Tales of Monkey Island

By LucasArts & Telltale Games

Gameplay:   

The game manipulations can be either keyboard or mouse.

To move:    Use the keyboard WASD keys or click-hold-drag the mouse.

To run:    Press the shift key or right click while walking.

Inventory:     Use the Tab key or I key or click the scroll wheel or middle mouse button to open the inventory. You can also move the cursor to right side of the screen to bring out the inventory panel.

To examine an item, select an item and then click on the magnifying lens at top left.

To combine, place the items on the spaces at left and then click the + at the middle.

The space bar pauses the game.

ESC key opens the menu.

The main menu has save & load, new game, settings, quit and resume game.

The settings option has hint frequency, pop up text and subtitles.

 


Chapter 3: Lair of the Leviathan

Walkthrough by MaGtRo

September 2009

The Voodoo Lady uses the cards to relate the past Tales of Monkey Island.

The Screaming Narwhal is swallowed by a manatee.

Morgan is knocked out cold by a barrel and is lying outside the ship.

Coronado DeCava:

In inventory are hook, Elaine's ring, locket and fisheye of the manatee.

Walk to the right and see a hut. Talk completely to Coronado DeCava.

Locket:    Guybrush gives the Voodoo Lady's locket to DeCava.

DeCava presses the arrow at center of locket that points to his picture. The magic of the locket causes the Voodoo lady to enter DeCava's body. She warns Guybrush not to talk to DeCava about her, the La Esponja Grande or where the locket was obtained.

Select any dialogue and Guybrush will do as he pleases.

DeCava goes on a jealous rampage. I kill you.

Get my wife:

Go back to Winslow and Morgan. Talk to Winslow.

Follow Winslow's instructions:

Click on Morgan's wrist to check her pulse. See GUS tattoo on her arm. She murmurs - this is for Jugbender.

Pick up Morgan's sword to disarm her. Dante Dragotta is etched on her sword. Morgan mumbles Gomez, not on the carpet.

Click on Morgan's feet to help her circulation. An Assassin ledger falls out.

See a To-Do list with subject and payment:

Gustavo free personal

Prince Hipolito de Toro +10000

New ship -10000

Lunch -5

Gideon Gimpleg +300

Funeral payment to Noonie -6000

Guybrush Threepwood

Winslow advises a smelling salt.

Get smelling salt:    Go right and then click on the main mast of the ship.

Guybrush climbs the mast and enters the inner ear of the manatee.

Check the green cochlea. It is important to the manatee's sense of direction.

Check the wound on the right. Ah, the wound is where the missing cochlea was.

Take stinky earwax from the wall of the Eustachian passage.

Climb down the main mast. Go back to Winslow and Morgan using the gangplank at right.

The pyrite parrot is gone.

Use the stinky earwax on Morgan.

Winslow's pox attack convinces Morgan to act as Guybrush's wife.

Morgan asks Guybrush to autograph her Guybrush picture.

Convince Coronado:

Coronado questions them to see if Morgan is really Guybrush's wife.

They met at work and they had their first date sailing.

Coronado is 'almost' convinced. He traps the couple to question them farther.

Coronado states that he has questioned Morgan about Guybrush and she answered the questions correctly.

Now it is Guybrush's turn to answer about Morgan.

Who trained her in the ways of combat? Remember Morgan's sword. Choose an answer. Select Dante Dragotta.

What is the name of her first love? Remember Morgan's tattoo. Choose an answer. Select Gustavo.

Who is her greatest Idol? Choose an answer. Select Guybrush.

The name of Morgan's first ship; The Knave of...? Remember Morgan's list. Choose an answer. Select Toro.

What is the name of her favorite pet? Remember Morgan's second mumble. Choose an answer. Select Gomez.

Death of an Uncle... what? Remember Morgan's first mumble? Choose an answer. Select Jugbender.

Morgan and Guybrush join as crew. Ask Coronado all the questions.

Learn about the sacred manatee mating ground, the lost of his trained crew and the internal compass of the manatee.

Coronado is making a new cochlea from skins of throat grubs. He wants Guybrush to collect the grubs.

The lost crew and the brotherhood:

Meet the crew. Talk to Johnny Depp look-alike - Bugeye.

Learn about their paradise and the brotherhood. They know something about the missing cochlea.

Moose:    Talk completely to Moose drinking ichor at the bar.

Learn about ichor: the orange one that he drinks and the yellow ichor in the pool.

Learn about Jumbo jimbo, the straw-funnel Moose uses to drink ichor.

Learn that the missing cochlea is a secret for brothers only. To join the brotherhood, talk to Bugeye.

Check Santino, the skeleton.

Noogie:    Go to the bongo player at right. Talk to Noogie completely.

Click on the bongos and learn that the bongos are full of manatee's bile.

Take the grub walking on the floor.

Bugeye:    Go right and talk to Bugeye punching an uvula.

Admittance to the brotherhood is by unanimous votes of the other members.

Ask Bugeye for his vote. Guybrush will get it if he wins the pirate face off.

Morgan and Moose runs to watch the pirate face off. Bugeye makes a face.

Guybrush has to select eyebrow, eye and mouth expression to out-face Bugeye. Right now there are no choices except the one Bugeye used: Stinky, lazyeye and meanie (random).

Select Bugeye's expressions. Guybrush lost due to no originality.

Morgan throws Guybrush's autographed picture in disgust.

Pick up Guybrush's autographed picture from the floor close to Noogie.

Search for eye expression:

Figurehead eye expression:    Go down the ramp to Bugeye or treasure area.

Go left and see a pile of treasure, chest and a painting on one side and a pirate ship named The Howler Monkey on the other side. There's a festive skull at the corner of the bridge.

Go to the far left and face the figurehead of the Howling Monkey shipwreck. Guybrush likes the eye expression of the figurehead.

Protuberances:    See 3 protuberances on the left: weird bump, strange growth and odd protuberance.

Click on weird bump and see Guybrush enter in and goes out beside Noogie.

Enter weird bump beside Noogie and come back to the 3 protuberances.

Enter the strange growth and come out by the bar.

DeCava eye expression:    Exit to the mouth behind Morgan.

DeCava asks for a drink but none of that yellow muck-bile.

Talk to DeCava. Give DeCava the grub and learn how many grubs are needed to make a cochlea.

Guybrush takes the empty mug.

Check on Winslow via the portholes at side of the ship or quarter's door up the deck.

Get yellow bile:    Go far right of DeCava and exit to belly.

Bugeye warns Guybrush about helping DeCava in getting to the mating ground.

Once in a while watch Morgan's expressions-actions.

Remember that Moose says that the yellow bile is potent. Go to the yellow bile pool left of the figurehead of the shipwreck. Use the strange growth beside Morgan.

Use the empty mug on the yellow pool of bile and Guybrush says it is too low to get a sample.

Use the weird bump protuberance to exit close to Noogie.

Ask Noogie to play something more up-tempo. The pool of bile rises.

Use the weird bump right of Noogie.

Use the empty mug on the yellow pool of bile to get mug o'bile.

Disguise the yellow bile:    Remember that DeCava doesn't want the yellow bile.

Go back up to DeCava. Stand in front of DeCava. Wait until he removes his monocular and lays it on the table. Pick up the monocular.

In inventory, combine the monocular and the fish eye of the manatee to get fish eye monocular.

Give the fish eye monocular to DeCava.

Now, give the mug o'bile to DeCava. See a good eye expression.

Painting Expression:    Go back down to the belly and then to the treasure area.

Check the painting at left end of the treasure pile. See that the painting of Fisheye Alabaster is covered with grime.

Raise the level of the pool of bile again by asking Noogie to play something more up-tempo.

Use the weird bump right of Noogie.

Use the empty mug on the yellow pool of bile to get mug o'bile.

Use the mug o'bile on the grime covered painting of Fisheye. Check out those peepers.

Search for mouth expressions:   

Go around to the different pirates and say ARRR.

Go to Moose and talk to him using the ARRR dialogue. Get a mouse expression.

Go to Noogie and talk to him using the ARRR dialogue. Get a mouse expression.

Go to Morgan and talk to her using the ARRR dialogue. Get a mouse expression.

Get Bugeye's vote:

Go to Bugeye. Challenge Bugeye to the pirate face off contest.

Pirate face-off:

To help you remember, write down the expressions made by Bugeye.

Select any expression not made by Bugeye.

Win the first round.

For the second round, again write down the expressions made by Bugeye.

Select any expression not made by Bugeye and not previously used by Guybrush.

For the third round, Bugeye made the rarely seen bugeye expression.

After the discussion, Guybrush got pox-sick and made the winning voodoo curse-pox expression.

Get Noogie's vote:

Talk to Noogie about vote into Brotherhood and date with Morgan.

If the date works out, Noogie will vote for Guybrush.

Noogie gives a New Member Manual.

Morgan recon mission:

Go to Morgan and talk to her. Talk to her again and say it is a recon mission - not a date.

The three phase operation:

Slyly interrogate him.

Test his grip, in case it comes to fisticuff.

Check for weapons.

Talk to Noogie. It turned out great.

Elaine:    Talk to Morgan completely. Guybrush misses Elaine. Watch a scene with Elaine and LeChuck.

Get Moose's vote:

Go to Moose at the bar. Talk to him about the vote into the Brotherhood.

He says he follows whatever Santino goes for.

Treasure chest:    Go to the treasure chest on the pile of treasures.

Use the hook in inventory on the locked chest.

See Marquis De Singe doing science on Guybrush's hand.

Open the chest and take Murray.

Use Murray on the Festive skull seen across the treasure pile and by the corner of the bridge to the other side.

Get a talking Santino:    We need to get Santino's vote based on what Moose said.

Talk to Moose and propose a toast. While Moose is drinking from the jumbo jimbo funnel, use the sword on Santino's skull.

Talk to Moose again about another toast. While Moose is drinking from the jumbo jimbo funnel, replace the skull with Murray.

Now we can talk to Santino. Talk to Santino-Murray. Murray is very bloodthirsty.

Get Santino-Murray's vote:    Go to the 3 protuberances.

Enter the odd protuberance. It's clogged. Use the mug o'bile on the clogged protuberance.

Now that it's cleared, jump in the odd protuberance.

Manual:    See and open the iron monkey. Guybrush takes the Torture made easy manual.

In inventory, use the examine mode on the Torture Manual.

In inventory, examine the New Member Manual. See that the cover is loose.

Combine the New Member Manual and the Torture Manual to get Torture Manual with Member's cover and Member's Manual with Torture cover.

Go back to Murray-Santino. Show Murray the Torture Manual with Member's cover.

The initiation ritual is to quarter the incoming member. Looking forward to Guybrush's initiation and being bloodthirsty, Santino-Murray promises his vote.

Join the Brotherhood:   

Now that you have the promises of the 3 pirates, talk to Bugeye. Ask him to call for a vote to join up.

Noogie, Santino and Bugeye vote yes.

Being the junior member, the main responsibility is to protect the cochlea. Noogie gives Guybrush the cochlea.

Cure the manatee:

Climb up the ramp to the mouth. One cochlea procured!

Threat:     Winslow calls out via the porthole at side of the ship. A threat was received.

Guybrush eats the sea biscuit and takes the seahorse head Winslow (Godfather) found on his bed from the bottom of the gangplank.

Cochlea:    Climb the main mast to the inner ear of the manatee. Use the cochlea on the wound at right wall.

Uh oh:    Guybrush talks to DeCava and then the crew.

Guybrush asks Morgan for help. Talk to Morgan until sword privileges are restored.

Guybrush talks to the womanhandled crew.

DeCava gives the way out of the manatee - Manatee Lax.

Manatee's Sacred Mating Ground:

The Screaming Narwhal and the Howler Monkey surface from the inside the manatee.

DeCava says that Santino is their diver. Upon learning that Guybrush can hold his breath underwater for 10 minutes, he pushes him to the ocean floor.

Ocean floor:    Check the giant manatee on the left. It is the manatee that carried them here.

Look around. Open the treasure chest. Get crown, 6000 doubloons and a golden wrench.

Check the Warning sign and La Esponja Grande sign.

Go right to the cave. Uh oh!

Ship:    DeCava mentions about the guardian of the Esponja Grande - a giant female manatee.

The crew was trained to understand manatee sounds but only Santino learned.

Talk to DeCava completely. Learn that a scientist at Flotsam Island taught Santino how to understand manatee but DeCava will not sail back to the island. Also learn about the tongue of the manatee that can make manatee sounds.

Understand Manatee:

Get to Flotsam Island:    Go up to the helm. Talk to DeCava.

Look close at the locket on top of the barrel. Click on the arrow pointing to DeCava's picture seen at the center of the locket. Oh! The Voodoo lady takes over DeCava's body.

Use the golden wrench on the arrow at center of locket so that it points to the Voodoo lady.

Press the arrow button. DeCava says that he was in the Voodoo lady's hut.

Use Guybrush's picture over DeCava's picture. Press the arrow at center.

Guybrush enters the body of the Voodoo lady. Hahahahahaha!

Get Marquis De Singe:    Look around the hut.

The inventory has the chicken foot back scratcher, severed finger and cocktail napkin.

Check the Voodoo mat on the table. There are 3 cards: the fracture card with the picture of Marquis De Singe, the curse card with the picture of the Voodoo Lady and the journey picture with the picture of Guybrush.

There are 3 frames on the mat: the actor, the action and the target.

Place the fracture card on the actor frame.

Place the journey card on the action frame.

Place the curse card on the target frame.

Press the Voodoo bell (Hex me now) at top left.

Marquis De Singe arrives. Talk to Marquis De Singe. He has a book about talking to the manatee. Hex him.

Hex the Marquis De Singe:    Work on the voodoo mat again.

Place the journey card on the actor frame.

Place the curse card on the action frame.

Place the fracture card on the target frame.

Press the Voodoo bell (Hex me now) at top left.

De Singe gets kicked. He brings the book to the Voodoo Lady.

Study the book:    Read the Giant Manatee in 12 Easy Steps. Guybrush learns Manatee.

Return to Guybrush's body:    Work on the voodoo mat again.

Place the journey card on the actor frame.

Place the fracture card on the action frame.

Place the curse card on the target frame.

Press the Voodoo bell (Hex me now) at top left.

Guybrush is back at the ship.

Learn to make manatee sounds:

Learn about the crew:    Check the File trunk at left.

Read about Bugeye, Moose, Santino, Noogie and Guybrush.

Noogie's greatest fear is Sister Agnes. Click and study Sister Agnes' facial expression on the attached picture.

Interrogate the crew:    Go downstairs and interrogate the crew.

Bugeye:    Talk to Bugeye. He breaks. He doesn't know where the tongue of the manatee is.

Take the flopping fish behind Guybrush.

Noogie:    Talk to Noogie. Hmm.

Select the ARRR! dialogue. Remember what Sister Agnes looks like and select the correct eyebrow, eyes and mouth expressions.

Select: stinky, crosseyed and geezer.

Noogie breaks. He doesn't know where the tongue of the manatee is.

Moose:    Talk to Moose completely. He doesn't break.

Talk to Santino-Murray. Murray snaps at Guybrush's fingers when he threatens to throw him overboard.

Talk to Morgan. She gives her insight about the female manatee. Talk to her again and borrow her sword.

Use the sword on Murray. Murray goes back to the ocean. Ahhh.

Moose breaks. Jimbo, the ichor funnel is the tongue of the manatee. It was left inside the manatee.

Get Jumbo jimbo, the tongue of the manatee:    Walk the plank across the skeleton of Santino.

Guybrush jumps to the ocean floor. Approach the giant manatee at left.

Remember what DeCava said about the manatee and seahorse. Use seahorse head on giant manatee.

Guybrush is swallowed. See the ichor funnel-Jumbo jimbo on the pool of bile.

The level of the pool is low to get the funnel. Use Noogie's bongos. Wow, Guybrush is good!

The level of the pool of bile rises but quickly lowers. Use the flopping fish on the bongos.

Use the weird bump to go to the pool of bile. Take the ichor funnel-jumbo jimbo-tongue of the manatee.

Use the Manatee lax on the pool of bile. Out you go.

Talk to the giant male manatee:

Use the tongue of the manatee on the giant male manatee.

Select Courtesy, then May I help you dialogue. Guybrush will help get him a date.

The 2 males swim to the cave.

Convince the female manatee:

At the cave, the female leviathan-guardian asks questions. Select the appropriate answers from the list.

She moves forward towards the entrance for every correct response and back in for every wrong answer.

The travel edition has programmed dialogues:

Courtesy:

Hello, I am very pleased to meet you.

May I help you?

I'm sorry, I don't understand.

Please repeat that.

This is satisfactory.

No, thank you.

Getting Around:

Please call me a taxi.

Where is the bus station?

Do you have a map?

I'd like to visit the theater.

I'd like to visit the aquarium.

I'd like to visit the library.

Money & Customs:

How much is it?

Do you accept traveler's cheques?

Does that include tax?

I have nothing to declare.

This is for my personal medical use.

You really don't want me to remove my shoes.

Hotels & Restaurants:

I would like a room for three nights.

The television does not work.

Please connect me with room service.

The meal was excellent.

No spicy food, please.

I prefer it hot and spicy.

Emergencies:

I've lost my watch.

I've been kidnapped.

Stop, thief!

Where is the bathroom?

Is that blood or ketchup?

Do you know the Heimlich maneuver?

Some conversations:

Would you like me to dye the ocean depths with your blood?

Select Courtesies; No, Thank you.

Select Emergencies; Is that blood or ketchup?

I'm not going to let some lummox buy my love with clever words.

Select Money & Customs; Do you accept traveler's cheques? or How much is it?

Why should I give you the time of day? Select Emergencies; I've lost my watch.

Let's say I let you keep your pathetic life and I take a swim with you, where will we go?

Select Getting around; I'd like to visit the aquarium.

Select Hotel & Restaurants; I would like a room for three nights. (What do you take me for? Some sort of flotsam floozy?)

You're not nervous are you? Select Emergencies; Where's the bathroom?

What will you say when I rip off your head for my collection? Select Emergencies; Stop, thief!

I don't want anyone with a lot of baggage. Select Money and Customs; I have nothing to declare.

All you males are imbeciles. Why do I even bother? Select Hotel & Restaurants; The television does not work.

This mating ground is as dead as my victims. You males are a bunch of cold fish. Select Hotel & Restaurants; I prefer it hot and spicy.

Watch where you swim. Nobody knows the way to my heart. Select Getting around; Do you have a map?

You know what I'll say after I devour your bloody heart? Select Hotel & Restaurants; The meal was excellent.

You think you're clever, don't you. You should know that I detest know it alls. Select Courtesy; I'm sorry, I don't understand.

Eventually she will say: I think I might like that swim now. Then let's go hot shot. Mama's been lonely.

My she's big one!

La Esponja Grande:    Enter the cave.

Take the teeny La Esponja Pequeno. Guybrush is cured.

Guybrush swims to the ship. DeCava hears Guybrush's intentions.

Escape the cages:

DeCava and his crew got Morgan and Guybrush in cages. They sail away on The Howling Monkey.

Give Morgan her sword.

Click on the rope above Guybrush's cage. The cage lowers when he jumps back in.

Talk to Morgan about reaching the rope holding Guybrush's cage. Down he goes.

Fight DeCava:

DeCava realizes that the La Esponja Grande was left at the Narwhal.

Guybrush picks up the La Esponja Grande.

DeCava fires at the Narwhal hitting the rubber mast. The cannon ball bounces back and destroys DeCava's cannon.

Immediately, use the seahorse head on the cannon. Use the cannon and fire the seahorse head.

It lands on the water close to The Howling Monkey.

Watch what happens.

Are they holding hands?

Muahahahaha!


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