Prince of Persia 2008

Text & Screenshots by Dr. Hugh

Web Page Design by Bert Jamin


© December 2008 Bert Jamin (www.gamesover.com)
This walkthrough, written and illustrated by Dr. Hugh, may not be sold and may not be used for any commercial purposes. Neither is it permitted to publish this walkthrough in any way without the written permission of the author Dr. Hugh. Feel free to place this walkthrough on your web site or on your home page, on condition that no part of this walkthrough is changed and that the name of the author (Dr. Hugh), the URL of  the owner of this site (www.gamesover.com) and his E-mail address (gamesover@planet.nl) are mentioned unchanged. For the most up to date walkthroughs always visit www.gamesover.com. If you have any suggestions to improve this walkthrough, let me know by sending me an email: gamesover@planet.nl.


Click on one of the images to go directly to that level

Or click on the link at the bottom of this page to go to the next (sub)level. Click on one of the links below to go directly to that sublevel

King's Gate

King's Gate - Light Seeds

The Sun Temple

The Sun Temple - Light Seeds

The Sun Temple - The Remaining Light Seeds

Martyr's Tower

Martyr's Tower - Light Seeds

Marshalling Ground

Marshalling Ground - Light Seeds

The Windmills

The Windmills - Light Seeds, The Tunnels

The Windmills - Light Seeds, The Mill Tower

Hunter's Lair


Level 3
RUINED CITADEL

Sublevel 10
THE WINDMILLS - LIGHT SEEDS

Part 2
THE MILL TOWER

 

Go from the stairs in the direction of the red Power Plate. Power jump between the different Plates like you did when it was all Corrupted in the Land.
You will land on the ledge that gives access to the Tower and will catch LS 291 at once.


Fly off and land on the ledge

 

Enter the Tower and look right. There is a wheel turning that stops for a few seconds and then goes on turning. Wall run when it stops, press red to pass the ring in the center, grab LS292, continue wall running and jump off to the ledge.


The wheel stops turning


Wall run NOW!


Press red to pass the ring and catch the Light Seed


Jump off to the ledge

 

Wall run on the right to the central ledge and pull up.


Wall run to the central ledge and pull up

 

Take LS293 from the floor in between the cranks.


Take LS293

 

Jump up to the left Power Plate, catapult to the right Power Plate and next smash to the opposite wall where you will wall run to a ring and catch LS294.


Jump up to the left Plate


Launch off


To the right Plate


Wall run to the ring and LS294

 

Press red to continue from the ring to the third Power Plate and catapult to a higher ledge with a view to the rotating column. Notice another wheel on the wall that stops spinning on a regular base.


Ring-Plate-ledge

 

Jump from pole to pole and chimney jump up to a higher ledge like you did before.


Two poles and a chimney jump will bring you to a higher ledge

 

Wall run to the ring before the wheel stops, press red to wall run further along the wheel and land on the narrow beam that sticks out of the wheel’s center.


Wall run NOW!


Past the ring


Land on the beam

 

Walk forward and collect LS295, then turn back to the wheel and wait for it to stop turning.


Collect LS295


Stand in front of the wheel and wait for it to rest

 

Wall run up and jump backwards to the opposite beam.


Wall run up and jump off

 

Jump between the protruding beams.


Jump to the protruding beam of the central ledge

 

Jump up to the left Power Plate, get shot to the right Plate and to the third Plate where you can grab LS296 hanging in front.


Jump off the left Power plate


Off the right Power Plate


To the Power Plate with LS296

     

Jump off this Plate to a fourth in the center of a broken wheel. Dart off from here to a ledge that will lead you outside.


To the Plate in the broken wheel


From this Plate to the ledge

 

Step forward to take LS297 and look right where you can see three Light Seeds on a higher ledge you can’t reach from here, but remember them. Then turn left.


Take LS297


Look right for a glimpse of three Light Seeds beyond reach


Turn left

 

Wall run to the ring.


Wall run to the ring

 

Press red to wall run further to the opposite ledge and pull up.


Wall run past the ring to the ledge and pull up

 

Go straight to the opening at the corner where the ledge turns left and look down. Hang off the left side and let go to the lower ledge [LS298]. Walk to the corner for LS299.


Look down and see two Light Seeds


Gripfall down on the ledge


Get the two Light Seeds from this ledge

 

Turn around and notice a Light Seed on the opposite wall of a lower ledge. Jump down from the wooden part of the ledge to this lower green ledge. Run up the wall and grab LS300.


Turn around and notice a Light Seed on the wall


Jump up the wall to LS300 and gripfall down

 

Return up the wooden planks to the previous ledge (Checkpoint). Stand on the right corner where you took LS299 before and look up to spot a Light Seed on a ruined narrow wall above.


Climb up to the previous ledge


The Light Seed on top of a ruined wall

 

Use the ring to jump up to the higher ledge where you came down from.


Climb up to the ledge you came down from

 

Jump up to the left wall and then backwards to hang from the ruined narrow wall.


Start here


Climb up the wall


Jump backwards and hang from the wall

 

Shimmy until hanging under the Light Seed and stand up to take LS301.


Shimmy right


Stand up and take LS301

 

Look right at a higher ledge with two Light Seeds. Jump to the ledge and take LS302-303.


Look at the ledge on your right with two Light Seeds


Collect both Light Seeds from the ledge

 

The two Lights Seeds were the ones you saw beyond the pole from the Fertile Ground when you started this Sublevel. Do not wall run to this very pole nor jump to the Fertile Ground. Instead, hang from the ledge on the other side and let go to the ledge where you started your upward wall run. Walk to the other end and notice a higher ledge on the opposite side.


Hang down from this edge and let go


Observe the opposite ledge from this edge

     

Before jumping to the opposite ledge look down from the edge of this ledge to see a Light Seed. Hang from the edge and get LS304.


Look down from the edge and notice a Light Seed


Hang down and take LS304

 

Jump to the higher ledge, wall run up and pull up.


Jump to the higher ledge and pull up

 

Continue to the corner with the rings in the wall that lead to the arena where  you had a combat with The Hunter in the Corrupted stage. Do not climb up yet but turn left and stand on the banister. Jump to the pole in front of you.


The wall corner with the rings


Climb on the banister


Jump to the pole

 

Jump to the slope bending left and slide down. At the end jump off the slope and wall run to a corner with a ring.


Slide down from the slope


Jump off at the end to the wall


Wall run to the corner

 

Press red at the corner and wall run further to a ledge with three Light Seeds.


Wall run further past the corner to the ledge

     

Gather all three: LS305-307.


Take LS305


Take LS306


Take LS307

 

Remember when you whirled between the Power Plates high in the Mill Tower landing on a ledge leading outside where were three Light Seeds you saw on your right side beyond reach? These were the three Seeds you just collected. Wall run past the ring to that ledge again.


Wall run from the ring to the ledge

 

Return all the way to the corner with the rings in the wall. You’ve ran a full circle around the Mill Tower to add these three Light Seeds to your collection. Now you can climb the wall’s corner past the two rings and pull up.


Climb up the corner past two rings

 

Pull up and walk to the protruding beam. A view from above shows a Light Seed right under the beam. Hang from the beam and collect LS308. Pull up again.


The Light Seed under the beam


Hang from the beam and collect the Seed

 

Jump into the arena where you had the battle with The Hunter during the Corruption. Look up to see the impressive Windmill and its mechanism and also notice a Light seed hanging near the cogs joining the horizontal and the vertical columns.


Jump into the arena


Look up at the Mill’s mechanism and the Light Seed

 

Climb the partition wall between the arena and the Fertile Ground using the ring and turn around. You can see the Light Seed hanging from here.


Climb up the wall using the ring and pull up


Turn around and look at the Light Seed

 

Jump with Elika’s help to the vertical column [LS309] and gripfall down on the floor.


Jump with Elika’s help to the column


Gripfall down and jump to the floor

 

This is the last Light Seed you could collect here without having acquired the Hand of Ormazd. Open the Map and read that you have found 43/45 Light Seeds in this Sublevel yet. Get the remaining 2 Seeds on your return with that Power.


Your specs on the Map

     

Your business is finished here for the time being. Set the final destination of the Ruined Citadel on the Map to Hunter’s Lair, and let Elika show you the way. It goes to the Fertile Ground.


Your new destination: Hunter’s Lair


Elika shows the way with a Light Flare

 

Jump on the fence of the Fertile Ground and let Elika throw a new Flare. It goes to the Black Gate at the Gazebo Platform.


Elika throws a Flare from the fence

 

Jump down to the Fertile Ground and return to the Gazebo Platform from the poles.


Return to the Gazebo Platform

 

Approach the Gate and Elika will create a bond with it. The Prince notices this sudden change with hers:


Are you going to be okay?


Elika is building up strength

 

Elika: Two hundred Generations of Ahura gave their lives to stop Ahriman returning. I have their strength as well as mine.
Prince: Yeah? Any chance I can borrow some?

In a cut scene Elika is now fully applying her Magical Powers to destroy the Black Gate.


Elika opens the Black Gate

 

Prince: I don’t suppose you brought any of those Ahura with you?


...It’s just us then.

 

This is an Autosave. Please also manually Save the Game.

Go to the Next Sublevel: Hunter’s Lair.

Returning with the Hand of Ormazd

You have returned from Marshalling Ground again, this time with Hand of Ormazd. Turn left and jump to the pole.


Jump to the pole

 

Jump with Elika’s help to the opposite ledge.


To the opposite ledge with Elika’s help

 

Hang form the opposite edge and let go to the lower passage.


Hang from the opposite side


On the lower passage

 

Hang down from the opening in the corner and Gripfall down.


Hanging from the corner


Gripfall down


On the lower ledge

 

Hang down from the right edge and notice a blue Plate below you.


A blue Power Plate below you

 

Pull up and wall run until you gripfall down the wall.


Wall run and gripfall down

 

Immediately steer left and reach the blue Plate.


Steering left to reach the blue Plate

 

Get pulled by the grapple hook to a second blue Plate with a Light Seed.


To the blue Plate catching a Light Seed

 

From this Plate you’ll be pulled to a ledge.


Hanging from the ledge

 

Pull up and wall run the third blue Plate.


Wall run to the blue Plate

 

The hook will pull you to a pole with a Light Seed.


To the pole with your final Light Seed

 

Check on the Map: you’ve found all 45/45 Light Seeds.


Open the Map

 

OK, your job has finished here. Set your new destination to Machinery Ground (The Vale) and teleport.


Next destination: Machinery Ground

 

Go to:

Level 4: The Vale, Sublevel Machinery Ground and continue reading from the paragraph:

Returning with Hand of Ormazd