wheels. It will enable
the cut scenes and actions to proceed at a reasonable rate i.e. not too fast!
******* Debbie
travels to the location marked on the block-(map)-diagram
as 'Beach 1'. --- Use the helpful map
(in inventory) if you like!
*****
A little girl is in danger of drowning in the river.
*****
Debbie tries to save her but the river is flowing too swiftly.
*****
" I can't reach her !!".
*****
Move quickly to the right.
*****
Quickly pick up a stick
(from the pile at the right side of the screen.
*****
In inventory attach the stick to the
rope.
*****
Throw the stick-rope to the girl as a lifeline.
*****
"I need something sturdy to anchor it to".
*****
Anchor the lifeline to the log on the far side of the river.
*****
"I got her!!!!"… The little girl is saved --- but she can't
stop crying…. "Poor kid is
just too upset to do anything but cry".
*****
From inventory, Debbie gives her the doll
to pacify her.
*****
Instead of thanking Debbie,, the girl runs off to the left!
*****
Before following, Debbie picks up the lifeline.
*****
She then walks to the left ……….
*****
………. And investigates
near the rock at the left of the screen.
*****
Debbie looks at the mud ……….
*****
………. And scoops up some
mud…" Maybe I'll
have a facial later".
*****
Debbie follows her.
JUNGLE… CROSS
THE BRIDGE
***** Travel to
the location marked on the block-(map)-diagram
as 'Waterfall'.
--- Use the helpful map (in inventory) if
you like!
*****
Observe the object lying on the ground immediately before the bridge.
It is Mark's machete.--- "it seems kind of weird that Mark would of
left this out of his sight".
*****
Pick up the machete"….
"I wonder what happened that Mark would of dropped this".--- "But
his loss is my gain"!
*****
Cross the bridge.
*****
The little girl is waiting there for Debbie..
*****
Debbie follows her (twice forwards) to the rock wall.
It
is advisable to save here
*****
The little girl recites a password and the rock opens ---
it is the 'door' to the Indian village's You need to know & note that
password since you will need it to return to the village more than once later on
in the game.
In case you did not catch the 2 (not English)
words of the password, first time, you will have to repeat this process ---If
you have real difficulties, the password , is… HATARI
PIKASH.
Jungle… VILLAGE
For
additional considerable assistance, the graphic below is a block-(map)-diagram
of the "Jungle
AFTER bridge"(N.B.
There is a ,similar, one for "Jungle BEFORE bridge"
above!!).

*****
Enter the Indian village as described above.
*****
Look around at everything.
*****
The little girl (who is the daughter of the priestess and the Chief) has
walked off to the right – so follow her.
*****
"My mom is waiting for you." --- "She's right up the
stairs".
*****
Climb the stairs.
*****
View the village's chief and priestess.
They are (understandably) VERY grateful to Debbie for saving her daughter
from drowning.
*****
Follow discussions about Indian names etc.
*****
She calls a servant who gives Debbie an ornamental
box as a grateful present for saving her daughter from
drowning.
*****
Talk to both the Village chief and the princess and exhaust all dialog
topics.
This is a LONG dialog exchange!. The subjects covered include, amongst
other matters, Indian names,
characters, and customs, speaking and understanding the native language and
English, the medicine man Walking Buffalo, Mark's imprisonment and the inventory
items he stole from Debbie, etc., etc.
*****
Examine the large picture hanging on the wall behind the two leaders. ---
"That looks like a picture of
*****
Discuss the picture and its Egyptian origins with the priestess..
*****
Examine the ornamental box
in inventory. "This box is decorated in an Egyptian theme".
*****
Open it! --- " Let's
just see what we got…."
*****
Extract the priestess's ring.
*****
Look at the ring in inventory. It
will grant Debbie access to everything in the village. "I believe this is
the symbol for the eye of Horus. I
wonder why Silver Feather would have an Egyptian ring".
*****
When the box was opened, a scroll
popped out as well!
*****
Look at the scroll in inventory. "It's all rolled up whatever it
is".
*****
In inventory, unroll the scroll.
*****
Examine the opened scroll in inventory --- it is written in Egyptian
hieroglyphics. "Looks
like Egyptian hieroglyphics".
*****
"I guess I'll need to find something to decipher this".
Village ~
MARK IN JAIL
***** Walk down
the stairs, and then go right twice. You
are at the prison now --- Mark is locked up inside!
*****
The guard will not let you see or talk to the prisoner.
*****
From inventory, Debbie shows the guard Silver Feather's [[ the
priestess's ]] ring. "This is
the ring Silver Feather gave me".
*****
The guard stands aside
*****
Try to talk to Mark. "I should probably let Detective Noriez know
that I found Mark".
*****
From inventory, use the homing device
to contact Detective Noriez.
***** The
homing device (in inventory) turns red. --- "I
hope it won't take long for Detective Noriez to get here".
*****
Debbie talks to Mark and. exhaust all topics of conversation – it is
the confrontation between the two of them.
***** Detective
Noriez arrives ready to take Mark into custody.*****
He asks Debbie "Do you have the key .to Mark's cell?!".
*****
Debbie replies "I'll get it".
*****
She asks the guard :"Chief Many Hands says that you have the
prisoner's items".
*****
The guard says that Debbie may take them from his room.
*****
Walk twice to the left.
*****
Enter the Guard's room.
*****
Look art the large box at the right hand wall of his room.
*****
Debbie retrieves all of the inventory items Mark stole from her. "It
feels good to have my stuff back"… "And it looks like Mark has
picked up a few things on the way"!
*****
Return to the guard.
*****
"Can I get the key to the cell?".
***** But the
guard has been "watching this prisoner for some time" and ……….
*****
………. "I'm quite hungry"… "If you
could bring me a meat sandwich, I'll
give you the key"!!
*****
Debbie walks once to the left.
*****
She views the foods on the low cantilevered table there.
*****
From inventory, take the knife
and use it to cut the meat.
" It sure looks tike a nice piece of ham".
*****
Then cut 2 slices of bread.
*****
In inventory combine the meat
with the bread to make a nice meat
sandwich. "Not bad for a quick fix"!
*****
Return to the guard.
*****
Give him the meat sandwich.
*****
He hands over the cell key
to Debbie,..
who gives the cell key to Noriez,
who marches Mark off at gunpoint!
JUNGLE…CREATURE
CAVE
{2ndt
visit}
{Debbie}
This section may or may not
be essential. It is however
entertaining and worth doing even if unnecessary to complete the game!
If Mark has already completed all the actions successfully, and acquired
the Egyptian symbol/letter, (See
previously) then there is no vital need to perform this section --- unless you
want to for fun! In this case however you can perform many of the tasks that
Mark did (with an addition) but not all of them
--- see immediately below.
However,
if Mark did NOT obtain the Egyptian letter/symbol,
then you will have to do more than above. In
particular Debbie MUST collect 2 items (outside the cave itself and after the
creature has gone) to make a necklace, and use it to get rid of the huge spider.
And take the Egyptian letter/symbol --- See Mark's similar activities in the
jungle above
in this walkthrough!!
******* Travel
to the location marked on the block-(map)-diagram
as 'Creature, Cave'.
--- Use the helpful map (in inventory) if
you like!
y meat
***** Debbie is situated in front of
a cave and
confronted by a horrible ugly creature who won't let him look around or pass.
*****
"I had always thought that the Chickcharnie was just
a myth".
*****" I
can't do anything with that creature in the way".
*****
From inventory take the statue
(that Jobo gave to Debbie a long while ago, against magic) and use it on the
monster,
*****
It flees in terror,. --- "This thing actually works!!".
*****
Look at the entrance to the cave.
*****
"From the look of it this cave seems to be man-made.
I wonder how long it's been since someone was in it".
*****
Enter the cave --- Debbie cannot! ---
"It's way too dark in there".
*****
In inventory, pop the batteries
into the flashlight.
*****
Look at the flashlight
in inventory and use it.
*****
Press the button (in close- up) to obtain a god strong beam!
*****
Shine the flashlight into the cave and enter.
*****
Proceed to the left --- the creature's lair… "Uggh, that smell is
horrible". .. "Without a
doubt, this has to be that creature's lair".
*****
Walk right ---Debbie sees a
wooden bridge in front of her…"After all these years and the bridge is
still standing".
*****
But Debbie is frightened of heights and refuses to cross the bridge…
"No way am I going across that
thing"!
*****
Look around the bridge, both sides of the walls, and the colorful
crystals…. "I'll look but not touch"!!
*****
Go back (i.e. 'down') twice.
*****
In front of Debbie is an opening. Go once forward into it.
*****
Debbie encounters a pile of rocks. Pull
them aside several times and an
increasingly large hole opens.
*****
When the hole gets large enough, Debbie enters it (forward once).
*****
Look at the mine cart.
*****
Debbie takes a big risk and jumps into it. "I guess you got to take
a chance once in a while".
*****
The mine cart rolls onwards and after a while comes to a stop at another
pile of rocks.
*****
Debbie gets out and walks once forward, once to the left, and then
forward twice.
*****
Look at the large drain. It is full of some very
dubious liquid… "I'm not about to put my hands in that".
*****
There WAS an object floating around in it (an essential Egyptian
letter/symbol)…it WA S "the piece I need". BUT MARK HAS ALREADY
TAKEN IT (and left the necklace hanging!)
*****
So there's nothing further for Debbie to do there.
Take the mine cart back to where you found it and exit the cave --- the
monster will not be there to interfere.
Village ~
THE MEDICINE MAN
*****
As before, enter the village.
*****
Immediately climb the ladder and then enter the room to the right
*****
Look at the medicine man.
*****
Talk to him and exhaust all the dialogs and very lengthy topics.
*****
There are several masks hanging on the wall reminding Debbie of people
and things. One "must like just
hanging around"!
*****
The medicine man. (Walking
[A] Decorated
mask
[B] Gua'arana
paste.
[C] Spear
of Destiny
When
Debbie obtains each one of them (possibly not in this same order!) she has 2
possibilities:- , She can either return to Walking
Buffalo and hand him the
items one at a time as she gets them, or (more efficiently) wait until she has
all 3 and then make one return visit only to the medicine man.
For
clarity, this walkthrough describes the former method --- despite it being
lengthier.!
N.B. Each time you
wish to enter the village, you will have to use the password.
[A]
Obtaining the MASK
*****
Take that mask from
the wall.
*****
Look at then access the mask in inventory.
"Let the masterpiece begin".
*****
Fix all the items to the mask --- as follows:-
{1} Ears
From
inventory, fix the 2 halves of the clam shell as ears onto the mask.
If you haven’t cut the shell into halve and retrieved the contents –
do that now! (See above!).
{2}
Feathers
Blue feather.---- This MUST be in your inventory.
Brown feather -- This SHOULD be in your inventory as described
above. However if you failed to get it then, you can return to the owl's
original position and pick it up there. (See "owl" previously).
Remaining 3
Feathers:-
You may have picked up some
or all of these. If so, they will be
in inventory and should be directly applied to the mask from there.
If not, however, Debbie will have to return to the jungle to retrieve
them! For full notes about trekking through the jungle, utilizing the map
of the jungle, the machete, etc. - see above!).
Pink/black feather.---- This is a feather dropped at the jungle-
map-locality of "Swamp 1",.by one of the flamingos there.
Yellow/red
feather.---- This is a
feather dropped at the jungle- map-locality of "Macaw",. by
the red & yellow macaw bird flying around there.
White feather.---- Go to the jungle- map-locality of
"Waterfall". Cross the bridge and walk forward once only, and then
walk to the right 4 times. Look at
the white cockatoo. pick up the white feather it dropped there.
{3} Painting
Obtain an enlarged picture of
the mask in inventory. Alongside it
is the paint set Monea gave you together with a brush.
Use the brush to obtain a fully painted picture of the mask in inventory
--- see the following picture.
In case any help is needed :-
Select
the paintbrush; drag it to one of the colored paints; apply to the paint to the
mask ; When the correct color is
applied to the appropriate area, the paint will adhere permanently. Continue
until the mask is fully decorated ) You will know when the mask is completed
because Debbie will interject . "That's about as good as it's going to
get".

*****
Look at the ('small') mask in
inventory.
*****
When you have finished decorating the
complete mask, on examination in inventory, Debbie will pat herself on the back
with "I must say, even though it looks a little silly, I think I did pretty
good"!
*****
Return to the medicine
man. (Walking
*****
Talk to him and exhaust all dialog threads.
He describes each feather as demonstrating one of Debbie's (positive)
attributes.
[
B] Obtaining the Gua'arana
paste.
{1} Purple Beans;
Ostrich feather;, Water
***
Exit the village.
*****
Travel
to the location marked on the block-(map)-diagram
of the "Jungle AFTER bridge"
as "Purple Beans".
--- Use the helpful map, in inventory.
*****
Observe the ostriches there,
*****
Take some purple beans. Debbie
CAN'T… "I won't be able to
get those beans whilst those birds are in the way"
*****
Look at and poke an ostrich…. "I can't grab him, but maybe I can
find a way to scare him".
*****
From inventory, place the rocket/firework
on the ground fairly near to the
animals.
*****
Use the lighter from inventory.--- "Not a bad idea…"…
"But it would be an even better one if it was lit"!
*****
In inventory light the lighter.
*****
Ignite the rocket with the (lit) lighter
from inventory.
*****
The ostriches understandably flee in panic!
*****
Pick up some purple beans.
*****
Think of eating some purple beans?… "I do not like them, Sam I
Am"!
*****
***** Travel
to the location marked on the block-(map)-diagram
of the "Jungle BEFORE bridge"
as "Beach 1 ". --- Better
to use the helpful map (in inventory).
*****
From inventory, fill the solid gold
container with water from the river.
So now Debbie has a container full of
water.
{2} Indian
man on rock; Archery
*****
Travel to the location marked on the block-(map)-diagram
of the "Jungle AFTER bridge"
as "Entrance to village".
--- A good idea to
obtain help from the map (in inventory).
*****
But do not actually enter the village but walk once to the right.
There you will see an Indian man sitting on a rock.
*****
Talk to him and exhaust all topics.
In
particular… Ask him if he is "Was a Tree".
He is NOT, but he will tell Debbie where to find him!.
*****
Travel to the location marked on the block-(map)-diagram
of the "Jungle AFTER bridge"
as "Archery".
Alternatively :- From the Indian man sitting on a rock (just above) walk
once to the right.
*****
Talk to the Indian man with the bow and quiver of arrows.
Exhaust all topics. Hit a
bull's-eye and get a prize.
*****
Debbie says " would like
to try it?". The Indian laughs deprecatingly since Debbie is a
"girl"… but let's her try.
*****
Debbie takes the bow and arrows,
and walks into position opposite the
target and some way from it.
*****
From inventory, used the bow &/or arrow to shoot at the target.
But no bull's-eye.
*****
Repeat this whole process at least 4 times, until Debbie scores a
bull's-eye.
She demands
from the Indian - "Since I got the bull's-eye I'm here for my
prize"… and he hands it to her.
*****
"All I got was a lousy button".
{3}
"Was a Tree"; etc.
*****
Travel to the location marked on the block-(map)-diagram
of the "Jungle AFTER bridge"
as "Entrance to village".
--- Better to use the
helpful map (in inventory).
*****
Enter the village You will
need to voice the password --- see previously!
*****
Walk once to the right.
*****
See an Indian man walking to the right --- Follow him once only (to the
right).
*****
Talk to him "Are you Was a Tree?"
--- "Yes that is
me"!
*****
Talk to him and exhaust all dialog options.
Apparently" Walking Buffalo said that he gave you his mortar and
pestle". And of course Debbie needs them! And as usual Was a Tree, wants a
favor in return!!!
*****
Was a Tree elaborates "See that woman up there"….
That is Waterlilly and she's the love of my life". Seems he's sent
her gifts which she doesn't like, and (naturally) he requests Debbie to go to
her and find out what she would REALLY like.
*****
Go up to Waterlilly (she is near the top left corner of your monitor
screen). To get to her, climb the
ladder and walk once to the left.
*****
Talk to her and exhaust all topics.
***** Debbie
asks Waterlilly "Alright, what
would you like as a present from Was a Tree?".
*****
"I have a ceremony to go to tonight"….
"If he could find me a new outfit to wear"!!
*****
Debby returns to Was a Tree.
*****
Talk to Was a Tree and exhaust all topics with him.
*****
She tells him that he's "Cute" and that "She wants a new
outfit for her ceremony tonight".
*****
He asks Debbie to sew him an outfit( --- no less!!).
*****
-------- And she agrees!.
*****
Climb the ladder just to the right of Was a Tree, walk twice to the
right, and enter the room.
*****
Talk to Rain Cloud, the seamstress, and exhaust all dialogs.
*****
"What are you working on?".
*****
"It's a rug" as a wedding present for a couple who are getting
married.
*****
"But I don't know if I'll be able to finish it".
*****
Why not?".
*****
"I'm running out of brown".
*****
She asks Debbie to do her a favor.
***** "
What do you need?".
"*****
I need some mushrooms from down by the dark swamp".
*****
Debbie agrees to look for them.
*****
Great !! Just take the basket
over there over by the bed".
*****
Debbie picks up the basket
at the foot of the bed.
***
Exit the village.
*****
Travel to the location marked on the block-(map)-diagram
of the "Jungle AFTER bridge"
as "
*****
Debbie picks 2 separate bunches of mushrooms and places them in her
basket (in inventory)… "I hope these are the ones Rain Cloud needs"!
*****
Walk once to the left (to Dark River 2).
*****
Pick 2 more separate bunches of mushrooms and place them in the basket
(in inventory)… "I think there's enough mushrooms
now".
*****
Look at the basket of mushrooms in inventory… "Now it's filled
with fungus"!
*****
Return to Rain Cloud.
*****
From inventory, give the mushrooms to her. "I got you the
mushrooms".
***** "Excellent"
But --- "I also noticed that
I'm running out of red".
*****
She needs red berries but can't remember where there are some to be
obtained!
*****
Rain Cloud seems to remember seeing red berries somewhere "around
Pia's temple" (the
*****
From inventory, put the basket of mushrooms
back at the foot of the bed.
Peacock
*****
Travel to the location marked on the block-(map)-diagram
of the "Jungle BEFORE bridge"
as "Blue Poppy". ---
Better to use the helpful map (in inventory).
****
Pick a blue poppy.
******
Travel to the location marked on the block-(map)-diagram
of the "Jungle BEFORE bridge"
as. '
*****
Debbie is greeted by the beautiful Pia.
*****
From inventory, she gives Pia the blue
poppy, and she allows her to
enter the
*****
Enter the
*****
Enter a maze and go through it! If
you have great
difficulties,.
the following should help:-
{4}
F
= Forward; R =
Right; L
= Left; B
= Back.
[ii]
In the remaining cases, there is a choice of directions. In those cases,
the direction is designated in the identical way, but in red. i.e.:-
F = Forward; R
= Right; L
= Left;
B
= Back.
[iii]
The path chosen in this walk through is doubtless not unique, nor
necessarily the very best!
*****
Enter the maze through the right hand side of the entrance
***** Proceed
as follows :- L; L;
R; R; L;
L.
*****
Observe the plant… "A forlorn and rather ugly plant".
*****
In inventory, view the gold container. It may be empty or it may be full
of 'unsuitable' 'water. In
the latter case, get Debbie to drink it up in inventory.
*****
Go:- B; R;
L.- to the fountain.
*****
From inventory, fill the empty container with fresh water,
*****
Return to the plant (B;
B; L_).
***** From
inventory, water the plant using the container of water.
The plant blooms.
***** Pick some
red berries from the plant.
*****
Exit the maze --- there are 2 exits; the nearest one is :-L;
R. F.
{5} To
Complete the GUA'ARANA
PASTE
*****
Return again to Rain Cloud, the seamstress --- See above!
*****Look at
her --- " I admire the
amount of time and effort she seems to
put into everything she weaves".
*****
Debbie talks to Rain Cloud again. - "I have these..? ".
*****
Talk to her and exhaust all topics.
Debbie suggests putting the red berries together with where Debbie put
the mushrooms.
*****
From inventory, place the red berries
on the floor at the foot of the bed.
*****
Rain Cloud tells Debbie to "Please take the blanket that's over
there..". . "..as a token of my thanks.".
"*****
Get Debbie to take the blanket that's
on the bed..
*****
Debbie looks at and feels the blanket…
"I might get rug burn"!
*****
In inventory, Use the (small cutting) knife on the blanket
to create a dress
*****
Look at the dress in inventory… "I
never knew I had it in me to be a seamstress".
***** In inventory, handle it -
"Not my size"! – "And definitely not my style".!! The
dress is very plain.
*****
In inventory, insert the feather
into the button.
*****
In inventory, attach the feather+button
to the dress.
*****
In inventory, the fancy dress
is now completed,,, "Pretty
good considering I had no needle, no thread,, no pattern…".
*****
Return to Was a Tree (see above!).
*****
Give him the fancy dress,
from inventory. "This is the best I can do".- "That looks
wonderful!!" – "Waterlilly is gonna love it!".
*****
Debbie reminds him of their deal --- she needs the mortar and pestle!
*****
"They are in the wood pile in my place".
*****
Was a Tree goes off, presumably to proposition Waterlilly!
*****
Debbie walks left twice…………
*****
………… and enters Was a Tree's room.
*****
"Look to the right it's… "a pile of wood…".
*****
Grab the mortar and pestle
fro the wood pile.
***** In
inventory, ensure that your gold container is full of water.
If not, fill it now. You can
get water from various places e.g. From the fountain inside the maze of the
*****
In inventory, pour the purple beans
into the mortar (bowl).
*****
In inventory, use the pestle
to pound the purple beans into a
powder in the mortar (bowl).
*****
In inventory, pour the gold container's
water onto the powdered purple
beans in the mortar (bowl) and obtain a mixture.
*****
Return and enter the village (See above!).
*****
Climb the ladder to the right.
*****
Walk twice to the right and view the cooking pot on the fire.
*****
Heat the mixture for a short
time in the pot…"Looks like really thick purple
jello". --- "I'm sure not going to try it".
*****
Whilst you are there, pick up a lighted (or glowing) ember
from the fire.
*****
Return once again to Walking Buffalo (See above!).
*****
Give the finished gua'arana paste
to Walking Buffalo.
[
C] Obtaining the Spear of Destiny.
*****
Travel to the location
marked on the block-(map)-diagram
of the "Jungle AFTER bridge"
as "Rock Animals".
--- If convenient,, use the helpful map, in inventory.
*****
"Alright, Walking Buffalo said that an animal's essence is retained
in its visage",,, "What exactly does that mean?".
*****
Look at the 6 rock animals. From left to right they are:- Snake;
Big Cat; Butterfly; Big Bear; Elephant; Fish.
Seems that Debbie is going to have to do something in connection with each of
those 6 creatures!!
{1} Bear
*****
Return and enter the village (See above!).
*****
Walk right twice. Climb the
ladder. Walk left once.
*****
Talk to the drummer girl and exhaust all topics of conversation.
She mentions that her father gave her a unique necklace made out of the
claws of a special bear.
*****
Debbie asks "That's the
spirit bear?!",
*****
"I was wondering if you would consider trading something for your
necklace?".
*****
Since Singing Bird has lived all her life in the jungle she has heard
about the ocean but never been there or seen it.
She would love something from the ocean..
*****
Debbie HAS something nice from the ocean.
*****
Debbie gives Singing Bird her Conch shell
(from inventory --- acquired at the beginning of the game) and she swaps it for bear
claws' necklace...
***** Debbie
tells her "If you put it to your ear you can hear the ocean."…. and
Singing Bird happily does so!
{2} Elephant
*****
Walk right once, and down the ladder, then enter the room just a little
tom the left.
*****
A mother is at her wits end -
her baby son won't stop crying "Can you help me?".. he "Won't
stop crying" … :"And I don't know what to do"… "Please
help me".
*****
Debbie examines the baby. "He seems to be very agitated"…
"He's a little on the warm side. I wonder…??".
*****
Debbie asks Night Flower, the mother
"Do you know what's wrong with him?" .-.-.-. "I have no
idea"!
*****
Debbie replies "Just a guess, but I think he is starting to get his
teeth in". "You need something cold and hard for him to suck on"
*****
From inventory, give the baby the compass.
"Well I'm not using it for anything else.
So here goes…". Presumably its metal case provides a hard and cold
solid for it to bite on??
***** Continue
talking to Night Flower who's very
pleased and grateful and would like to 'repay' Debbie.
***** Examine the shelf.
*****
Take the rattle.
*****
Look at the rattle in Inventory. "Night flower said that this is
made from an elephant tusk".
{3} Snake
******
Travel to the location marked on the block-(map)-diagram
of the "Jungle BEFORE bridge"
as "Beaver dam". ---
It's best to use the helpful map, in inventory.
****
The beaver is frantic. Her
baby girl has wandered off somewhere and has got lost. "My
sweet, little Marley has gone missing"…. "I think she might have
gone across the bridge".
*****
"Is there anything I can help you with??".
*****
Debbie travels to the location marked on the block-(map)-diagram
of the "Jungle AFTER bridge"
as "Marley first time".
--- If convenient,, use the helpful map, in inventory
*****
Talk to little baby Eager Beaver! "I
just bet that you're Marley".
*****
Marley is frightened.
***** Debbie
says "Your mom asked me to come and take you home". --- but Little
Marley replies "Well.. my
mom said to never talk to strangers". Marley
runs away in fright
*****
"Great!! Now, where did that kid go!??".
******
RETURN
to the location marked on the block-(map)-diagram
of the "Jungle BEFORE bridge"
as "Beaver dam". ---
It's best to use the helpful map, in inventory.
*****
'Mrs. Beaver' says "Where is she?"… "Is she
safe??".
***** She gives
Debbie a flute that
Marley made so
that Debbie can show her that she is NOT a stranger!
*****
Travel to the location marked on the block-(map)-diagram
of the "Jungle AFTER bridge"
as "Snake den". ---
If convenient,, use the helpful map, in inventory.
*****
Marley has climbed up a tree and is perched on a branch, terrified.
At least 2 angry snakes are waiting below to gobble her up.
*****
Look at the pile of leaves. "Don't you just love the leaves when
they change colors".
*****
Maybe Debbie can set fire to them?
*****
From inventory, use the ember to ignite the leaves.
NO GO "If I try it that way, the individual leaves would burn up way
too fast".
*****
Debbie gathers the leaves up into a pile.
*****
………. And from inventory plunges the burning
ember (see above – if you haven't got it, you
can get it NOW!)) into the pile of dry leaves..
It bursts into roaring flames and the fire scares the snakes away in
fear!
"This should do the trick"!
*****
Marley jumps down quickly and dashes off to the adjacent location.
"I just hope she hasn't gone too far".
*****
There's something rather difficult to see on the ground a little to the
left of the fire, where one of the snakes retreated in panic!

*****
Debbie stoops and retrieves the tip of the snake's
tail. (The rattle of the rattlesnake).
*****
Walk to where Marley is resting (close by).
*****
From inventory show her the flute
to reassure her that you are friend not foe and have REALLY come from her
mother.
*****
Talk to her, and Marley
will now come with you.
*****
Return once again to the mother beaver (see above again).
*****
Talk to her. "I found
Marley"
*****
Hand little Marley over to her mother, and she scampers away happily..
*****
Mother beaver is so happy and thankful. She hands Debbie another
(probably
the 5th) Egyptian
symbol "We
found it when we were cutting down a tree for our home"".
{4} Big Cat
You may have completed this much earlier. Look in your
inventory. If you find 'fur' in it,
then skip this short section!
*****
Travel to the location marked on the block-(map)-diagram
of the "Jungle BEFORE bridge"
as "Waterfall".. OR
travel to the location
marked on the block-(map)-diagram
of the "Jungle AFTER bridge"
as "Bridge".. --- Better
to use the helpful map (in inventory).
*****
Look at the fur, at the very bottom of your monitor screen,
and a bit left of centre. (it is positioned as shown by the magnifying
glass in the graphic below).

*****
"Looks like a piece of fur from an animal".
"Possibly
some type of big cat".
*****
Pick up the leopard fur." Even though I like leopards, this is about as close as
I want to get".
{5} Butterfly
***
Exit the village.
*****
Travel to the location marked on the block-(map)-diagram
of the "Jungle AFTER bridge"
as "Butterfly". ---
If convenient,, use the helpful map, in inventory.
*****
Look at the butterflies, caterpillars, and cocoons.
*****
Carefully pick up a butterfly-cocoon…
" "AS long as the little critter stays inside,
{6} Fish
*****
Look in inventory. There has
been a fishbone
there for a very long time!
To
Complete the Spear of Destiny
*****
Debbie travels to the location marked on the Block-(map)-diagram
of the "Jungle AFTER bridge"
as "Rock animals".
--- If convenient,, use the helpful map, in inventory.
*****
Examine the pedestal that looks like a dried out bird bath… "It
kind of looks like a birdbath without water"!
*****
From inventory drag each one of the 6 animal-items into the pedestal –
in any order.. See them 'explode'
and a colored light appearing on each rock-animal as follows (from left to right
– order unimportant!).:- SNAKE
snake's tail
(orange) ---LEOPARD leopard fur---
SNAKE
snake's
tail
(orange)
///// LEOPARD
leopard fur
(violet) /////
BUTTERFLY butterfly-cocoon
(yellow) /////
BEAR bear
claws' necklace (red) /////
ELEPHANT elephant
tusk (green)
///// FISH
fishbone
(blue).
*****
As the sixth and last item is dealt with (and all 6 colors are lit) a
large rectangular stone box rises up from the ground and in it an elaborate
spear.
*****
"I hope this thing doesn't have some ancient booby trap"…
"I guess there's only one way to find out"!
*****
Grab the Spear of destiny.
"I wonder how long this thing has been buried in the rock"
Village ~
MEDICINE MAN CONCLUSION
*****
Return to the medicine man, Walking Buffalo. (See above).
*****
Give him the spear of destiny
from inventory.
*****
Debbie talks to him and exhausts all topics.
*****
Walking
"Leave me
now to prepare…"… "… and I'll meet you up on the roof"…
"Hurry now, because it's getting dark and there's not much time"!
Village ~
INDIAN CEREMONY (Cut
Scene)
It
is advisable to save here!
Some important
hints are given and if you miss any, it's worth while repeating.
*****
Go down the ladder, walk once right, then up the stairs (where you once
met the Chief and Priestess) and then twice to the left.
***** You
are up on the roof.
*****
A substantial cut-scene
ensues… an Indian ceremonial! …………………………….
*****
The medicine man tells Debbie that she is "Right on time." and
"Why don't you sit down and I'll begin.".
*****
He starts an incantation - "Shant'a
manta!! Aye's …… U'weyte!! …… Taho, Taho!!" ----
and continues.
*****
This summons up Arrow Head --- "I am Arrow Head, who summons
me?".
*****
………………………………………..
………………………………………..
………. Arrow
Head gives Debbie several hints and warnings which are worth noting! (See
further on --- "Gemstones").
*****
Debbie travels to the location marked on the Block-(map)-diagram
of the "Jungle AFTER bridge"
as "
*****
Walk once to the right. Stoningham,
an earth elemental, moves in from the right --- this ONLY happens if you have
NOT talked to him previously in the game.
*****
"He tells Debbie "I know what it is you seek" …
"And the item you need is in the hands of my sister Leavey". But
she is beautiful and hence being held captive by an evil ugly jealous witchlike
hag..
*****
So Debbie has another task to perform in the
*****
Return once to the left.
*****
*****
From inventory, toss your gator gun to the alligator.
He chews on it and blows it up into a large balloon and goes sailing up
and away. "Flying crocs"!
***** Now you
can cross via the log and enter the
***** Flying overhead is "An extremely big, ugly, creepy bug".
--- pay no attention to it!

*****
Walk once to the right .
*****
See a sleeping animal "Unless I'm completely mistaken, I think that
is a saber-tooth tiger".
*****
Approach the tiger which (for some reason) ups and runs away.
*****
Look at the bloody meat the tiger has left behind.
*****
Take the bloody meat
… "Looks like a pretty
fresh kill".
. "A nice
piece of absolutely bloody raw meat"… ""I like mine a little
more cooked than that"!
*****
Walk twice to the left and once forward.
***** A
funny little gremlin approaches Debbie, growls, turns round and backs
away."GGGGGGGGGGGGRRRRRRRRRR.
*****
Debbie smiles… "That was cute"!
It
is advisable to save here!
*****
Go down once, right once, up twice and finally once to the left.
*****
A huge creature approaches menacingly and blocks the path.
*****
From inventory
place the flute
on the creature . "Maybe music will help soothe this savage beast".
*****
Debbie plays a little tune on the flute. The creature eats the flute and
backs away. leaving the coast clear to proceed!
WITCH'S BREW
*****
Walk forward once. You are
faced with a huge skull-like contraption "What do you want to bet that I
made it to the hag's place"…. "I mean that big, old skull embedded
in the rock is just a dead give
away"!
*****
The mouth of the skull is the entrance – go in.!
It is
advisable to save here!
*****
Look around at the ghoulish items in the room.
*****
Examine the bird cage at the right of your monitor screen. "A flying
fairy that's wearing an outfit made of leaves" … "You know, on any
other day that might have seemed strange".
*****
"Talk to the flying fairy. "You must be Leavey"…
"Stoningham sent me to get you out".
*****
"There's nothing you can do"… "The old witch's magic is
very strong".
*****
But Debbie is determined to try despite the warning that it would be
dangerous.
*****
Approach the stone table.
*****
Scrutinize the book at the left side of the table and pay attention (in
close up) to the written notes. "If
you've always intended to beautify the ghoul in you, then ,this is the spell for
you "! - It appears that the old ugly hag is obsessed by becoming
beautiful.
*****
There follows a list of 7
"Ingredients".
*****
Then "Mix all together in cauldron until ingredients boil".,,
"When mixture changes color, the spell is ready
*****
So the old witch is obsessed with becoming young and beautiful!!.
*****
It appears that she has
acquired all the ingredients except one!
*****
The only missing ingredient that she can't get is "Chocolate
covered strawberry"!
*****
"Drink,. Then recite" an incantation.
*****
WHoooooSH! The witch suddenly materializes and is about to vaporize
Debbie..
"YOU DARE
TO ENTER MY DOMAIN"… "YOU WILL PAY".
***** Debbie
swiftly counters "Wait… I can get you your ingredient"!!!
*****
Negotiations begin and a deal is struck --- A chocolate covered
strawberry versus Leavey's restitution and freedom for both of them … Penalty
for failure being Debbie's death (or
worse).
*****
Debbie finds herself outside the witch's abode.
[[[
If she returns without fulfilling her side of the bargain, the witch will
transform her into a crab, or a fish or a centipede or whatever.
You can have a bit of fun trying this out a few times, although it is
certainly not necessary to complete the game.
]]]
*****
Debbie travels to the location marked on the Block-(map)-diagram
of the "Jungle AFTER bridge"
as "Big berries". One
way, not necessarily the best, is as follows:- From the map, jump to
"Village" Just before reciting the password &/or entering).
From there – Down twice, right 3 times, finally forward 3 times --- you may
have to hack a path with your machete from inventory!).
*****
"Wild strawberries!!! Who
knew you would find them in the jungle, let alone THIS big!!".
*****
Look at the strawberries. There
is one on the ground, red and ripe. "This
beauty looks wonderful! I think I'll
just have to take it with me".
*****
Pick up that strawberry.
"This has got to be the best looking strawberry I have ever seen".
*****
From inventory. cover the strawberry
with mud.
You now have a 'chocolate'(??) coated
strawberry. "I really hope this is good enough to fool
that old witch".
*****
Jump to the witch's domain. - Its location is now marked on your map (in
inventory)
*****
From inventory, hand the 'chocolate'(??)
coated strawberry to the witch-old hag..
*****
………. Who can't wait to add it to the mixture in the cauldron and
recite the incantation. "I
feel strange"…… WHoooooSH ……………………….
………. And
she runs off in the form of a
mouse (or some similar rodent).
LEAVEY
(A
fairy)
*****
Walk over to the bird cage.
*****
Release Leavey who is understandably very grateful… . "----- if
you can meet me at my temple …..I've got something that will be helpful to
you".
*****
With that, Leavey floats away.
*****
The
*****
Debbie travels to the location marked on the Block-(map)-diagram
of the "Jungle BEFORE bridge"
as "Leaf temple". One
way, not necessarily the best, is as follows:- From the map, jump to
"Peacock temple". From there – Down once, right twice, finally
forward once --- you may have to hack a path with your machete from inventory!).
*****
Leavey is now a fully winged handsome fairy.
*****
Talk to her and exhaust all topics.
She
explains how she got captured by the horrible witch and thanks Debbie for
releasing her. " ------- here
is a little token of my thanks".
*****
Leavey places her gift on the altar and flies away.
*****
Pick up the sixth and last Egyptian symbol.
Look
at the symbol in inventory. When you
have all 6 Egyptian symbols, they all combine in inventory into one composite 6-symbols
item.
RAT
TRAP
This
is an unusual trap in that Debbie is obliged to fall into it!!!
*****
Got to the location marked on the map
as the crossing to the
"
*****
Cross the log-bridge and walk once forward.
***** Look at the wonderful
red roses. "Kind of
strange for these red blooms to be thriving in this dismal atmosphere".
*****
BOOM --- Debbie
falls down the deliberately flimsy top soil of the rat trap!!!
*****
An enormous horrible rat is preparing to have Debbie for his dinner – a
human being making a rare and tasty dish!!!!
*****
Look around. There s
something lying on he ground near the left side of your monitor screen...
"It's a nice, termite infested, rotted log".
***** Take the log.
*****
There is also something on the earth-wall near the right side of
your monitor screen.
*****
Grab a pile of dirt.
"It's filthy, it's messy, and it's dirty:.
*****
There seems to be a gap at the extreme right --- Debbie slides down an
exit! She finishes lying prone on her stomach in a low tunnel.
*****
She can only crawl forward s (or backwards) and does so twice.
*****
She is now in a high chamber where she can again stand.
*****
On the right bottom corner of your monitor screen are 2 rocks.
*****
Pick up the smaller rock.
*****
And take the larger rock.
*****
Examine them in inventory --- "Rock of ages"… "Rock
around the clock tonight.
*****
Look at the area near to the top left corner.. " Well well, aren't
you just the cutest little vine I ever did see"
*****
Grab the vine – Oh no! "I can't yank them down with my bare
hands"..
*****
From inventory use the knife
(or machete) to cut down a vine.
*****
Walk up the stairs.
*****
The ghastly mammoth rat keeps going
back and forth, tending a (cooking)
fire – You can't do anything during the intervals he is there… just
wait a minute until he leaves..
*****
Now it's Debbie's turn to build a trap for the giant rat!
"This looks like the perfect spot to set up a new and improved rat
trap". (See graphic just below)

.
*****
In inventory, attach the larger rock
to the vine, making a weighted
cord.
*****
From inventory, put the smaller rock onto
to trap location.
*****
From inventory, put the log
onto to trap location.
*****
From inventory, put the dirt
onto to trap location.
*****
From inventory, put the moldy cheese
onto to trap location.
*****
Debbie says…"Now I've just got to finish this thing up".
*****
Look at the tree just behind the trap location.
*****
From inventory, put the weighted cord
.onto the tree.
*****
Debbie hides whilst the trap is sprung, and --- Exit King Rat.
GEMSTONES
*****
Now that the rat is no more, Debbie
is free to walk to the bag located at the bottom right corner of the monitor
screen
*****
Take possession of the sack
of gemstones..
*****
Open the sack in inventory. It
is full of precious gems.
"I wonder how the
rat got these little beauties".
At this stage of the game the information,
hints and warnings given by Arrow Head at the Ceremony are worth recalling. (See
Indian Ceremony above).
In case you have
forgotten his advice., below is a (verbatim) précis of his salient words of
wisdom:-
Debbie
asked Arrow Head …
"Silver Feather said that you went into the
Arrow
Had replied…
"First, you must cross the dirt that eats, you call it quicksand ------ And
to get across, you must open the stone bridge ------ There is a strange dial set
in the rock ------ When you place gemstones in a certain pattern, the stone
bridge reveals itself".
Debbie
then enquires…
"What is this pattern?".
And
Arrow Head answers…
"Strangely enough, it is the Tou'aka ---- A symbol that we sometimes use in
our designs.".
Arrow
Head talked about the Tou'aka… an Indian design. How about looking in the
Indian village! There are 3 such
circular pendants in the several rooms there.
*****
Go to the village (as many times before, you'll need to use the
password).
*****
Walk twice to the right, up the ladder, right once and enter the room on
the left.
*****
Look carefully and note the round pendant at the foot of the right hand
bed. (See graphic below).


*****
Debbie travels to the quicksand.
Go
to the location marked on the block-(map)-diagram
of the "Jungle AFTER bridge"
as "Panel by quicksand".
One way, not necessarily the best, is as follows:- From the map, jump to
"Rock animals". From there
– Down once, up once and right 3 times --- you may have to hack a path
with your machete (from inventory)!.
It is advisable to save here!
*****
Look at the brown disk on the rock, before the quicksand – at
the left of your monitor screen.
Gemstone
puzzle ~ Instructions
Click
on the gem of your choice and your mouse cursor will change to that of the gem.
Click it on an empty cup inside the puzzle where you think the gem should
reside. If however your mouse click is outside
the puzzle board, that gem will return to its original position.
You can move any gem already
on the puzzle to a different position on the puzzle, or back to its original
position as described above. You can also reset the whole puzzle to the very
beginning.
When
all gems have been put in their correct places, you will automatically back out
of the puzzle and you can see the rock bridge opening up to allow you to walk
above and over the quicksand and
continue without suffocating.
At this stage of the game once again, the
information, hints and warnings given by Arrow Head at the Ceremony are worth
recalling. (See Indian Ceremony
above).
In case you have forgotten his advice.,
below is a (verbatim) précis of his salient words of wisdom:-
Arrowhead informs Debbie…
"When you get across, the gods will ask you
riddles."; ------
"I
do not know what these will be as they are always different.".
*****
Cross the stone bridge safely and walk forward once.
*****
Two huge black-colored statues stand in front of a very large door.
*****
They command Debbie - "Stop
where you are - "We are guardians of the temple" - "If
you wish to enter… … you will have to answer 3 questions correctly".
Temple
entrance puzzle ~ Instructions
As soon as you cross the stone bridge, the Anubis statues will tell you
that you have to answer three questions correctly in order to go inside
the temple. You do not have to get all 3 answers correct consecutively,
i.e. in a row – you can make mistakes along the way!.
You will be told whether each answer is correct or not.
On your third correct answer, the door will open
The questions they ask are randomly selected from the following list of
12, and are taken from the Egyptian
pages to bring to close-up. Use the
look-cursor to bring up the text of each document.
Make sure to go through all pages, you will need the hieroglyphics later.
When all three are answered correctly, the Anubis statues will open the
door.
At this stage of the game yet again, the
information, hints and warnings given by Arrow Head at the Ceremony are worth
recalling. (See Indian
Ceremony above).
In case you have forgotten his advice.,
below is a (verbatim) précis of his salient words of wisdom:-
Arrowhead
warns Debbie … "Then,
when you get inside, beware of the floor.";
Debbie
asks…
"The floor is going to get me?,"
Arrowhead
starts to explain…
"It may, because if you step----in the
wrong...."...place……………..";
*****
Check that you have all the following items in your inventory.
If not, get them – read above where they are situated and return and
acquire them:-
The game will not allow you to enter the
All six files, meat from the dark forest,
*****
Debbie enters the
Egyptian temple. As she enters the
hall, the door crumbles shut behind her
*****
She must find another exit which
means crossing all the tiles without getting killed!!
However if you set foot on the majority of tiles., i.e. on any 'bad tile'
you will, instantly die. Hence you have to navigate carefully, stepping only on
the (unknown) 'good' tiles.
To
save having to go over previously chartered routes every move, the game allows
you to use the well known 'strategy' as follows:-
After
every single successful move, make a save. After every unsuccessful move
(i.e. zapped) load the previous save!

.*****
"Whew!!! I made it! But with that door closed, there's no reason
for me to come back this way. I'll
just have to find another way out.
*****
Continue forwards (once) into the main body of the temple – there is no
need to return back out again.

IMPORTANT
Immediately
above this
is a block-(map)-diagram entitled the "
From now until the end of the game all locations, i.e. rooms, are
designated on it as "
A; B;
C; D; etc.".`
So there is no need from now on to mention "block-(map)-diagram
entitled the "
*****
Enter the door after successfully crossing that lethal floor.
*****
Debbie finds herself in Room-A.
(See graphic below
and above!).

*****
Look at the ornamental chest in the middle of the room. (see just above)
*****
Note the colors of the wide horizontal band near the bottom of the chest,
and their order:- Red;
purple; dark blue; purple; red; light blue; purple; green; dark blue; red;
green.
This will be very important later on in the game!
*****
Walk to Room-B.
*****
Look at the 2 statues, one on each side of a door – on the left a male
statue and on the right a female statue. "--- for some reason I feel like
something is missing".
In order to approach the end of the game you must open that door and in
order to do that you have to supply each of those 2 statues with 2 items.
But Debbie will have to do quite a lot of work in order to obtain those
items!
The
Female Statue
*****
Go to
Room-C.
*****
Look at the golden vase next to the lounger.
*****
Search inside the vase. - "What
do we have here?"… "Looks like pieces of something… but from
what??"
*****
Look at these pieces in inventor. - "These look like pieces to a
picture"…"I can shuffle them around, but that's about it".
*****
Walk to
Room-D.
*****
Look at the chest with 2 gold
scorpions on it at the far wall.
*****
Open the chest --- Debbie can't… "I can't get it open.
Maybe it's stuck or something"!
*****
On the right hand wall look at the blank picture…. "It seems like
something should be here".
*****
From inventory, put the pieces (which you just obtained) into the blank
picture. -- You have a standard jigsaw puzzle.
Solve
the jigsaw puzzle.
It is a non interlocking jigsaw puzzle which makes it somewhat tricky
since the positions of the edges are sometimes rather difficult to identify On
the other hand, it is made easier by the fact that you cannot rotate the pieces.
The solution is below

*****
As a result of completing the jigsaw puzzle the assembled picture is now
in its frame. More importantly, the
abovementioned chest is now unlocked!
*****
Debbie opens the chest ……….
*****
………. And removes a necklace….
"The Egyptians sure knew how to make being beautiful an art form".
*****
Look at the Egyptian necklace in inventory…"It's beautiful, but it
looks awfully uncomfortable".
*****
Return to
Room-B.
*****
From inventory, give the necklace
to the female statue.
*****
"She still looks like she needs something".
*****
From inventory, give the ring
to the female statue. (The ring is
the "symbol for the eye of Horus" which you received earlier from
Silver Feather in the Indian village).
*****
Look again at the female statue…"Now that she has her jewels back, she
seems happier". 'She' raises
'her' right arm and points to the (important) door.".
The
Male Statue
*****
Travel to
Room-E.
*****
View the floor of the room. On it
are a number of mainly red rectangles
*****
Stand on the left-most rectangle and a secret door opens up on the left
hand wall.
*****
Walk through the door and it closes and DISAPPEARS behind Debbie.
*****
Walk to Room-F.
This is the first of 3 contiguous rooms which constitute the crypt!
*****
Of the 4 mummies in the room, concentrate on the one at the bottom right.
*****
It has a (yellowish) scroll on its lap.
"Maybe he needed a little reading material??
*****
Take the scroll.
*****
Go to
Room-G.
"*****
It is a vault containing several mummies.
Debbie looks at them and has a mild nervous giggle ---- for example she
quips " How many mummies does it take to change a light bulb?" !!!
*****
Observe the sarcophagus in the middle of the room. "Whoever he is,
he must have been important to have had such an impressive sarcophagus".
*****
Investigate and examine the sarcophagus.
*****
Remove its lid.
*****
Look at the mummy inside.
*****
Steal the
crook
that the mummy is
holding.
N.B.
The crook and the flail are 2 objects which feature a lot in ancient
Egyptian relics. They are frequently together and associated with royalty.
Both will be needed fairly shortly in
the game!
*****
Debbie goes backwards to room-H
----- BUT, as mentioned above, SHE IS TRAPPED
- there is no exit door any longer!!!
*****
Interact with the 4 black sconces on the wall. "I think I need some
type of code before I'll be able to do this"!
*****
In inventory, examine the pages describing ancient Egyptian gods.
*****
Turn to the last page.
*****
Look at the transliterations of the hieroglyphics( in close up) –
"A translation of hieroglyphics"!
*****
In inventory, look at the EARLIER (first) scroll
– the one you obtained quite some time ago. It is apparently a full page of
instructions in hieroglyphics. N.B. NOT
the scroll you have just picked up!!
Instructions
for solving the hieroglyphics puzzle .
In this puzzle, you have to deal with each word separately, one after the
other, and in order.
Compare the hieroglyphics on the chart to the ones on the scroll for the first
word only. When you have deciphered that first word, type it in
(in English of course) using your keyboard. --- either
upper case or lower case – but NOT mixed! After you have typed in the whole
word press <Enter>.
If that word is NOT 100% correct, nothing will happen and you will have
to correct/alter, first using
<backspace>.
If however that word IS 100% correct, then (on pressing
<Enter>) the correct word will be displayed( always n in upper case) and
the text-curser will jump to the first letter of the next word.
Continue as above with the rest of the words (in order) until the end.
Do not type any spaces within words
– nor any other characters other than alphabetics
The
solution is below

*****
Once again interact with the 4 black sconces on the wall.
--- This time you obtain a close up of the sconces with arrows indicating that
they can be rotated.
*****
The solution to the previous puzzle (See above) indicates clearly the
directions in which the 4 sconces have to point. In case this is not clear:- From
left to right --- left West); Down
(South); Left (West); Up
(North).
*****
Immediately you point the last sconce into its correct direction, the
hidden door reemerges automatically and opens..
*****
Debbie walks to Room-I.
*****
Examine the very large portrayal on the far wall…"This big relief
shows the god Anubis".
*****
Immediately to the right of the relief
is a much smaller panel (also
on the far wall).
*****
Remind you of something?? (See below).
*****
Do you remember the ornamental chest in the first room you entered after
you successfully traversed the devilish floor.
In case you've forgotten it is in room-A,
and the graphic is a bit above in this walkthrough!
*****
Notice that this panel has a colored strip similar to that on the
abovementioned ornamental strip.
Solution
to the panel puzzle
.
*****
Simply press on the colored squares of the panel in the identical order
to that of the colored squares on the ornamental chest from left to right, i.e.
:- Red; purple;
dark blue; purple; red; light blue; purple; green; dark blue; red; green.
*****
Immediately on finishing the above puzzle, the relief opens up to another
room.

*****
Enter Room-J (See picture
below)
*****
It is the
*****
Debbie looks into the pool and sees an object in the water not far from
one end. "There's something on the bottom".
It is advisable to save here!
*****
Debbie puts her hand in the water to grab it.
*****
Unfortunately, the pool as filled with deadly piranhas... "Feeding
the fish can be hazardous to your health". R.I.P. Debbie.
*****
Restore to your previous save.
*****
From inventory, take a "nice piece of absolutely bloody, raw
meat ………...
*****
………..and chuck it into
the water at the other end of the pool. The
dangerous fish all swarm away to that end. --- "Let's just
make sure they stay away from where I want to be".
*****
Take the flail.
without any problem!
*****
The piranhas return searching for more edibles!

*****
Return to
Room-B.
*****
From inventory, give the crook
to the male statue.
*****
From inventory, give the flail
to the male statue.
*****
Assuming that you have already given the 2 special items to the
female statue, the male statue turns its head and looks art the large
door which simultaneously opens automatically.
*****
Enter the throne room, Room-K.
*****
Then walk straight forward as far as you can go and observe close - up
'Room'-L.
NOTE:- There
is actually nothing to do in the main throne room itself. All the action takes
place at the very end of it where there is PLENTY to do. Hence the 'room'
designated as
Room-K in
the block-(map)-diagram of the
Egyptian temple is really redundant and only
'Room'-L is
important!
*****
Observe the large panel. Notice
that on each side of it is a red button. They
appear to be some kind of locks! Both have to be turned green in
order to proceed further, inside!
The
left-hand button
Solution
to the letters puzzle
*****
In inventory interact with the 6 Egyptian Hieroglyphic-letters (in one
bunch of course).
*****
Remember and note the six ancient Egyptian hieroglyphics and their
English equivalents:- The
six symbols are, from left to right… Horizontal wavy line = N;
Leg with a foot = B; Letter
'A' = A; Hook (or crook) =
S; Squashed distorted letter
'O' = I; Bird = U.
*****
These 6 English letters are an anagram for a word.
*****
HINT:- It is the name of an
ancient Egyptian god.
*****
It is
Anubis.
*****
Interact with the small lighter colored square which is l just below the
red button on the left side of the large panel.
Solution
to the 'matrix' puzzle
*****
Examine the matrix that you
obtain. In order to solve the
puzzle, call the rows 1 thro' 6 from top to bottom, and the columns A thro'
E. from left to right
*****
You have to enter the word you just derived from the anagram above by
pressing the appropriate 6 letters in the order of that word!.
*****
However, since the letters on the matrix are in ancient Egyptian
hieroglyphics, you have to translate the alphabetic letters into the correct
ancient Egyptian symbols
*****
In inventory, once again, examine the pages describing
ancient Egyptian gods.
*****
Turn to the last page.
*****
Look at the transliterations of the hieroglyphics( in close up) –
"A translation of hieroglyphics"!
*****
Once you know the 6 ancient Egyptian symbols, you have to click on them
--- as mentioned above in the order
Referring to the abovementioned matrix merely for helpful identification,
the correct order is:- 1A;
3D; 5A;
1B; 2D;
4D.
Each
time you click on a correct letter, the square lights up in another extremely
pale mauve color. If you make a mistake, all the lights are turned
off"
*****
When all 6 symbols have been lit showing that they are correct, the
magnified red button on top of the
matrix automatically turns green – and also of course the button on the wall!
Time to deal with the right hand red button.
The
right-hand button
*****
Now interact with the similar light colored pane on the right side of the
door.
Again you get a second-matrix very similar to the previous one as
described above.
*****
Examine this second-matrix that
you obtain. In order to solve the
puzzle, call the rows 1 thro' 6 from top to bottom, and the columns A
thro' C. from left to right
*****
This time however you have to enter 5 complete words
in a correct specific order!
But what are the 5 words
and the correct order?
*****
In inventory, look at the second scroll
you obtained quite recently (from the mummy).
*****
In inventory, unroll this scroll.
*****
Read it! It contains 5
questions marked 1 thro' 5 --- this gives the essential order.
*****
In inventory, read up the pages
describing ancient Egyptian gods and from them obtain the 5 answers which are:-
Hathor; Osiris;
Hapy; Ra;
Geb.
*****
Beneath each of the English names of the gods (in the same abovementioned
set of papers) is its name in ancient Egyptian hieroglyphics.
These are the 5 groups of symbols that you have to enter into the
aforementioned second-matrix.
*****
They are:- 2B;
1B; 3A;
1A; 4B.
As
previously: Each time you click on a correct letter, the square lights up in
another extremely pale mauve color. If you make a mistake, all the lights
are turned off"
*****
If you have turned the left hand button green, then as you light up the
last square correctly, the red
button turns green, and the large panel
opens up simultaneously.
*****
Proceed into the treasure room,, Room-M.

*****
Debbie can take lots of valuable treasure.
*****
There is one item she MUST take (and in actual fact
it is the ONLY ONE--- she is not obligated to take anything
else)
Take
that one essential item - the Anubis Statue.
It is on the floor just to the left of a golden sphinx statue..
"There it is!! At long last, I've found the Anubis statue"
……. "And to think
that this all started with finding that medallion" . …… "Even
though there were some pretty tough times, I wouldn't trade this adventure for
anything in the world".
*****
Although none of
these play any part in completing the game, Debbie can actually purloin tons of
other treasure – i.e. 3 gold bars; gold
coins; a ruby;
a sapphire; an emerald;
an amethyst;
Isis statue; Tut mask.
*****
At the right side of the room is a tall standing gold statue of Anubis…
"Another Anubis statue,. only this one looks to be solid gold"
*****
Look at the long staff the statue is holding… "His staff looks
loose to me".
*****
Click on the staff. A secret
door opens (on the right wall).
END
GAME
It is advisable to save here!
There are a couple of actions which you have to perform pretty quickly.
So it's worth while
If
you have to do this scene a few times, you can hit the <escape> key to
by-pass the initial few dialogs and go straight to the actions sequence.
Incidentally, you cannot save or load a game during this sequence.

I HOPE YOU ENJOYED THE
GAME
AS MUCH AS
I DID !!
Len Green
14-10-2010