
Prince
of
Persia
2008
Text
& Screenshots by Dr. Hugh
Web
Page Design by Bert Jamin
©
December 2008 Bert Jamin (www.gamesover.com)
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The Sun Temple - The Remaining Light Seeds
Marshalling Ground - Light Seeds
The Windmills - Light Seeds, The Tunnels
The Windmills - Light Seeds, The Mill Tower
Level
3
RUINED
CITADEL
Sublevel
10
THE
WINDMILLS - LIGHT SEEDS
Part
2
THE
Go
from the stairs in the direction of the red Power Plate. Power jump between the
different Plates like you did when it was all Corrupted in the Land.
You
will land on the ledge that gives access to the Tower and will catch LS 291 at
once.




Fly off and land on the ledge
Enter
the Tower and look right. There is a wheel turning that stops for a few seconds
and then goes on turning. Wall run when it stops, press red to pass the
ring in the center, grab LS292, continue wall running and jump off to the ledge.

The wheel stops turning

Wall run NOW!

Press red to pass the ring and catch the Light Seed

Jump off to the ledge
Wall
run on the right to the central ledge and pull up.


Wall run to the central ledge and pull up
Take
LS293 from the floor in between the cranks.


Take LS293
Jump up to the left Power Plate, catapult to the right Power Plate and next smash to the opposite wall where you will wall run to a ring and catch LS294.

Jump up to the left Plate

Launch off

To the right Plate

Wall run to the ring and LS294
Press
red to continue from the ring to the third Power Plate and catapult to a
higher ledge with a view to the rotating column. Notice another wheel on the
wall that stops spinning on a regular base.




Ring-Plate-ledge
Jump
from pole to pole and chimney jump up to a higher ledge like you did before.




Two poles and a chimney jump will bring you to a higher ledge
Wall
run to the ring before the wheel stops, press red to wall run further
along the wheel and land on the narrow beam that sticks out of the wheel’s
center.


Wall run NOW!


Past the ring

Land
on the beam
Walk
forward and collect LS295, then turn back to the wheel and wait for it to stop
turning.

Collect LS295

Stand in front of the wheel and wait for it to rest
Wall
run up and jump backwards to the opposite beam.


Wall run up and jump off
Jump
between the protruding beams.


Jump to the protruding beam of the central ledge
Jump up to the left Power Plate, get shot to the right Plate and to the third Plate where you can grab LS296 hanging in front.

Jump off the left Power plate


Off the right Power Plate

To the Power Plate with LS296
Jump
off this Plate to a fourth in the center of a broken wheel. Dart off from here
to a ledge that will lead you outside.


To the Plate in the broken wheel


From this Plate to the ledge
Step
forward to take LS297 and look right where you can see three Light Seeds on a
higher ledge you can’t reach from here, but remember them. Then turn left.

Take LS297

Look right for a glimpse of three Light Seeds beyond reach

Turn left
Wall run to the ring.



Wall run to the ring
Press
red to wall run further to the opposite ledge and pull up.


Wall run past the ring to the ledge and pull up
Go straight to the opening at the corner where the ledge turns left and look down. Hang off the left side and let go to the lower ledge [LS298]. Walk to the corner for LS299.

Look down and see two Light
Seeds

Gripfall down on the ledge



Get the two Light Seeds from this ledge
Turn
around and notice a Light Seed on the opposite wall of a lower ledge. Jump down
from the wooden part of the ledge to this lower green ledge. Run up the wall and
grab LS300.

Turn around and notice a Light Seed on the wall

Jump up the wall to LS300 and gripfall
down
Return
up the wooden planks to the previous ledge (Checkpoint). Stand on the right
corner where you took LS299 before and look up to spot a Light Seed on a ruined
narrow wall above.

Climb up to the previous ledge

The Light Seed on top of a ruined wall
Use
the ring to jump up to the higher ledge where you came down from.

Climb up to the ledge you came down from
Jump
up to the left wall and then backwards to hang from the ruined narrow wall.

Start here

Climb up the wall

Jump backwards and hang from the wall
Shimmy until hanging under the Light Seed and stand up to take LS301.
Shimmy right

Stand up and take LS301
Look
right at a higher ledge with two Light Seeds. Jump to the ledge and take
LS302-303.

Look at the ledge on your right with two Light Seeds


Collect both Light Seeds from the ledge
The two Lights Seeds were the ones you saw beyond the pole from the Fertile Ground when you started this Sublevel. Do not wall run to this very pole nor jump to the Fertile Ground. Instead, hang from the ledge on the other side and let go to the ledge where you started your upward wall run. Walk to the other end and notice a higher ledge on the opposite side.


Hang down from this edge and let go

Observe the opposite ledge from this edge
Before
jumping to the opposite ledge look down from the edge of this ledge to see a
Light Seed. Hang from the edge and get LS304.

Look down from the edge and notice a Light Seed

Hang down and take LS304
Jump
to the higher ledge, wall run up and pull up.


Jump to the higher ledge and pull up
Continue
to the corner with the rings in the wall that lead to the arena where
you had a combat with The Hunter in the Corrupted stage. Do not climb up
yet but turn left and stand on the banister. Jump to the pole in front of you.

The wall corner with the rings

Climb on the banister

Jump to the pole
Jump
to the slope bending left and slide down. At the end jump off the slope and wall
run to a corner with a ring

Slide down from the slope

Jump off at the end to the wall

Wall run to the corner
Press
red at the corner and wall run further to a ledge with three Light Seeds.


Wall run further past the corner to the ledge
Gather
all three: LS305-307.

Take LS305

Take LS306

Take LS307
Remember
when
you whirled between the Power Plates high in the




Wall run from the ring to the ledge
Return
all the way to the corner with the rings in the wall. You’ve ran a full circle
around the




Climb up the corner past two rings
Pull
up and walk to the protruding beam. A view from above shows a Light Seed right
under the beam. Hang from the beam and collect LS308. Pull up again.

The Light Seed under the beam

Hang from the beam and collect the Seed
Jump
into the arena where you had the battle with The Hunter during the Corruption.
Look up to see the impressive Windmill and its mechanism and also notice a Light
seed hanging near the cogs joining the horizontal and the vertical columns.


Jump into the arena

Look up at the Mill’s mechanism and the Light Seed
Climb
the partition wall between the arena and the Fertile Ground using the ring and
turn around. You can see the Light Seed hanging from here.



Climb up the wall using the ring and pull up

Turn around and look at the Light Seed
Jump with Elika’s help to the vertical column [LS309] and gripfall down on the floor.


Jump with Elika’s help to the column


Gripfall down and jump to the floor
This
is the last Light Seed you could collect here without having acquired the Hand
of Ormazd. Open the Map and read that you have found 43/45 Light Seeds in
this Sublevel yet. Get the remaining 2 Seeds on your return with that Power.

Your specs on the Map
Your
business is finished here for the time being. Set the final destination of the
Ruined Citadel on the Map to Hunter’s
Lair, and let Elika show you the way. It goes to the Fertile Ground.

Your new destination: Hunter’s
Lair

Elika shows the way with a Light Flare
Jump
on the fence of the Fertile Ground and let Elika throw a new Flare. It goes to
the Black Gate at the Gazebo Platform.

Elika throws a Flare from the fence
Jump
down to the Fertile Ground and return to the Gazebo Platform from the poles.

Return to the Gazebo Platform
Approach
the Gate and Elika will create a bond with it. The Prince notices this sudden
change with hers:

Are you going to be okay?

Elika is building up strength
Elika:
Two hundred Generations of Ahura gave
their lives to stop Ahriman returning. I have their strength as well as mine.
Prince:
Yeah? Any chance I can borrow some?
In
a cut scene Elika is now fully applying her Magical Powers to destroy the
Black Gate.



Elika opens the Black Gate
Prince:
I don’t suppose you brought any of those
Ahura with you?

...It’s just us
then.
This
is an Autosave. Please also manually Save the Game.
Go
to the Next Sublevel: Hunter’s
Lair.
Returning
with the Hand of Ormazd
You
have returned from Marshalling Ground
again, this time with Hand of Ormazd.
Turn left and jump to the pole.


Jump to the
pole
Jump
with Elika’s help to the opposite ledge.

To the opposite ledge with Elika’s help
Hang form the opposite edge and let go to the lower passage.

Hang from the opposite side

On the lower passage
Hang
down from the opening in the corner and Gripfall down.

Hanging from the corner

Gripfall down

On the lower ledge
Hang
down from the right edge and notice a blue Plate below you.

A blue Power Plate below you
Pull
up and wall run until you gripfall down the wall.


Wall run and
gripfall down
Immediately
steer left and reach the blue Plate.



Steering left
to reach the blue Plate
Get
pulled by the grapple hook to a second blue Plate with a Light Seed.




To the blue
Plate catching a Light Seed
From
this Plate you’ll be pulled to a ledge.



Hanging from
the ledge
Pull
up and wall run the third blue Plate.



Wall run to the blue Plate
The
hook will pull you to a pole with a Light Seed.



To the pole with your final Light Seed
Check
on the Map: you’ve found all 45/45 Light Seeds.

Open the Map
OK,
your job has finished here. Set your new destination to Machinery Ground (The Vale) and teleport.

Next destination: Machinery Ground
Go
to:
Level
4: The Vale, Sublevel Machinery Ground
and continue reading from the paragraph: