Tales of Monkey Island

By LucasArts & Telltale Games

Gameplay:   

The game manipulations can be either keyboard or mouse.

To move:    Use the keyboard WASD keys or click-hold-drag the mouse.

To run:    Press the shift key or right click while walking.

Inventory:     Use the Tab key or I key or click the scroll wheel or middle mouse button to open the inventory. You can also move the cursor to right side of the screen to bring out the inventory panel.

To examine an item, select an item and then click on the magnifying lens at top left.

To combine, place the items on the spaces at left and then click the + at the middle.

The space bar pauses the game.

ESC key opens the menu.

The main menu has save & load, new game, settings, quit and resume game.

The settings option has hint frequency, pop up text and subtitles.

 


Chapter 4: The Trial and Execution of Guybrush Threepwood

Walkthrough by MaGtRo

October 2009

The Voodoo Lady uses the cards to relate the past Tales of Monkey Island episode.

Morgan rows back prisoner Guybrush Threepwood to Flotsam Island.

Morgan is paid by Marquis De Singe.

Guybrush Threepwood is voodoo-summoned to his trial brought by a group of pirates.

Guybrush is charged:

Judge Wallace P. Grindstump calls the prosecutor Stan.

Stan charges Guybrush with 4 heinous crimes.

- That during a bar fight the cat of Hemlock McGee was harmed.

- That during that bar fight nacho sauce burned and scarred the thigh of bosun K. Krebbs.

- That Guybrush conspired with Joaquin D'oro to sell counterfeit pirate dolls.

- That X mark of Killick Hardtack, newly arrived pirate was ruined by Guybrush.

Guybrush on the stand:   

Plead Not Guilty.

Choose to represent yourself.

Stan gives Guybrush the court briefs. Read all of them. Note that Guybrush himself is one of the witnesses.

Go to the bailiff table and look at all the evidence against Guybrush:     X, ninja doll, Elaine's ring, Esponja Grande, plate of nachos and Hemlock's cat.

Witness K. Hardtack:

Charge:    Consonant Abuse (X).

Witness:    Talk to the Judge and call a witness... Bailiff Hardtack.

Hardtack explains his charge.

Cross examine Hardtack about lying until he breaks and confesses.

Mistrial was granted. As punishment, Hardtack is told to wear a wig.

Witness K. Krebbs:

Charge:    Thigh Crimes & Misdemeanors.

Witness:    Talk to the Judge and call a witness... Kathryn Krebbs.

Krebbs shows the thigh scar caused by the nacho sauce.

Guybrush is given a drawing of the scar. Examine (mode) the drawing in inventory. It is a purple Jolly Rogers scar.

Recess:    Talk to the judge and ask for a recess to confer with client. Guybrush is brought to jail.

Release:    Talk to Hardtack completely and ask to see your lawyer. Guybrush as the lawyer is released from jail.

Gather ingredient for evidence:

Club 41:    Go to the right until the end of the boardwalk. Enter Club 41.

Overhear De Singe and Morgan talking. De Singe now wants Elaine as the source of the pox.

Look around completely. Check the dartboard, scary painting (jungle beast) on the wall, provocative painting above the bar and the sign at end of the bar.

Talk to Morgan Le Flay completely. She doesn't have the pox because she is not a pirate.

Blood Island Volcano shot:    Talk to W. P., the barman-judge completely. Order Blood Island Volcano Shots and get 5 empty insulated shot glasses and a full red Blood Island Volcano shot.

Hot wax:    Go down to main floor and look at the skull with blue candle.

Use the empty glasses on the puddle of wax on the floor to get cup of blue hot wax.

Sack of sugar:    Look at the chandelier and see a sack of sugar.

Manatee oil:    Exit the club. Turn right and check the lamp post beside the seagull on the railing.

Use the empty glasses on the oil leak on the post of the lamp to get cup of yellow hot manatee oil.

Molten Glass:    Walk left on the boardwalk pass the courthouse and the path to the jungle.

See and check the leg-shaped lamp outside the house.

Use the empty glasses on the puddle on the ground under the left window to get cup of clear molten glass.

Use cup of molten glass on the leg-shaped lamp to get the leg lamp with a black, blobby burn.

Caustic fluid:    Continue to the left on the boardwalk. Climb up to De Singe's mansion.

Use the empty glasses on the weird oozing liquid right of the mansion to get cup of red mysterious caustic fluid.

See Jacques, the electromagnetic monkey locked in a cage left of the door.

Hot Grease:    Continue to the left until the end of the boardwalk.

Use the empty glasses on the puddle on the boardwalk to get cup of hot grease.

Make evidence:   

In inventory, combine red caustic fluid and leg lamp with black blobby burn to get leg lamp red parrot shaped burn.

Then combine leg lamp red parrot shaped burn with cup of blue hot wax to get leg lamp with violet Jolly Roger shaped burn.

If a mistake happens, use the leg lamp with hot molten glass to get original leg lamp.

If hot grease is used, the color of a shape done turns black.

If red Blood Island volcano shot is used, a red boot shaped burn is obtained.

If yellow manatee oil is used, a yellow parrot shaped burn is obtained.

Court in session:    Go to the court house and ask Hardtack to return to court to defend my client.

Talk to the Judge and call a witness... Kathryn Krebbs.

Use the Leg lamp with violet Jolly Roger shaped burn on Krebbs.

The case is dropped.

Witness H. McGee:

Charge:    Felonious Feline Frightening.

Recess:    Talk to the judge and ask for a recess to confer with client. Guybrush is brought to jail.

Release:    Talk to Hardtack and ask to see your lawyer. Guybrush as the lawyer is released from jail. He's not getting any smarter.

Gather items for evidence:   

Stan:    Go right and talk to Stan completely. Ask to check the wares.

Check the Frame with iron fillings. Stan throws away the beard toy because it does not have a magnet.

Pick up the beard toy. In inventory use examine mode on beard toy and see that it is leaking iron to get iron leaking beard toy.

Jacques, the electromagnetic monkey:    Go left on the boardwalk. Climb up to De  Singe's mansion.

Use the hook on the monkey's locked cage to get Jacques.

Hemlock McGee:    Go to left end of boardwalk and talk to McGee completely.

See that he is feeding the cat. See his eyes get red when angry.

Use iron leaking beard toy on bowl of unhealthy looking cat food. Check that Hemlock feeds the cat.

Court in session:    Go to the court house and ask Hardtack to return to court to defend my client.

Talk to the Judge and call a witness... Hemlock McGee.

Use Jacques on the catatonic cat on the bailiff's table.

The case is dropped.

Witness J. D'Oro:

Charge:    Counterfeit Collectibles.

Recess:    Talk to the judge and ask for a recess to confer with client. Guybrush is brought to jail.

Release:    Talk to Hardtack and ask to see your lawyer. Guybrush as the lawyer is released from jail. He's not getting any smarter.

Get item for bribe:

D'Oro:    Talk to D'Oro completely at right prison cell. He lost an eye.

In return for not testifying, he wants a glass eye. Not just any glass eye, he wants one with the color like those poxed pirates have when they are really angry.

Glassworks factory:    Go to the left pass the court house.

Knock on the door and talk to Crimpdigit. Learn about getting the eye color using the glass eye he makes.

Get a nearsighted glass eye.

Get eye color:    Go to the court house and ask Hardtack to return to court to defend my client.

Talk to the Judge and call a witness... Guybrush Threepwood. Ask any question.

The judge undergoes pox rage. Use the glass eye on judge to get Pox of LeChuck glass eye.

Talk to the judge and ask for a recess to confer with client.

Guybrush is brought to jail. Talk to Hardtack and ask to see your lawyer.

Guybrush as the lawyer is released from jail.

D'Oro:    Give D'Oro the Pox of LeChuck glass eye.

D'Oro gives the map.

Court in session:    Go to the court house and ask Hardtack  to return to court to defend my client.

Talk to the Judge and call a witness... Joaquin D'Oro.

Use D'Oro's map on D'Oro.

The case is found in favor of the defendants.

More criminal charges:

Charge:    The additional charge is the creation, incubation, dissemination, proliferation and mastication of a Pox or Pox-like affliction.

Elaine completely pox ridden arrives as the witness. Upon smelling Guybrush, Elaine leaves to hunt for the woman that left the scent on Guybrush.

Elaine is to be called to court using a voodoo summon.

Serve the summons:

Jail:    After placing Guybrush in jail, Hardtack left to serve the voodoo summons to Guybrush's ball and chain.

Returning from being rebuffed by Elaine, Hardtack tells Guybrush to serve the summons himself and releases him.

Club 41:    Automatically enter Club 41 and see Elaine and Morgan in a sword fight.

Talk to the ladies.

Move the sword fight to buffet table:    To move the fight to the lower level, talk to bosun Krebbs completely (Did it hurt?).

Krebbs hits Guybrush. The sword fighting ladies get upset at Krebbs and move to the buffet table.

Morgan hits the sack of sugar. Krebbs goes to the bathroom. Pick up the sack of sugar.

Move the sword fight to the bar:     

Pick up the scrap paper (Phuzzy Nostrol recipe) on the table by the door. It is a simple recipe.

Pick up the recipe at right end of bar. It is the Scabb Island Sling recipe and it is a simple recipe.

Talk to the judge-barman and order one of the simple recipe drink. That was fast.

The fight moves to the bar. Anytime a drink is requested, the fight goes to the bar.

Krebs exits the bathroom. Icky puddle leaks out the door.

Go to the bathroom right of the room. Look at the icky puddle on the floor.

Take the scrap of paper stuck to Guybrush's boot. It is a recipe for Tuna Colada. The recipe looks complicated.

Serve the summons:    Move the fight to lower level by talking to Krebbs.

Give the complicated Tuna Colada recipe to barman. Then use the voodoo summons on the dartboard.

The ladies move to the bar when the drink is prepared. Talk to Morgan and Elaine completely.

Elaine gets summoned. Guybrush talks to Morgan.

Court:   

Guybrush cross examines Elaine. This leads to disastrous result.

Go to the table and take Elaine's ring.

Then take the Esponja Grande. Guybrush uses the Esponja Grande on Elaine but she was not cured.

Elaine leaves to hunt for treasures.

LeChuck saves Guybrush from being hanged. LeChuck reveals that Voodoo lady is behind all of these problems.

Now, LeChuck and Voodoo lady are in the brig.

Feed the Esponja Grande to maturity:

Talk to the Voodoo lady about Esponja Grande. She says it needs to be fed to maturity.

A 6 course Feast for the Senses menu is taken by Guybrush.

There is a map on the back of the menu. Open the menu and read the 6 courses.

First Course - eyes:

Garish napkin:    Open the menu and click on the eye.

Put a napkin that's a sight

A garish cloth grotesquely bright

Talk to the Voodoo lady completely especially about the napkin. So we need a garish napkin.

Talk to LeChuck.

Stan's jacket:    Talk to Stan completely especially about his jacket and souvenirs. LeChuck's doll is very bright. He doesn't want to let go of his jacket. He sold a treasure map to Elaine and she left to go to the jungle.

Marquis De Singe's mansion:    Go left on the boardwalk.

See Marquis running away towards the jungle. Climb and enter the mansion.

See Morgan run through by a sword. She whispers what Jacques the monkey told her before expiring.

Look Around:

Flotsam moths:    Read the Display Cabinet on the wall and learn about the Flotsam moths.

It likes clothing; has painful bites and rapid eating.

Flotsam Jungle Fireflies:    Look at the jar of dead fireflies on the table at left foreground.

The fireflies love sugar water.

Picture:    Check the picture projected on the wall. De Singe is using the poxed hand as source of Jus de Vie (Juice of Life).

Picture projector:    Click on picture projector and see the projected picture of the Vaycalian wind device.

Backroom:    Try to enter the locked backroom (Arret-Stop sign). Use the hook to open the backroom.

Guybrush takes a sack of severed legs from the backroom. Exit the mansion.

Jungle:    Go right and take the path right of the glassworks house.

See an overhead view of the island. Enter through the start of the jungle and use the map or click on the Voodoo lady's creepy shack.

Talk to D'Oro and learn what happened to the voodoo lady's shack.

Moths:    Look at the moths, shack remains and the rug.

Use the leg shaped lamp on the moths to get leg shaped lamp with moths. The moths did not like Guybrush's clothes, so they didn't eat it. Remember the information learned from the display cabinet in De Singe's mansion.

Go back to entrance of jungle by clicking on the icon at bottom left. Exit right. Click on dock to get back to town.

Stan:    Go to Stan.

Stan's jacket or napkin:    Use the leg shaped lamp with moths on Stan. The lamp's light burned out. The moths went to the neon sign.

Talk to Stan and ask to look at his geegaws or items he's selling. Ask about LeChuck doll.

The doll is very bright and attracts the moths. The moths attack Stan's jacket.

Take the remains of Stan's jacket from the floor.

First Course:     In inventory combine La Esponja Grande + Jacket shreds. See a bigger La Esponja Grande.

Second course - nose:

Stinky feet:    Open the menu and click on the nose.

Antipasta jungle meat

Gives off a smell like stinky feet

Talk to the Voodoo lady about the antipasto. So we need a stinky feet.

Learn about Jungle Beast:

Club 41:    Check the painting left of the alligator dart board. Learn about the Jungle beast.

Learn also that Hemlock painted it and knows about the beast.

Hemlock:    Go to the left end of the boardwalk pass De Singe's mansion.

Talk to Hemlock about the jungle beast. It is foul-smellingest thing. The fleshy sacrifice left on jungle altar disappears.

Pistalibre's skeleton:    Go to the jungle by taking the path right of the glassblower house.

Click on the entrance of the jungle.

Go left and see Elaine looking for the X marked on the map bought from Stan. De Singe arrives and tries to shoot Elaine.

See a skeleton lying left of the path. Read the scrap of paper held by the skeleton of Pistalibre.

It states that following the beast's spoor is difficult because it is indistinguishable from jungle floor. If only the beast left a path as bright as the jungle fireflies.

Let's collect fireflies to use as guide.

Jungle fireflies:     Remember the information learned from the jar in De Singe's mansion. It likes sugar water.

Check the map and look for a source of water. Take the path at top of where the skeleton is located.

See the well. Use the sack of sugar on the well. See the fireflies swarm.

Use sack of severed leg on sugared well to get sugar dipped leg.

Find Jungle beast:    Based on what Hemlock said, check the map for the location of the altar.

Go down from well and then go right where the skeleton is located.

See a bench-altar. Use the sugar dipped leg on altar. See the fireflies swarm on the sugar dipped leg on the altar.

Hear the beast growl. Guybrush runs away. Go left and see the leg gone from altar.

The fireflies follow where the sugar dipped leg went. That's the guide.

Follow the firefly trail:

Go left from altar and then left from skeleton. See De Singe and Elaine.

Go up-north-top from well.

See the firefly trail go right over the grassy area and right of the calendar.

Click on the firefly illuminated trail over the grassy area.

Jungle beast:    See a carnivorous plant-jungle beast. It has a lion paw stuck between its teeth.

Use the burned out leg lamp on the jungle beast.

With the mouth kept opened, take the stinky lion paw.

Guybrush automatically picks up the burned out leg lamp left by the beast.

Second Course:     In inventory combine La Esponja Grande + Lion paw. See a bigger La Esponja Grande.

Third course - mouth:

Taste that hits you like a mallet:    Open the menu and click on the mouth.

Before the main course, cleanse your palate

With TASTE that hits you like a mallet.

Go back to jungle entrance and then to the dock.

Go right and ask the Voodoo lady about the Feast of the Senses' palate cleanser.

Club 41:    The club might have some food that is a palate cleanser.

Go to club. Check the sign at right end of the bar - Fugu Jolokia challenge. See the pepper under glass cover left of the sign.

Talk to W. P., the barman-judge about the challenge. Learn about the hot pepper - Fugu Jolokia.

W. P. lifts the glass case off the pepper. Be sure that the glass case is raised up from the pepper before doing the rest.

De Singe's mansion:    Go to De Singe's mansion. Morgan's body is gone. Where did it go?

Stand under the curious helmet that is on the ceiling at center of room.

Click on helmet. It covers Guybrush's head. Use the different buttons and learn what each of the button does.

SAVE GAME HERE. Use the Auto Trepanation helmet and press the first left button to numb the tongue.

Club 41:    Immediately go back to the Fugu Jolokia pepper that has the glass case raised already.

While, the tongue is still numb, use the hook on the pepper. If hands are used, the pepper is too hot to touch. If the tongue is not numb anymore, go back to saved game and do the helmet again to numb the tongue and rush back here.

Guybrush places his tongue on pepper to win. The Fugu Jolokia is obtained.

Third Course:     In inventory combine La Esponja Grande + Fugu Jolokia. See a bigger and red La Esponja Grande.

Fourth course - brain:

Sixth sense:    Open the menu and click on the brain.

The main course will cause quite a flap

To find the SIXTH SENSE, use your map.

Go to and ask the Voodoo lady about the Feast of the Senses' sixth sense. She says the Guybrush already holds the answer to that question.

Jungle:    Go to the jungle entrance.

Check the map to see what is different that is discernible.

Fold the map #1:    Examine the map.

Fold the top right, top left, bottom right and bottom left parts.

Then fold the bottom and top flap.

See that there are 3 colored idols. Hear a sound when the map is changed.

Follow the map:    From jungle entrance, go left to skeleton.

Go right to altar. Go right to stand.

Go right to purple idol covered in glass.

Go down to green idol covered in glass.

Go up-top to red idol covered in glass.

Fold the map #2:    Examine the map.

Fold the top right, top left and bottom right.

Then fold the bottom and top flap.  See a ? down of red  idol covered in glass.

Hear a sound when the map is changed.

.

Follow the map:    From red idol covered in glass, go left.

See the mysterious chest of foreshadowing from the Voodoo lady's shack.

Use the hook to open the chest. Take the tarot cards.

Fourth Course:     In inventory combine La Esponja Grande + tarot cards. See a bigger and red La Esponja Grande.

Fifth course - hand:

Touch:    Open the menu and click on the hand.

Now engorged, a small dessert

A TOUCH so shocking it might hurt

Remember the static while exiting Club 41 and walking over the rug close to the stairs-door.

Club 41:    Exit the jungle, go to dock and then Club 41.

Enter and look at the no-longer red carpet on the floor by the door.

Walk over the no-longer red carpet one way and then go the other way.

See static go through Guybrush and the no-longer red carpet is now static charged carpet.

Climb the stairs and exit. A strong shock happens and Guybrush falls down.

See that La Esponja Grande is static covered.

Sixth course - hear:

Hear the belch:    Open the menu and click on the ear.

Your meal finished, let out a cheer

or belch so loud that all can HEAR

Exit the Club. Hear the Vacaylian Wind machine.

De Singe:    See turbaned De Singe playing with a piano attached to the Vacaylian Wind machine. His turban has Guybrush's poxed hand on the front.

Elaine arrives but trapped by a clamshell clamp.

Guybrush arrives and also got trapped by a clamshell clamp.

Use the Esponja Grande on the opening of the Vacaylian Wind machine.

It hits the pyrite parrot and bounces to be held by Guybrush's poxed hand on De Singe's turban.

Learn that he intends to spread the particles of Elaine's body to infect all the pirates and have an endless supply of Jus de vie to give him immortality.

Elaine was not in favor of that plan. See the effect of Jus de vie.

Use the sack of sugar on the bucket of water left of Guybrush's trapped foot. See the fireflies swarm on the sugared water.

Use Fugu Jolokia pepper on De Singe. Ha! Guybrush pokes De Singe's eye with the pepper. He soaks his head in the bucket with sugared water.

Talk to De Singe about Elaine. Elaine hits the cord connected to the light. The moths that swarm on the light now fly to De Singe and eat his wig and turban with the napkin covered La Esponja Grande.

Guybrush's poxed hand pushes De Singe inside the wind machine and plays the piano. De Singe is spread over the island.

Time to cure the pirates:    Use the Esponja Grande on the Wind machine again. See the spread of the cure and the effect on the pirates.

LeChuck arrives.

Oh no!

Bwah ha ha haaaaah!


This document may not be distributed without express written permission of the author and the content may not be altered in any way.

For Questions or Comments on this Walkthrough,
Please write to:
MaGtRo

Copyright © 10/2009 MaGtRo

GameBoomers Walkthroughs and Solutions